My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Flying Machine Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Flying Machine Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs Goblin Barrel
Giant Snowball
Bomber Bats Flying Machine Royal Hogs Goblin Barrel Witch
Zap
Bomber Bats Flying Machine Royal Hogs Goblin Barrel Witch
Barbarian Barrel
Ice Spirit Bomber Royal Hogs Goblin Barrel Witch
The Log
Ice Spirit Bomber Royal Hogs Goblin Barrel Witch
Earthquake
Bomber Royal Hogs Goblin Barrel Witch
Arrows
Ice Spirit Bomber Bats Flying Machine Royal Hogs Goblin Barrel Witch
Royal Delivery
Ice Spirit Bomber Bats Flying Machine Royal Hogs Goblin Barrel Witch
Fireball
Bomber Flying Machine Royal Hogs Goblin Barrel Witch
Poison
Bomber Bats Flying Machine Royal Hogs Witch
Lightning
Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Zap Goblin Barrel Flying Machine Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Bats Zap

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Royal Hogs Goblin Barrel Bomber Bats Witch
Bomber
Ice Spirit Bats Zap Royal Hogs
Bats
Ice Spirit Bomber Zap Flying Machine Royal Hogs Goblin Barrel
Zap
Ice Spirit Bomber Bats Flying Machine Royal Hogs Witch
Flying Machine
Bats Zap Royal Hogs
Royal Hogs
Ice Spirit Bomber Bats Zap Flying Machine Goblin Barrel
Goblin Barrel
Ice Spirit Bats Royal Hogs
Witch
Ice Spirit Zap

Defense Synergies 1 9

Ice Spirit
Zap Bomber Bats Flying Machine Witch
Bomber
Ice Spirit Bats Zap
Bats
Ice Spirit Bomber Zap
Zap
Ice Spirit Bomber Bats Flying Machine Witch
Flying Machine
Ice Spirit Zap
Royal Hogs
Goblin Barrel
Witch
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Flying Machine
Ice Spirit Bomber Bats Zap Flying Machine Witch
Witch Bomber Bats
Witch Bomber Bats
Bomber
Bomber Bats Zap Flying Machine
Bats Ice Spirit Zap Flying Machine Witch
Zap Flying Machine
Witch
Ice Spirit Bomber
Bats Witch Bomber Zap Flying Machine
Bats Zap Flying Machine Witch
Ice Spirit Bomber Bats Zap Flying Machine Witch
Bomber Ice Spirit Bats Zap Witch
Ice Spirit Zap
Bomber Bats Witch
Ice Spirit Bomber Bats Zap Flying Machine Witch
Zap Witch Ice Spirit Bomber Bats Flying Machine
Bomber Bats Flying Machine Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch
Bomber Zap Flying Machine
Ice Spirit Bats Zap Witch
Bats Zap
Witch
Ice Spirit Bats Zap Flying Machine Witch
Bats Flying Machine Witch
Zap Ice Spirit Bats Flying Machine Witch
Witch
Bats Flying Machine Witch
Zap
Witch
Bomber Flying Machine Witch
Witch Ice Spirit Bomber Bats Zap Flying Machine
Bats Bomber Zap Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Bomber Zap
Ice Spirit Bats Zap Flying Machine Witch
Bomber Flying Machine Witch
Ice Spirit Zap Flying Machine
Zap Flying Machine
Bats
Zap Flying Machine
Zap Flying Machine
Flying Machine
Flying Machine
Zap Flying Machine
Bomber Zap Flying Machine Witch
Flying Machine
Bomber Bats
Bomber Zap Flying Machine
Bomber Zap Flying Machine Witch
Zap Flying Machine
Zap Ice Spirit Bomber Witch
Witch
Zap Flying Machine Witch
Zap Flying Machine Witch
Zap
Bats Zap Flying Machine Witch
Zap Ice Spirit Bats Flying Machine Witch
Bomber Zap
Zap Ice Spirit
Zap Ice Spirit Bats Flying Machine Witch
Zap Flying Machine Witch
Flying Machine
Bomber Zap Flying Machine
Zap
Flying Machine
Zap Ice Spirit Bats Flying Machine Witch
Bats Zap Flying Machine Witch
Zap Flying Machine Witch

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