My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Battle Ram Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A Battle Ram Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Skeleton
Giant Snowball
Battle Ram Witch
Zap
Battle Ram Witch
Barbarian Barrel
Ice Spirit Knight Battle Ram Witch Giant Skeleton
The Log
Ice Spirit Mini P.E.K.K.A Battle Ram Witch Giant Skeleton
Earthquake
Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Knight Mini P.E.K.K.A Battle Ram Witch Giant Skeleton
Fireball
Battle Ram Witch
Poison
Witch
Lightning
Knight Mini P.E.K.K.A Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mini P.E.K.K.A Battle Ram Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Knight Fireball Mini P.E.K.K.A Battle Ram Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Knight Fireball

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Battle Ram Mini P.E.K.K.A Witch Giant Skeleton
Knight
Ice Spirit Battle Ram Fireball Witch The Log
Fireball
Knight Battle Ram The Log
Mini P.E.K.K.A
Ice Spirit Giant Skeleton The Log
Battle Ram
Ice Spirit Knight The Log Fireball Witch
Witch
Ice Spirit Knight Battle Ram Giant Skeleton
Giant Skeleton
Ice Spirit Mini P.E.K.K.A Witch The Log
The Log
Battle Ram Knight Fireball Mini P.E.K.K.A Giant Skeleton

Defense Synergies 3 14

Ice Spirit
Mini P.E.K.K.A Knight Fireball Witch Giant Skeleton The Log
Knight
Ice Spirit Fireball Mini P.E.K.K.A Witch The Log
Fireball
The Log Ice Spirit Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Knight Fireball Witch
Battle Ram
Witch
Ice Spirit Knight Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Ice Spirit Witch The Log
The Log
Fireball Mini P.E.K.K.A Ice Spirit Knight Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Mini P.E.K.K.A Ice Spirit Knight Witch The Log
Mini P.E.K.K.A Witch Knight Giant Skeleton
Mini P.E.K.K.A Witch Knight
Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball The Log
Ice Spirit Fireball Witch
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Witch
Knight Ice Spirit Mini P.E.K.K.A Giant Skeleton
Witch Knight Fireball Giant Skeleton The Log
Fireball Witch
Mini P.E.K.K.A Ice Spirit Knight Fireball Witch Giant Skeleton The Log
Fireball Ice Spirit Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Knight
Ice Spirit Fireball Mini P.E.K.K.A The Log
Knight Fireball Mini P.E.K.K.A Witch
Ice Spirit Fireball Knight Witch The Log
Witch The Log Ice Spirit Knight Fireball Giant Skeleton
Mini P.E.K.K.A
Knight Fireball Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball Witch Giant Skeleton
Fireball Knight Mini P.E.K.K.A The Log
Giant Skeleton Ice Spirit Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton Knight Fireball The Log
Giant Skeleton Knight Mini P.E.K.K.A Witch
Fireball Ice Spirit Witch
Mini P.E.K.K.A Knight Fireball Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Ice Spirit Knight Fireball Mini P.E.K.K.A Witch The Log
Witch
Knight Mini P.E.K.K.A Witch Giant Skeleton
Fireball Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Knight Fireball Witch
Fireball Witch
Witch Ice Spirit Knight Fireball Mini P.E.K.K.A Giant Skeleton The Log
Fireball Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Giant Skeleton The Log
Fireball The Log
Fireball Giant Skeleton The Log
Knight Fireball Giant Skeleton The Log
Fireball The Log
Fireball Ice Spirit Witch
Witch The Log
Fireball The Log Ice Spirit
Fireball The Log
Fireball Mini P.E.K.K.A
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A The Log
Fireball Witch The Log
Fireball Giant Skeleton The Log
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Fireball Witch
Ice Spirit Fireball Witch
Fireball Mini P.E.K.K.A
Fireball The Log
Ice Spirit Fireball
Giant Skeleton
Fireball The Log
Ice Spirit Fireball Witch
Fireball Witch
The Log Fireball
Fireball Knight Mini P.E.K.K.A
The Log Fireball
Fireball Giant Skeleton
Ice Spirit Fireball Witch Giant Skeleton The Log
Fireball Witch
Fireball Witch Giant Skeleton The Log

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