My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight Valkyrie Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Valkyrie Battle Healer Wall Breakers Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Bandit
Giant Snowball
Bats Wall Breakers
Zap
Bats Wall Breakers Bandit
Barbarian Barrel
Ice Spirit Knight Valkyrie Wall Breakers Bandit
The Log
Ice Spirit Wall Breakers Bandit
Earthquake
Arrows
Ice Spirit Bats Wall Breakers
Royal Delivery
Ice Spirit Bats Knight Valkyrie Battle Healer Wall Breakers Bandit
Fireball
Battle Healer Wall Breakers Bandit
Poison
Bats Battle Healer
Lightning
Knight Valkyrie Battle Healer Bandit
Rocket
Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Knight Valkyrie Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Giant Snowball Wall Breakers Knight Bandit Valkyrie Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Giant Snowball Wall Breakers

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Bats Giant Snowball Battle Healer Wall Breakers Bandit
Bats
Knight Valkyrie Ice Spirit Battle Healer Wall Breakers Bandit
Giant Snowball
Ice Spirit Knight Valkyrie Wall Breakers Bandit
Knight
Ice Spirit Bats Wall Breakers Giant Snowball
Valkyrie
Ice Spirit Bats Giant Snowball Battle Healer Wall Breakers Bandit
Battle Healer
Ice Spirit Bats Valkyrie Bandit
Wall Breakers
Knight Ice Spirit Bats Giant Snowball Valkyrie
Bandit
Ice Spirit Bats Giant Snowball Valkyrie Battle Healer

Defense Synergies 1 17

Ice Spirit
Bats Giant Snowball Knight Valkyrie Battle Healer Bandit
Bats
Knight Ice Spirit Giant Snowball Valkyrie Battle Healer Bandit
Giant Snowball
Ice Spirit Bats Knight Valkyrie Battle Healer Bandit
Knight
Bats Ice Spirit Giant Snowball
Valkyrie
Ice Spirit Bats Giant Snowball Battle Healer Bandit
Battle Healer
Ice Spirit Bats Giant Snowball Valkyrie Bandit
Wall Breakers
Bandit
Ice Spirit Bats Giant Snowball Valkyrie Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Ice Spirit Bats Knight Valkyrie Battle Healer Bandit
Bats Giant Snowball Knight Valkyrie Bandit
Bats Knight Valkyrie Bandit
Valkyrie Battle Healer
Bats Giant Snowball Valkyrie Bandit
Bats Giant Snowball Ice Spirit
Valkyrie Battle Healer Bandit
Knight Ice Spirit Giant Snowball Valkyrie Battle Healer Bandit
Bats Valkyrie Giant Snowball Knight Bandit
Bats Giant Snowball
Ice Spirit Bats Giant Snowball Knight Valkyrie Battle Healer Bandit
Valkyrie Ice Spirit Bats Giant Snowball
Knight Bandit
Ice Spirit Giant Snowball Bandit
Bats Knight Valkyrie
Ice Spirit Bats Giant Snowball Knight Valkyrie Battle Healer Bandit
Giant Snowball Valkyrie Ice Spirit Bats Knight Battle Healer Bandit
Valkyrie Bats Giant Snowball Knight Battle Healer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Giant Snowball Battle Healer Bandit
Bandit Giant Snowball Knight Valkyrie Battle Healer
Bandit Ice Spirit Bats Knight Valkyrie Battle Healer
Valkyrie Bats Knight Battle Healer Bandit
Knight Valkyrie Battle Healer Bandit
Ice Spirit Bats Giant Snowball
Bats Knight Valkyrie Battle Healer Bandit
Knight Valkyrie Battle Healer
Ice Spirit Bats Giant Snowball Knight Valkyrie Bandit
Bats Knight Valkyrie
Giant Snowball Valkyrie
Knight Valkyrie Bandit
Valkyrie
Ice Spirit Bats Knight Valkyrie Battle Healer
Bats Valkyrie Giant Snowball Battle Healer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Bandit
Giant Snowball Bandit
Bandit
Knight Valkyrie
Giant Snowball Valkyrie
Ice Spirit Bats Giant Snowball
Ice Spirit Giant Snowball
Giant Snowball Bandit
Bats Giant Snowball
Knight Valkyrie Bandit
Giant Snowball
Giant Snowball Knight Bandit
Bandit
Giant Snowball
Giant Snowball Bandit
Bandit
Giant Snowball
Bats
Giant Snowball Bandit
Giant Snowball Valkyrie
Giant Snowball
Giant Snowball
Giant Snowball Ice Spirit Valkyrie
Giant Snowball Bandit
Giant Snowball Bandit
Bandit
Bats Giant Snowball
Ice Spirit Bats Giant Snowball
Giant Snowball
Giant Snowball Bandit
Ice Spirit Giant Snowball
Giant Snowball
Ice Spirit Bats Bandit
Giant Snowball
Knight Valkyrie
Giant Snowball
Giant Snowball
Ice Spirit Bats Giant Snowball
Bats Giant Snowball
Giant Snowball Bandit

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