My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Dark Prince Balloon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dark Prince Balloon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Dark Prince Balloon
Giant Snowball
Minions Balloon Lumberjack
Zap
Minions Dark Prince Balloon
Barbarian Barrel
Ice Spirit Dark Prince Lumberjack
The Log
Ice Spirit Dark Prince Lumberjack
Earthquake
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Dark Prince Balloon P.E.K.K.A Lumberjack
Fireball
Minions Balloon Lumberjack
Poison
Minions Balloon
Lightning
Dark Prince Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince Freeze The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Freeze P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Minions Dark Prince Freeze Lumberjack Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Minions Dark Prince

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Minions Balloon P.E.K.K.A Dark Prince Lumberjack
Minions
Ice Spirit Dark Prince Balloon P.E.K.K.A Lumberjack
Dark Prince
Ice Spirit Minions Balloon Lumberjack
Freeze
Balloon
Balloon
Ice Spirit Freeze Lumberjack Minions Dark Prince The Log
P.E.K.K.A
Ice Spirit Minions The Log Lumberjack
The Log
Balloon P.E.K.K.A Lumberjack
Lumberjack
Balloon Ice Spirit Minions Dark Prince P.E.K.K.A The Log

Defense Synergies 1 13

Ice Spirit
Minions Dark Prince P.E.K.K.A The Log Lumberjack
Minions
Ice Spirit Dark Prince Freeze P.E.K.K.A The Log Lumberjack
Dark Prince
Ice Spirit Minions The Log
Freeze
Minions Lumberjack
Balloon
P.E.K.K.A
The Log Ice Spirit Minions
The Log
P.E.K.K.A Ice Spirit Minions Dark Prince Lumberjack
Lumberjack
Ice Spirit Minions Freeze The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
P.E.K.K.A Lumberjack Ice Spirit Minions Dark Prince The Log
P.E.K.K.A Lumberjack Minions Dark Prince Freeze
P.E.K.K.A Lumberjack Minions Dark Prince
Dark Prince P.E.K.K.A The Log Lumberjack
Freeze The Log Minions Dark Prince Lumberjack
Minions Ice Spirit Freeze
P.E.K.K.A The Log
P.E.K.K.A Minions Lumberjack
Ice Spirit Dark Prince Lumberjack
Minions Dark Prince Freeze The Log Lumberjack
Minions
P.E.K.K.A Lumberjack Ice Spirit Minions Dark Prince Freeze The Log
Ice Spirit Minions Dark Prince Freeze P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Ice Spirit Freeze P.E.K.K.A The Log Lumberjack
Minions Dark Prince P.E.K.K.A Lumberjack
Ice Spirit Minions Dark Prince The Log Lumberjack
Freeze The Log Ice Spirit Minions Dark Prince Lumberjack
P.E.K.K.A Lumberjack
Dark Prince Minions P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Dark Prince P.E.K.K.A
The Log Lumberjack
P.E.K.K.A Lumberjack Ice Spirit Minions Dark Prince The Log
Dark Prince P.E.K.K.A Lumberjack The Log
P.E.K.K.A Dark Prince Lumberjack
Ice Spirit Minions Freeze
Dark Prince P.E.K.K.A Minions Lumberjack
P.E.K.K.A Dark Prince Lumberjack
Freeze P.E.K.K.A Ice Spirit Minions Dark Prince The Log
P.E.K.K.A
P.E.K.K.A Minions Dark Prince Lumberjack
P.E.K.K.A Dark Prince The Log
Dark Prince P.E.K.K.A Lumberjack
Ice Spirit Minions Dark Prince Freeze P.E.K.K.A The Log Lumberjack
Minions Dark Prince Freeze P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
The Log
The Log
Dark Prince Freeze The Log
Dark Prince The Log
Ice Spirit Minions Freeze
The Log
The Log Ice Spirit Freeze
The Log
Minions Lumberjack
Dark Prince The Log
The Log
Minions Freeze
The Log
The Log
The Log
Freeze
Minions
Dark Prince The Log
The Log
Minions The Log
The Log
The Log
Freeze The Log Ice Spirit Dark Prince
The Log
The Log
The Log
Ice Spirit Minions Freeze
The Log
Ice Spirit Freeze
P.E.K.K.A
The Log
Ice Spirit Minions Dark Prince Freeze
Freeze
The Log
Dark Prince Lumberjack
The Log
Dark Prince P.E.K.K.A
Ice Spirit Minions Freeze The Log
Dark Prince Freeze The Log

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