My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Cannon Battle Ram
Zap
Goblins Cannon Firecracker Battle Ram
Barbarian Barrel
Ice Spirit Goblins Cannon Firecracker Valkyrie Battle Ram
The Log
Ice Spirit Goblins Cannon Firecracker Battle Ram
Earthquake
Cannon Firecracker
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Valkyrie Battle Ram
Fireball
Cannon Firecracker Battle Ram
Poison
Cannon Firecracker
Lightning
Cannon Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Cannon Firecracker Fireball Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Cannon

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Battle Ram Goblins Firecracker
Goblins
Ice Spirit Zap Valkyrie Battle Ram
Zap
Ice Spirit Firecracker Fireball Battle Ram Goblins Valkyrie
Cannon
Firecracker
Zap Ice Spirit Valkyrie Battle Ram
Fireball
Zap Battle Ram
Valkyrie
Ice Spirit Goblins Zap Firecracker Battle Ram
Battle Ram
Ice Spirit Zap Goblins Firecracker Fireball Valkyrie

Defense Synergies 4 14

Ice Spirit
Zap Goblins Cannon Firecracker Fireball Valkyrie
Goblins
Ice Spirit Zap Cannon Firecracker
Zap
Ice Spirit Cannon Fireball Goblins Firecracker Valkyrie
Cannon
Zap Ice Spirit Goblins Firecracker Fireball Valkyrie
Firecracker
Valkyrie Ice Spirit Goblins Zap Cannon
Fireball
Zap Ice Spirit Cannon Valkyrie
Valkyrie
Firecracker Ice Spirit Zap Cannon Fireball
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Fireball Valkyrie
Ice Spirit Goblins Zap Cannon Firecracker Valkyrie
Cannon Goblins Valkyrie
Cannon Goblins Firecracker Valkyrie
Firecracker Fireball Valkyrie
Fireball Goblins Zap Cannon Firecracker Valkyrie
Ice Spirit Zap Cannon Firecracker Fireball
Zap Cannon Fireball Valkyrie
Cannon Goblins
Ice Spirit Goblins Cannon Firecracker Valkyrie
Goblins Valkyrie Zap Cannon Firecracker Fireball
Zap Firecracker Fireball
Cannon Ice Spirit Zap Fireball Valkyrie
Fireball Valkyrie Ice Spirit Goblins Zap Cannon Firecracker
Cannon
Ice Spirit Zap Cannon Fireball
Goblins Cannon Firecracker Fireball Valkyrie
Ice Spirit Cannon Fireball Goblins Zap Firecracker Valkyrie
Zap Valkyrie Ice Spirit Cannon Firecracker Fireball
Cannon
Valkyrie Goblins Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Zap Fireball
Fireball Zap Firecracker Valkyrie
Ice Spirit Goblins Zap Valkyrie
Valkyrie Zap Fireball
Cannon Valkyrie
Firecracker Fireball Ice Spirit Zap
Goblins Fireball Valkyrie
Valkyrie
Zap Ice Spirit Goblins Firecracker Fireball Valkyrie
Cannon
Valkyrie
Zap Fireball Valkyrie
Cannon Fireball Valkyrie
Cannon Firecracker Fireball Valkyrie
Ice Spirit Goblins Zap Firecracker Fireball Valkyrie
Valkyrie Zap Cannon Firecracker Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Zap
Fireball
Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie
Firecracker Fireball Ice Spirit Zap
Firecracker
Fireball Ice Spirit Zap Firecracker
Fireball Zap Firecracker
Goblins Fireball
Firecracker Zap Fireball Valkyrie
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Firecracker Ice Spirit Fireball Valkyrie
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball
Zap Ice Spirit Firecracker Fireball
Fireball
Zap Fireball
Zap Ice Spirit Firecracker Fireball
Firecracker Fireball
Zap Ice Spirit Fireball
Fireball Zap Firecracker
Fireball
Fireball Firecracker Valkyrie
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Ice Spirit Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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