My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Balloon
Giant Snowball
Hog Rider Skeleton Army Balloon
Zap
Skeleton Army Balloon
Barbarian Barrel
Ice Spirit Valkyrie Skeleton Army Magic Archer
The Log
Ice Spirit Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Ice Spirit Skeleton Army
Royal Delivery
Ice Spirit Valkyrie Hog Rider Skeleton Army Balloon Magic Archer
Fireball
Hog Rider Skeleton Army Balloon Magic Archer
Poison
Skeleton Army Balloon Magic Archer
Lightning
Valkyrie Balloon Magic Archer
Rocket
Valkyrie Hog Rider Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie The Log Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage The Log Skeleton Army Valkyrie Hog Rider Magic Archer Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Rage The Log Skeleton Army

Attack Synergies 8 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Balloon
Valkyrie
Ice Spirit Hog Rider Balloon Magic Archer
Hog Rider
Ice Spirit Valkyrie Rage The Log Balloon Magic Archer
Rage
Hog Rider Balloon
Skeleton Army
Balloon
Ice Spirit Valkyrie Rage Hog Rider The Log Magic Archer
The Log
Hog Rider Balloon Magic Archer
Magic Archer
Valkyrie Hog Rider Balloon The Log

Defense Synergies 0 9

Ice Spirit
Valkyrie Skeleton Army The Log Magic Archer
Valkyrie
Ice Spirit The Log Magic Archer
Hog Rider
Rage
Skeleton Army
Ice Spirit The Log Magic Archer
Balloon
The Log
Ice Spirit Valkyrie Skeleton Army Magic Archer
Magic Archer
Ice Spirit Valkyrie Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Magic Archer
Skeleton Army Ice Spirit Valkyrie The Log
Skeleton Army Valkyrie
Skeleton Army Valkyrie
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Magic Archer
Ice Spirit Magic Archer
Valkyrie The Log Magic Archer
Skeleton Army
Skeleton Army Ice Spirit Valkyrie
Valkyrie Skeleton Army The Log Magic Archer
Magic Archer
Skeleton Army Ice Spirit Valkyrie The Log
Valkyrie Skeleton Army Ice Spirit The Log Magic Archer
Skeleton Army
Skeleton Army Ice Spirit The Log
Valkyrie Skeleton Army
Ice Spirit Valkyrie Skeleton Army The Log Magic Archer
Valkyrie The Log Ice Spirit Magic Archer
Valkyrie Skeleton Army The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Valkyrie The Log Magic Archer
Skeleton Army Ice Spirit Valkyrie The Log
Valkyrie Skeleton Army The Log
Valkyrie Skeleton Army
Ice Spirit Magic Archer
Skeleton Army Valkyrie
Valkyrie Skeleton Army
Ice Spirit Valkyrie Skeleton Army The Log Magic Archer
Skeleton Army
Valkyrie
Skeleton Army Valkyrie The Log
Skeleton Army Valkyrie
Valkyrie Skeleton Army Magic Archer
Skeleton Army Ice Spirit Valkyrie The Log Magic Archer
Valkyrie The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie The Log
The Log Magic Archer
The Log Magic Archer
Valkyrie The Log
Valkyrie The Log Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
The Log Ice Spirit Magic Archer
The Log
Valkyrie The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
The Log Magic Archer
Valkyrie The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Ice Spirit Valkyrie Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer
Ice Spirit
The Log Magic Archer
Ice Spirit Magic Archer
The Log Magic Archer
Ice Spirit Skeleton Army Magic Archer
Magic Archer
The Log
Valkyrie Magic Archer
The Log Magic Archer
Ice Spirit The Log Magic Archer
Magic Archer
The Log Magic Archer

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