My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Goblin Cage Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince
Giant Snowball
Cannon Hog Rider
Zap
Cannon Firecracker Dark Prince
Barbarian Barrel
Ice Spirit Cannon Firecracker Goblin Cage Dark Prince
The Log
Ice Spirit Cannon Firecracker Goblin Cage Hog Rider Dark Prince
Earthquake
Cannon Firecracker Goblin Cage Hog Rider
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Goblin Cage Hog Rider Dark Prince
Fireball
Cannon Firecracker Goblin Cage Hog Rider
Poison
Cannon Firecracker Goblin Cage
Lightning
Cannon Goblin Cage Dark Prince
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Fireball Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Cannon Firecracker Fireball Goblin Cage Hog Rider Dark Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Cannon Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Goblin Cage Hog Rider Firecracker Dark Prince
Cannon
Firecracker
Hog Rider Ice Spirit Goblin Cage Dark Prince
Fireball
Hog Rider Dark Prince
Goblin Cage
Ice Spirit Firecracker Hog Rider Dark Prince
Hog Rider
Ice Spirit Firecracker Fireball Rage Goblin Cage Dark Prince
Rage
Hog Rider Dark Prince
Dark Prince
Ice Spirit Firecracker Fireball Goblin Cage Hog Rider Rage

Defense Synergies 1 11

Ice Spirit
Goblin Cage Cannon Firecracker Fireball Dark Prince
Cannon
Ice Spirit Firecracker Fireball Dark Prince
Firecracker
Ice Spirit Cannon Goblin Cage Dark Prince
Fireball
Ice Spirit Cannon Goblin Cage Dark Prince
Goblin Cage
Ice Spirit Firecracker Fireball
Hog Rider
Rage
Dark Prince
Ice Spirit Cannon Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Fireball Goblin Cage
Ice Spirit Cannon Firecracker Goblin Cage Dark Prince
Cannon Goblin Cage Dark Prince
Cannon Goblin Cage Firecracker Dark Prince
Firecracker Fireball Goblin Cage Dark Prince
Fireball Cannon Firecracker Dark Prince
Ice Spirit Cannon Firecracker Fireball Goblin Cage
Cannon Fireball Goblin Cage
Cannon Goblin Cage
Ice Spirit Cannon Firecracker Dark Prince
Cannon Firecracker Fireball Dark Prince
Firecracker Fireball
Cannon Goblin Cage Ice Spirit Fireball Dark Prince
Fireball Ice Spirit Cannon Firecracker Goblin Cage Dark Prince
Cannon Goblin Cage
Ice Spirit Cannon Fireball Goblin Cage
Cannon Firecracker Fireball Goblin Cage Dark Prince
Ice Spirit Cannon Fireball Goblin Cage Firecracker Dark Prince
Goblin Cage Ice Spirit Cannon Firecracker Fireball Dark Prince
Cannon Goblin Cage
Dark Prince Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Dark Prince
Fireball Firecracker
Ice Spirit Goblin Cage Dark Prince
Dark Prince Fireball Goblin Cage
Cannon Goblin Cage Dark Prince
Firecracker Fireball Ice Spirit
Dark Prince Fireball Goblin Cage
Goblin Cage Dark Prince
Goblin Cage Ice Spirit Firecracker Fireball Dark Prince
Cannon Goblin Cage
Goblin Cage Dark Prince
Fireball Goblin Cage Dark Prince
Dark Prince Cannon Fireball Goblin Cage
Cannon Firecracker Fireball Goblin Cage
Ice Spirit Firecracker Fireball Goblin Cage Dark Prince
Cannon Firecracker Fireball Goblin Cage Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince
Firecracker Fireball Ice Spirit
Firecracker
Fireball Ice Spirit Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Firecracker Fireball Dark Prince
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Ice Spirit Fireball Dark Prince
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Ice Spirit Firecracker Fireball
Fireball
Fireball
Ice Spirit Firecracker Fireball
Firecracker Fireball
Ice Spirit Fireball Dark Prince
Fireball Firecracker
Fireball
Fireball Firecracker Dark Prince
Firecracker Fireball
Fireball
Firecracker Dark Prince
Ice Spirit Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Dark Prince

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