My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Hog Rider Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Mighty Miner
Giant Snowball
Goblins Hog Rider Mighty Miner
Zap
Goblins Firecracker Mortar Mighty Miner
Barbarian Barrel
Ice Spirit Goblins Firecracker Mortar
The Log
Ice Spirit Goblins Firecracker Hog Rider
Earthquake
Firecracker Mortar Hog Rider
Arrows
Ice Spirit Goblins Firecracker
Royal Delivery
Ice Spirit Goblins Firecracker Hog Rider
Fireball
Firecracker Mortar Hog Rider Mighty Miner
Poison
Firecracker Mortar
Lightning
Mortar Mighty Miner
Rocket
Mortar Hog Rider Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Earthquake The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Firecracker Earthquake Mortar Hog Rider Mighty Miner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Firecracker

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Goblins Firecracker Mortar
Goblins
Hog Rider Ice Spirit
Firecracker
Hog Rider Ice Spirit Mortar Earthquake
Mortar
Ice Spirit Firecracker Hog Rider The Log
Earthquake
Hog Rider Firecracker The Log
Hog Rider
Ice Spirit Goblins Firecracker Earthquake The Log Mortar
The Log
Hog Rider Mortar Earthquake
Mighty Miner

Defense Synergies 1 13

Ice Spirit
Goblins Firecracker Mortar Earthquake The Log
Goblins
Ice Spirit Firecracker Mortar The Log
Firecracker
The Log Ice Spirit Goblins Mortar Earthquake
Mortar
Ice Spirit Goblins Firecracker Earthquake The Log
Earthquake
Ice Spirit Firecracker Mortar The Log
Hog Rider
The Log
Firecracker Ice Spirit Goblins Mortar Earthquake
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Mortar The Log
Ice Spirit Goblins Firecracker Mortar The Log
Mortar Goblins
Goblins Firecracker Mortar
Firecracker Earthquake The Log
The Log Goblins Firecracker Earthquake
Ice Spirit Firecracker Mortar
Earthquake The Log
Mighty Miner Goblins Mortar
Ice Spirit Goblins Firecracker
Goblins Firecracker Earthquake The Log
Firecracker
Mortar Ice Spirit Earthquake The Log
Ice Spirit Goblins Firecracker Mortar Earthquake The Log
Mortar
Ice Spirit Mortar The Log
Goblins Firecracker Mortar
Ice Spirit Mortar Goblins Firecracker The Log
Mortar Earthquake The Log Ice Spirit Firecracker
Mortar
Goblins Firecracker Earthquake The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Firecracker Mortar The Log
Ice Spirit Goblins The Log
The Log
Mighty Miner
Firecracker Ice Spirit
Goblins
Mighty Miner
Ice Spirit Goblins Firecracker Mortar The Log
The Log
Firecracker
Ice Spirit Goblins Firecracker Mortar The Log Mighty Miner
Firecracker Earthquake The Log Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Mortar The Log
Firecracker Mortar The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Mortar Earthquake The Log
Firecracker Ice Spirit
Firecracker Mortar Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Firecracker Mortar
Goblins
Firecracker Mortar Earthquake The Log
Firecracker
Earthquake Firecracker Mortar The Log
Earthquake Firecracker Mortar
Earthquake Firecracker Mortar The Log
Earthquake Firecracker Mortar The Log
Earthquake Firecracker Mortar The Log
Mortar Earthquake
Firecracker Mortar Earthquake The Log
Firecracker Mortar Earthquake The Log
Earthquake The Log
The Log
Earthquake Mortar The Log
Firecracker Earthquake The Log Ice Spirit Mortar
Firecracker Mortar The Log Earthquake
Mortar The Log
Firecracker Mortar The Log
Firecracker
Ice Spirit Firecracker
Mortar Earthquake The Log
Ice Spirit Firecracker
Mighty Miner
Firecracker Earthquake The Log
Earthquake Ice Spirit
Firecracker
The Log
Firecracker
The Log Firecracker Mortar Earthquake
Firecracker
Ice Spirit Firecracker The Log
Firecracker
Firecracker Mortar The Log

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