My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Ice Golem Ice Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ice Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Ice Spirit Knight Ice Wizard
The Log
Ice Spirit Ram Rider
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Ice Wizard Ram Rider
Fireball
Ice Wizard Ram Rider
Poison
Ice Wizard
Lightning
Knight Ice Golem Ice Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Rocket Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Ice Golem Rocket Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Ice Golem Knight Ice Wizard Ram Rider Rocket Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Ice Golem Knight Ice Wizard

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Ram Rider Mega Knight
Knight
Ice Spirit Ice Wizard Ram Rider
Ice Golem
Ram Rider
Rocket
Lightning
Ram Rider
Ice Wizard
Knight Ram Rider
Ram Rider
Lightning Ice Spirit Knight Ice Golem Ice Wizard Mega Knight
Mega Knight
Ice Spirit Ram Rider

Defense Synergies 1 9

Ice Spirit
Knight Ice Golem Rocket Ice Wizard Ram Rider Mega Knight
Knight
Ice Wizard Ice Spirit
Ice Golem
Ice Spirit Ice Wizard Mega Knight
Rocket
Ice Spirit
Lightning
Ice Wizard
Knight Ice Spirit Ice Golem Mega Knight
Ram Rider
Ice Spirit
Mega Knight
Ice Spirit Ice Golem Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Knight Ice Golem Ram Rider
Ice Spirit Knight Ice Wizard Ram Rider Mega Knight
Rocket Ram Rider Mega Knight Knight Lightning Ice Wizard
Knight Ice Wizard Ram Rider Mega Knight
Lightning Rocket Mega Knight
Ice Wizard Mega Knight
Rocket Lightning Ram Rider Ice Spirit Ice Wizard
Rocket Lightning Ice Golem Ram Rider Mega Knight
Ice Wizard
Knight Ice Spirit Ice Golem Ice Wizard Mega Knight
Ice Wizard Knight Ice Golem Ram Rider Mega Knight
Ice Wizard Ram Rider
Mega Knight Ice Spirit Knight Rocket Lightning Ice Wizard Ram Rider
Rocket Mega Knight Ice Spirit
Knight Ram Rider Mega Knight
Rocket Ice Spirit Lightning Ram Rider Mega Knight
Mega Knight Knight
Ice Spirit Mega Knight Knight Ice Wizard Ram Rider
Ice Spirit Knight Ice Golem Ice Wizard Ram Rider Mega Knight
Ram Rider
Mega Knight Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Ice Golem
Knight Ice Golem Rocket Lightning Mega Knight
Mega Knight Ice Spirit Knight Ice Golem Rocket Lightning Ram Rider
Rocket Lightning Mega Knight Knight Ice Golem Ram Rider
Knight Ram Rider Mega Knight
Rocket Ice Spirit Ice Golem Ice Wizard Ram Rider
Rocket Knight Ice Golem Lightning Ice Wizard Ram Rider
Mega Knight Knight
Rocket Lightning Mega Knight Ice Spirit Knight Ice Golem
Mega Knight Knight
Rocket Lightning Mega Knight
Rocket Lightning Mega Knight Knight Ice Golem Ram Rider
Mega Knight
Ice Spirit Knight Ice Golem Rocket Lightning
Mega Knight Ice Golem Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Ice Golem Rocket
Ice Wizard Ram Rider
Rocket Lightning
Lightning Knight Ice Golem Rocket
Rocket Mega Knight
Ice Spirit Ice Golem Rocket Ice Wizard Ram Rider
Ice Spirit Ice Golem Lightning Ice Wizard Ram Rider
Lightning Ram Rider
Rocket Lightning
Rocket Lightning Knight Ram Rider
Lightning Rocket
Rocket Lightning Knight Ice Golem
Lightning Rocket
Lightning Ice Golem
Rocket Lightning
Lightning Rocket Mega Knight
Lightning Rocket
Rocket Lightning
Rocket Lightning Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning Mega Knight
Rocket Lightning
Rocket Lightning
Rocket Lightning
Ice Golem Ice Spirit Ice Wizard Mega Knight
Lightning Ice Wizard Ram Rider
Lightning Ram Rider Mega Knight
Rocket Lightning
Lightning Ice Golem Ice Wizard
Rocket Lightning Ice Spirit
Lightning
Lightning Rocket Mega Knight
Rocket Lightning Ice Spirit
Mega Knight
Rocket Lightning
Lightning Ice Spirit Rocket
Rocket Lightning Ice Wizard Ram Rider
Lightning Knight Rocket Mega Knight
Ice Golem Lightning
Rocket Lightning
Mega Knight
Ice Spirit Rocket Lightning
Rocket Lightning
Lightning Rocket Mega Knight

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