My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Furnace
Zap
Goblin Gang Firecracker Furnace
Barbarian Barrel
Ice Spirit Knight Goblin Gang Firecracker Furnace Electro Wizard
The Log
Ice Spirit Goblin Gang Firecracker Furnace
Earthquake
Goblin Gang Firecracker Furnace
Arrows
Ice Spirit Goblin Gang Firecracker Furnace
Royal Delivery
Ice Spirit Knight Goblin Gang Firecracker Electro Wizard
Fireball
Goblin Gang Firecracker Furnace Electro Wizard
Poison
Goblin Gang Firecracker Furnace Electro Wizard
Lightning
Knight Furnace Electro Wizard
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Furnace Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Furnace Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Goblin Gang Firecracker Furnace Electro Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Knight Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Firecracker Furnace
Knight
Ice Spirit Goblin Gang Firecracker Furnace The Log Electro Wizard
Goblin Gang
Knight Firecracker
Firecracker
Knight Ice Spirit Goblin Gang
Furnace
Ice Spirit Knight
Rocket
The Log
Knight
Electro Wizard
Knight

Defense Synergies 5 16

Ice Spirit
Goblin Gang Knight Firecracker Furnace Rocket The Log Electro Wizard
Knight
Goblin Gang Firecracker Electro Wizard Ice Spirit Furnace The Log
Goblin Gang
Ice Spirit Knight Firecracker Furnace The Log Electro Wizard
Firecracker
Knight The Log Ice Spirit Goblin Gang Electro Wizard
Furnace
Ice Spirit Knight Goblin Gang Electro Wizard
Rocket
Ice Spirit The Log
The Log
Firecracker Ice Spirit Knight Goblin Gang Rocket Electro Wizard
Electro Wizard
Knight Ice Spirit Goblin Gang Firecracker Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker The Log Electro Wizard
Ice Spirit Knight Goblin Gang Firecracker Furnace The Log Electro Wizard
Goblin Gang Furnace Rocket Knight Electro Wizard
Knight Goblin Gang Firecracker Furnace Electro Wizard
Firecracker Rocket The Log
Goblin Gang The Log Firecracker Furnace Electro Wizard
Furnace Rocket Electro Wizard Ice Spirit Goblin Gang Firecracker
Rocket The Log Electro Wizard
Goblin Gang Furnace
Knight Goblin Gang Ice Spirit Firecracker Electro Wizard
Goblin Gang Electro Wizard Knight Firecracker Furnace The Log
Goblin Gang Firecracker Furnace Electro Wizard
Furnace Ice Spirit Knight Goblin Gang Rocket The Log Electro Wizard
Rocket Ice Spirit Goblin Gang Firecracker Furnace The Log Electro Wizard
Knight Goblin Gang Furnace Electro Wizard
Rocket Ice Spirit Goblin Gang Furnace The Log Electro Wizard
Knight Goblin Gang Firecracker Furnace Electro Wizard
Ice Spirit Knight Goblin Gang Firecracker Furnace The Log Electro Wizard
Furnace The Log Ice Spirit Knight Firecracker Electro Wizard
Electro Wizard
Goblin Gang Knight Firecracker Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Furnace Electro Wizard
Electro Wizard Knight Goblin Gang Firecracker Rocket The Log
Goblin Gang Ice Spirit Knight Furnace Rocket The Log Electro Wizard
Goblin Gang Rocket Knight The Log Electro Wizard
Knight Goblin Gang
Firecracker Furnace Rocket Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Rocket Knight Furnace Electro Wizard
Knight
Rocket Electro Wizard Ice Spirit Knight Firecracker The Log
Goblin Gang
Knight
Rocket The Log Electro Wizard
Rocket Knight Goblin Gang
Firecracker Furnace
Goblin Gang Electro Wizard Ice Spirit Knight Firecracker Furnace Rocket The Log
Firecracker The Log Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket The Log
Firecracker The Log Electro Wizard
Rocket The Log
Knight Firecracker Rocket The Log
Rocket Firecracker Furnace The Log
Firecracker Ice Spirit Furnace Rocket
Firecracker Furnace The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Rocket Goblin Gang Electro Wizard
Firecracker Rocket Knight The Log Electro Wizard
Firecracker Rocket
Rocket Knight Firecracker The Log
Firecracker Rocket
Firecracker Furnace The Log
Rocket Firecracker Furnace The Log
Firecracker Furnace Rocket The Log
Rocket
Rocket
Rocket Firecracker The Log Electro Wizard
Rocket Firecracker The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Firecracker The Log Ice Spirit Furnace
Firecracker The Log Electro Wizard
The Log
Rocket Firecracker The Log
Firecracker Furnace Electro Wizard
Rocket Electro Wizard Ice Spirit Firecracker
Rocket The Log
Rocket Ice Spirit Firecracker Electro Wizard
Rocket Firecracker The Log
Electro Wizard Ice Spirit Goblin Gang Rocket
Rocket Firecracker Electro Wizard
The Log
Knight Goblin Gang Firecracker Rocket Electro Wizard
The Log Firecracker
Rocket
Firecracker
Ice Spirit Goblin Gang Firecracker Rocket The Log Electro Wizard
Firecracker Rocket Electro Wizard
Firecracker Rocket The Log Electro Wizard
Firecracker Rocket

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