My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Tombstone Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Goblins Tombstone Witch
Zap
Goblins Tombstone Witch
Barbarian Barrel
Ice Spirit Goblins Knight Tombstone Witch Giant Skeleton
The Log
Ice Spirit Goblins Tombstone Witch Giant Skeleton
Earthquake
Tombstone Witch
Arrows
Ice Spirit Goblins Tombstone Witch
Royal Delivery
Ice Spirit Goblins Knight Witch Giant Skeleton
Fireball
Tombstone Witch
Poison
Tombstone Witch
Lightning
Knight Tombstone Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight Tombstone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins The Log Arrows Knight Tombstone Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins The Log Arrows

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblins Witch Giant Skeleton
Goblins
Ice Spirit
Arrows
Knight Giant Skeleton
Knight
Ice Spirit Arrows Witch The Log
Tombstone
Witch
Ice Spirit Knight Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Witch The Log
The Log
Knight Giant Skeleton

Defense Synergies 0 18

Ice Spirit
Goblins Knight Tombstone Witch Giant Skeleton The Log
Goblins
Ice Spirit Knight Tombstone Giant Skeleton The Log
Arrows
Knight Tombstone Giant Skeleton
Knight
Ice Spirit Goblins Arrows Witch The Log
Tombstone
Ice Spirit Goblins Arrows
Witch
Ice Spirit Knight Giant Skeleton The Log
Giant Skeleton
Ice Spirit Goblins Arrows Witch The Log
The Log
Ice Spirit Goblins Knight Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone The Log
Ice Spirit Goblins Knight Tombstone Witch The Log
Witch Goblins Knight Tombstone Giant Skeleton
Witch Goblins Knight Tombstone
Arrows Tombstone Giant Skeleton The Log
Arrows The Log Goblins
Ice Spirit Arrows Tombstone Witch
Arrows Giant Skeleton The Log
Witch Goblins Tombstone
Knight Ice Spirit Goblins Giant Skeleton
Goblins Witch Arrows Knight Tombstone Giant Skeleton The Log
Arrows Witch
Tombstone Ice Spirit Knight Witch Giant Skeleton The Log
Ice Spirit Goblins Arrows Tombstone Witch The Log
Knight Tombstone
Ice Spirit The Log
Goblins Arrows Knight Tombstone Witch
Ice Spirit Arrows Tombstone Goblins Knight Witch The Log
Arrows Witch The Log Ice Spirit Knight Tombstone Giant Skeleton
Goblins Arrows Knight Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Tombstone Witch Giant Skeleton
Arrows Knight The Log
Tombstone Giant Skeleton Ice Spirit Goblins Knight Witch The Log
Giant Skeleton Knight The Log
Giant Skeleton Knight Tombstone Witch
Arrows Ice Spirit Witch
Goblins Knight Tombstone Witch Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Ice Spirit Goblins Knight Tombstone Witch The Log
Witch Tombstone
Knight Tombstone Witch Giant Skeleton
Arrows Giant Skeleton The Log
Giant Skeleton Knight Tombstone Witch
Witch
Tombstone Witch Ice Spirit Goblins Knight Giant Skeleton The Log
Arrows Witch Giant Skeleton The Log
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Knight Giant Skeleton The Log
Arrows The Log
Arrows Ice Spirit Witch
Arrows Witch The Log
Arrows The Log Ice Spirit
Arrows The Log
Goblins
Arrows Knight The Log
Arrows
Knight The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Arrows The Log
Arrows Witch The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Ice Spirit Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Ice Spirit Witch
Arrows The Log
Ice Spirit Arrows
Giant Skeleton
Arrows The Log
Ice Spirit Tombstone Witch
Arrows Witch
Arrows The Log
Knight
Arrows The Log
Arrows Giant Skeleton
Ice Spirit Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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