My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Valkyrie Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Dart Goblin Hog Rider Baby Dragon
Zap
Dart Goblin
Barbarian Barrel
Ice Spirit Knight Dart Goblin Valkyrie Electro Wizard
The Log
Ice Spirit Dart Goblin Hog Rider
Earthquake
Hog Rider
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Knight Dart Goblin Valkyrie Hog Rider Baby Dragon Electro Wizard
Fireball
Dart Goblin Hog Rider Baby Dragon Electro Wizard
Poison
Dart Goblin Electro Wizard
Lightning
Knight Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Dart Goblin Valkyrie Hog Rider Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Dart Goblin Valkyrie

Attack Synergies 8 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Hog Rider Dart Goblin Baby Dragon Mega Knight
Knight
Ice Spirit Dart Goblin Hog Rider Baby Dragon Electro Wizard
Dart Goblin
Knight Valkyrie Ice Spirit Hog Rider Baby Dragon Mega Knight
Valkyrie
Ice Spirit Dart Goblin Hog Rider Baby Dragon Electro Wizard
Hog Rider
Ice Spirit Knight Valkyrie Dart Goblin Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Knight Ice Spirit Dart Goblin Valkyrie Hog Rider Electro Wizard Mega Knight
Electro Wizard
Knight Valkyrie Hog Rider Baby Dragon Mega Knight
Mega Knight
Ice Spirit Dart Goblin Hog Rider Baby Dragon Electro Wizard

Defense Synergies 2 15

Ice Spirit
Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard Mega Knight
Knight
Dart Goblin Electro Wizard Ice Spirit Baby Dragon
Dart Goblin
Knight Ice Spirit Valkyrie Baby Dragon Electro Wizard Mega Knight
Valkyrie
Ice Spirit Dart Goblin Baby Dragon Electro Wizard
Hog Rider
Baby Dragon
Ice Spirit Knight Dart Goblin Valkyrie Mega Knight
Electro Wizard
Knight Ice Spirit Dart Goblin Valkyrie Mega Knight
Mega Knight
Ice Spirit Dart Goblin Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard
Ice Spirit Knight Dart Goblin Valkyrie Electro Wizard Mega Knight
Mega Knight Knight Dart Goblin Valkyrie Electro Wizard
Knight Dart Goblin Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Dart Goblin Valkyrie Baby Dragon Electro Wizard Mega Knight
Dart Goblin Electro Wizard Ice Spirit Baby Dragon
Dart Goblin Valkyrie Baby Dragon Electro Wizard Mega Knight
Knight Ice Spirit Dart Goblin Valkyrie Electro Wizard Mega Knight
Dart Goblin Valkyrie Electro Wizard Knight Baby Dragon Mega Knight
Dart Goblin Baby Dragon Electro Wizard
Mega Knight Ice Spirit Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Ice Spirit Dart Goblin Baby Dragon Electro Wizard
Knight Electro Wizard Mega Knight
Ice Spirit Electro Wizard Mega Knight
Mega Knight Knight Valkyrie Electro Wizard
Ice Spirit Mega Knight Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard
Valkyrie Baby Dragon Ice Spirit Knight Dart Goblin Electro Wizard Mega Knight
Dart Goblin Electro Wizard
Valkyrie Mega Knight Knight Dart Goblin Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Electro Wizard
Electro Wizard Knight Valkyrie Baby Dragon Mega Knight
Mega Knight Ice Spirit Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Knight Electro Wizard
Knight Valkyrie Mega Knight
Ice Spirit Dart Goblin Baby Dragon Electro Wizard
Knight Dart Goblin Valkyrie Electro Wizard
Mega Knight Knight Valkyrie
Electro Wizard Mega Knight Ice Spirit Knight Valkyrie Baby Dragon
Dart Goblin
Mega Knight Knight Dart Goblin Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Knight Valkyrie
Dart Goblin Valkyrie Baby Dragon Mega Knight
Electro Wizard Ice Spirit Knight Dart Goblin Valkyrie Baby Dragon
Valkyrie Mega Knight Dart Goblin Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Valkyrie Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Baby Dragon
Knight Dart Goblin Valkyrie
Valkyrie Baby Dragon Mega Knight
Ice Spirit Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Ice Spirit Dart Goblin Baby Dragon
Dart Goblin
Electro Wizard
Knight Dart Goblin Valkyrie Electro Wizard
Dart Goblin Baby Dragon
Knight Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Mega Knight
Dart Goblin Baby Dragon Electro Wizard Mega Knight
Dart Goblin Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Ice Spirit Valkyrie Baby Dragon Mega Knight
Dart Goblin Baby Dragon Electro Wizard
Baby Dragon Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon Electro Wizard
Electro Wizard Ice Spirit Dart Goblin
Dart Goblin Mega Knight
Ice Spirit Electro Wizard
Mega Knight
Electro Wizard Ice Spirit Dart Goblin
Dart Goblin Baby Dragon Electro Wizard
Knight Dart Goblin Valkyrie Baby Dragon Electro Wizard Mega Knight
Dart Goblin Baby Dragon
Dart Goblin Mega Knight
Ice Spirit Dart Goblin Baby Dragon Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Baby Dragon Electro Wizard Mega Knight

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