My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Ice Spirit Valkyrie Witch
The Log
Ice Spirit Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Ice Spirit Witch
Royal Delivery
Ice Spirit Mini P.E.K.K.A Valkyrie Hog Rider Witch
Fireball
Hog Rider Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Valkyrie Tornado Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Mini P.E.K.K.A Valkyrie Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Tornado Mini P.E.K.K.A Valkyrie Hog Rider Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Earthquake Tornado Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Mini P.E.K.K.A Witch
Earthquake
Hog Rider Mini P.E.K.K.A Tornado Electro Giant
Mini P.E.K.K.A
Ice Spirit Earthquake Valkyrie Hog Rider Tornado Electro Giant
Valkyrie
Ice Spirit Hog Rider Mini P.E.K.K.A Tornado Witch
Hog Rider
Ice Spirit Earthquake Valkyrie Mini P.E.K.K.A Tornado Witch
Tornado
Electro Giant Earthquake Mini P.E.K.K.A Valkyrie Hog Rider Witch
Witch
Ice Spirit Valkyrie Hog Rider Tornado
Electro Giant
Tornado Earthquake Mini P.E.K.K.A

Defense Synergies 1 14

Ice Spirit
Mini P.E.K.K.A Earthquake Valkyrie Tornado Witch
Earthquake
Ice Spirit Mini P.E.K.K.A Tornado
Mini P.E.K.K.A
Ice Spirit Earthquake Valkyrie Tornado Witch Electro Giant
Valkyrie
Ice Spirit Mini P.E.K.K.A Tornado Witch
Hog Rider
Tornado
Ice Spirit Earthquake Mini P.E.K.K.A Valkyrie Witch Electro Giant
Witch
Ice Spirit Mini P.E.K.K.A Valkyrie Tornado
Electro Giant
Mini P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie
Mini P.E.K.K.A Ice Spirit Valkyrie Witch
Mini P.E.K.K.A Tornado Witch Valkyrie
Mini P.E.K.K.A Witch Valkyrie
Earthquake Mini P.E.K.K.A Valkyrie Tornado
Tornado Earthquake Valkyrie
Tornado Ice Spirit Witch
Earthquake Valkyrie Electro Giant
Mini P.E.K.K.A Witch Tornado
Tornado Ice Spirit Mini P.E.K.K.A Valkyrie
Valkyrie Witch Earthquake Tornado Electro Giant
Tornado Witch
Mini P.E.K.K.A Ice Spirit Earthquake Valkyrie Witch
Valkyrie Ice Spirit Earthquake Mini P.E.K.K.A Tornado Witch
Mini P.E.K.K.A
Tornado Ice Spirit Mini P.E.K.K.A Electro Giant
Mini P.E.K.K.A Valkyrie Tornado Witch
Ice Spirit Valkyrie Tornado Witch
Earthquake Valkyrie Tornado Witch Ice Spirit
Mini P.E.K.K.A Tornado
Valkyrie Earthquake Mini P.E.K.K.A Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch Electro Giant
Mini P.E.K.K.A Valkyrie
Ice Spirit Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Tornado
Mini P.E.K.K.A Valkyrie Witch
Electro Giant Ice Spirit Tornado Witch
Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Ice Spirit Mini P.E.K.K.A Valkyrie Tornado Witch
Witch
Mini P.E.K.K.A Valkyrie Witch
Valkyrie Tornado Electro Giant
Mini P.E.K.K.A Valkyrie Witch
Valkyrie Witch Electro Giant
Witch Electro Giant Ice Spirit Mini P.E.K.K.A Valkyrie Tornado
Valkyrie Earthquake Mini P.E.K.K.A Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Tornado
Earthquake
Earthquake Valkyrie
Earthquake Valkyrie
Electro Giant Ice Spirit Tornado Witch
Earthquake Tornado Witch
Earthquake Ice Spirit Tornado
Tornado
Mini P.E.K.K.A Tornado
Earthquake Valkyrie Tornado
Tornado
Earthquake
Earthquake
Earthquake
Earthquake Witch
Earthquake
Earthquake Tornado
Mini P.E.K.K.A
Earthquake Mini P.E.K.K.A
Earthquake Valkyrie Tornado Witch Electro Giant
Earthquake
Tornado
Tornado
Earthquake
Earthquake Tornado Electro Giant Ice Spirit Valkyrie Witch
Witch
Earthquake Tornado Witch
Tornado Witch
Tornado
Tornado Witch Electro Giant
Ice Spirit Witch Electro Giant
Mini P.E.K.K.A
Earthquake
Ice Spirit
Earthquake
Earthquake Ice Spirit Witch
Tornado Witch
Mini P.E.K.K.A Valkyrie
Earthquake
Tornado Electro Giant
Electro Giant Ice Spirit Tornado Witch
Tornado Witch
Tornado Witch Electro Giant

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