My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Mega Minion Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Mega Minion
Zap
Bomber
Barbarian Barrel
Ice Spirit Bomber Valkyrie
The Log
Ice Spirit Bomber
Earthquake
Bomber
Arrows
Ice Spirit Bomber
Royal Delivery
Ice Spirit Bomber Mega Minion Valkyrie
Fireball
Bomber Mega Minion
Poison
Bomber Mega Minion
Lightning
Mega Minion Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Arrows Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mega Minion Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Zap The Log Arrows Mega Minion Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Zap The Log

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Bomber Mega Minion Giant
Bomber
Giant Ice Spirit Zap Valkyrie
Zap
Ice Spirit Arrows Mega Minion Giant Bomber Valkyrie The Log
Arrows
Zap Giant Mega Minion
Mega Minion
Zap Giant Ice Spirit Arrows Valkyrie
Valkyrie
Ice Spirit Bomber Zap Mega Minion Giant
Giant
Bomber Zap Arrows Mega Minion Ice Spirit Valkyrie The Log
The Log
Zap Giant

Defense Synergies 2 15

Ice Spirit
Zap Bomber Mega Minion Valkyrie The Log
Bomber
Ice Spirit Zap Valkyrie The Log
Zap
Ice Spirit Mega Minion Bomber Arrows Valkyrie The Log
Arrows
Zap Mega Minion Valkyrie
Mega Minion
Zap Ice Spirit Arrows Valkyrie The Log
Valkyrie
Ice Spirit Bomber Zap Arrows Mega Minion The Log
Giant
The Log
Ice Spirit Bomber Zap Mega Minion Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Valkyrie The Log
Ice Spirit Bomber Zap Mega Minion Valkyrie The Log
Bomber Mega Minion Valkyrie
Bomber Mega Minion Valkyrie
Bomber Arrows Valkyrie The Log
Arrows The Log Bomber Zap Mega Minion Valkyrie
Mega Minion Ice Spirit Zap Arrows
Zap Arrows Valkyrie The Log
Ice Spirit Bomber Valkyrie
Valkyrie Bomber Zap Arrows Mega Minion The Log
Arrows Mega Minion Zap
Ice Spirit Bomber Zap Valkyrie The Log
Bomber Valkyrie Ice Spirit Zap Arrows Mega Minion The Log
Ice Spirit Zap The Log
Bomber Arrows Valkyrie
Ice Spirit Arrows Bomber Zap Mega Minion Valkyrie The Log
Zap Arrows Valkyrie The Log Ice Spirit Bomber Mega Minion
Bomber Valkyrie Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Bomber Zap Arrows Mega Minion Valkyrie The Log
Ice Spirit Zap Valkyrie The Log
Valkyrie Zap The Log
Valkyrie
Arrows Ice Spirit Zap
Mega Minion Valkyrie
Valkyrie
Zap Ice Spirit Mega Minion Valkyrie The Log
Mega Minion
Mega Minion Valkyrie
Zap Arrows Valkyrie The Log
Valkyrie
Bomber Valkyrie
Ice Spirit Bomber Zap Mega Minion Valkyrie The Log
Arrows Valkyrie Bomber Zap Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Zap The Log
Arrows The Log
Arrows Valkyrie The Log
Bomber Zap Arrows Valkyrie The Log
Arrows Ice Spirit Zap Mega Minion
Bomber Arrows The Log
Arrows The Log Ice Spirit Zap
Arrows The Log Zap
Zap Arrows Valkyrie The Log
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Bomber Zap Arrows The Log
Arrows The Log
Arrows
Bomber
Bomber Zap Arrows Mega Minion The Log
Bomber Zap Arrows Valkyrie The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Ice Spirit Bomber Valkyrie
Mega Minion
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows
Zap Ice Spirit Mega Minion
Mega Minion
Bomber Zap Arrows The Log
Zap Ice Spirit Arrows
Arrows The Log
Zap Ice Spirit
Zap Arrows Mega Minion
Arrows The Log
Mega Minion Valkyrie
Arrows The Log Bomber Zap
Zap Arrows
Mega Minion
Zap Ice Spirit The Log
Zap
Zap The Log

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