My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Dark Prince Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Prince Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Wall Breakers Dark Prince Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Miner Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Prince Miner
Giant Snowball
Wall Breakers Miner
Zap
Firecracker Wall Breakers Dark Prince Prince
Barbarian Barrel
Ice Spirit Firecracker Wall Breakers Dark Prince
The Log
Ice Spirit Firecracker Wall Breakers Dark Prince Prince
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Wall Breakers
Royal Delivery
Ice Spirit Firecracker Wall Breakers Dark Prince Prince Miner
Fireball
Firecracker Wall Breakers
Poison
Firecracker
Lightning
Dark Prince Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Dark Prince Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Wall Breakers The Log Firecracker Miner Dark Prince Golden Knight Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Wall Breakers The Log Firecracker

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Firecracker Wall Breakers Dark Prince Prince Miner
Firecracker
Miner Ice Spirit Wall Breakers Dark Prince Prince
Wall Breakers
Miner Ice Spirit Firecracker The Log
Dark Prince
Prince Ice Spirit Firecracker Miner
Prince
Dark Prince Ice Spirit Firecracker The Log Miner
The Log
Wall Breakers Prince Miner
Miner
Firecracker Wall Breakers Ice Spirit Dark Prince Prince The Log Golden Knight
Golden Knight
Miner

Defense Synergies 2 13

Ice Spirit
Firecracker Dark Prince Prince The Log Miner Golden Knight
Firecracker
The Log Ice Spirit Dark Prince Prince Golden Knight
Wall Breakers
Dark Prince
Ice Spirit Firecracker Prince The Log
Prince
The Log Ice Spirit Firecracker Dark Prince
The Log
Firecracker Prince Ice Spirit Dark Prince Miner Golden Knight
Miner
Ice Spirit The Log
Golden Knight
Ice Spirit Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Golden Knight
Ice Spirit Firecracker Dark Prince Prince The Log
Prince Dark Prince
Prince Firecracker Dark Prince
Firecracker Dark Prince Prince The Log
The Log Firecracker Dark Prince
Ice Spirit Firecracker
The Log Golden Knight
Prince
Ice Spirit Firecracker Dark Prince Prince Miner
Firecracker Dark Prince The Log
Firecracker
Prince Ice Spirit Dark Prince The Log
Ice Spirit Firecracker Dark Prince Prince The Log Golden Knight
Prince
Ice Spirit Prince The Log
Firecracker Dark Prince Prince
Ice Spirit Firecracker Dark Prince Prince The Log Golden Knight
The Log Ice Spirit Firecracker Dark Prince
Prince
Dark Prince Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Prince
Firecracker Prince The Log Miner
Ice Spirit Dark Prince Prince The Log Golden Knight
Dark Prince Prince The Log
Dark Prince Prince
Firecracker Ice Spirit
Dark Prince Prince
Dark Prince Prince
Ice Spirit Firecracker Dark Prince Prince The Log
Dark Prince Prince Golden Knight
Dark Prince Prince The Log
Dark Prince Prince Golden Knight
Firecracker
Ice Spirit Firecracker Dark Prince Prince The Log Golden Knight
Firecracker Dark Prince The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Miner Golden Knight
The Log Miner
Firecracker Dark Prince Prince The Log
Firecracker Dark Prince The Log
Firecracker Ice Spirit
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Miner Firecracker Golden Knight
Prince
Firecracker Miner Dark Prince Prince The Log Golden Knight
Firecracker
Firecracker The Log Miner Golden Knight
Firecracker
Firecracker Prince The Log
Firecracker The Log Golden Knight
Firecracker The Log
Firecracker Dark Prince Prince The Log
Firecracker The Log Miner Golden Knight
Prince The Log
Prince The Log
The Log
Firecracker The Log Ice Spirit Dark Prince
Firecracker The Log Miner Golden Knight
Prince The Log Miner Golden Knight
Miner Firecracker The Log Golden Knight
Firecracker
Ice Spirit Firecracker
The Log Miner
Ice Spirit Firecracker
Prince
Firecracker The Log
Ice Spirit Dark Prince Prince
Firecracker
The Log
Miner Firecracker Dark Prince Prince
The Log Firecracker
Firecracker Dark Prince Prince
Ice Spirit Firecracker The Log Golden Knight
Firecracker
Firecracker Dark Prince Prince The Log Miner Golden Knight

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