My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Tombstone Miner
Zap
Goblin Gang Firecracker Tombstone
Barbarian Barrel
Ice Spirit Knight Goblin Gang Firecracker Tombstone Bomb Tower
The Log
Ice Spirit Goblin Gang Firecracker Tombstone
Earthquake
Goblin Gang Firecracker Tombstone Bomb Tower
Arrows
Ice Spirit Goblin Gang Firecracker Tombstone
Royal Delivery
Ice Spirit Knight Goblin Gang Firecracker Miner
Fireball
Goblin Gang Firecracker Tombstone Bomb Tower
Poison
Goblin Gang Firecracker Tombstone Bomb Tower
Lightning
Knight Tombstone Bomb Tower
Rocket
Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Bomb Tower Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tombstone Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Goblin Gang Firecracker Tombstone Miner Bomb Tower Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Knight Goblin Gang Firecracker

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Miner
Knight
Ice Spirit Goblin Gang Firecracker Poison Miner
Goblin Gang
Knight Miner Firecracker
Firecracker
Knight Miner Ice Spirit Goblin Gang
Tombstone
Bomb Tower
Poison
Miner Knight
Miner
Goblin Gang Firecracker Poison Ice Spirit Knight

Defense Synergies 4 14

Ice Spirit
Goblin Gang Knight Firecracker Tombstone Bomb Tower Poison Miner
Knight
Goblin Gang Firecracker Bomb Tower Ice Spirit Poison
Goblin Gang
Ice Spirit Knight Firecracker Tombstone Bomb Tower Miner
Firecracker
Knight Ice Spirit Goblin Gang Tombstone Bomb Tower
Tombstone
Ice Spirit Goblin Gang Firecracker Poison
Bomb Tower
Knight Ice Spirit Goblin Gang Firecracker
Poison
Ice Spirit Knight Tombstone
Miner
Ice Spirit Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone
Bomb Tower Ice Spirit Knight Goblin Gang Firecracker Tombstone
Goblin Gang Bomb Tower Knight Tombstone
Bomb Tower Knight Goblin Gang Firecracker Tombstone
Firecracker Tombstone Bomb Tower Poison
Goblin Gang Firecracker Bomb Tower
Ice Spirit Goblin Gang Firecracker Tombstone Bomb Tower Poison
Bomb Tower Poison
Goblin Gang Tombstone Bomb Tower
Knight Goblin Gang Ice Spirit Firecracker Miner
Goblin Gang Poison Knight Firecracker Tombstone Bomb Tower
Goblin Gang Firecracker Poison
Tombstone Bomb Tower Ice Spirit Knight Goblin Gang
Bomb Tower Ice Spirit Goblin Gang Firecracker Tombstone Poison
Knight Goblin Gang Tombstone Bomb Tower
Bomb Tower Ice Spirit Goblin Gang
Bomb Tower Knight Goblin Gang Firecracker Tombstone Poison
Ice Spirit Tombstone Bomb Tower Knight Goblin Gang Firecracker
Bomb Tower Poison Ice Spirit Knight Firecracker Tombstone
Bomb Tower
Goblin Gang Knight Firecracker Bomb Tower Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone
Poison Knight Goblin Gang Firecracker Bomb Tower Miner
Goblin Gang Tombstone Ice Spirit Knight Bomb Tower
Goblin Gang Knight
Knight Goblin Gang Tombstone
Firecracker Poison Ice Spirit Goblin Gang Bomb Tower
Goblin Gang Knight Tombstone Bomb Tower
Knight Bomb Tower
Ice Spirit Knight Firecracker Tombstone Bomb Tower Poison
Goblin Gang Tombstone
Knight Tombstone Bomb Tower
Poison
Knight Goblin Gang Tombstone Bomb Tower
Firecracker Bomb Tower
Goblin Gang Tombstone Ice Spirit Knight Firecracker Bomb Tower Poison
Poison Firecracker Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Miner
Poison Miner
Knight Firecracker Poison
Poison Firecracker
Firecracker Poison Ice Spirit
Firecracker Poison
Poison Ice Spirit Firecracker
Poison Miner Firecracker
Goblin Gang Poison
Firecracker Poison Miner Knight
Poison Firecracker
Poison Knight Firecracker Miner
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Firecracker Poison
Firecracker Poison Miner
Poison
Poison
Poison
Firecracker Poison Ice Spirit
Firecracker Poison Miner
Poison Miner
Poison Miner Firecracker
Poison Firecracker
Ice Spirit Firecracker Poison
Poison Miner
Ice Spirit Firecracker Poison
Firecracker Poison
Ice Spirit Goblin Gang Tombstone
Poison Firecracker
Poison Miner Knight Goblin Gang Firecracker
Firecracker Poison
Poison
Firecracker
Ice Spirit Goblin Gang Firecracker Poison
Firecracker Poison
Poison Firecracker Miner

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