My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Witch Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards Witch Princess
Zap
Bats Guards Witch Princess
Barbarian Barrel
Ice Spirit Guards Witch Princess
The Log
Ice Spirit Hog Rider Guards Witch Princess
Earthquake
Hog Rider Guards Witch
Arrows
Ice Spirit Bats Guards Witch Princess
Royal Delivery
Ice Spirit Bats Hog Rider Guards Witch Princess
Fireball
Hog Rider Witch Princess
Poison
Bats Guards Witch Princess
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats The Log Guards Princess Hog Rider Golden Knight Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats The Log Guards

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Bats Guards Witch Princess
Bats
Hog Rider Ice Spirit
Hog Rider
Ice Spirit Bats The Log Guards Witch Princess Golden Knight
Guards
Ice Spirit Hog Rider The Log
Witch
Ice Spirit Hog Rider
The Log
Hog Rider Guards Princess
Princess
Ice Spirit Hog Rider The Log
Golden Knight
Hog Rider

Defense Synergies 0 15

Ice Spirit
Bats Guards Witch The Log Princess Golden Knight
Bats
Ice Spirit The Log Golden Knight
Hog Rider
Guards
Ice Spirit Witch The Log Princess
Witch
Ice Spirit Guards The Log
The Log
Ice Spirit Bats Guards Witch Princess Golden Knight
Princess
Ice Spirit Guards The Log Golden Knight
Golden Knight
Ice Spirit Bats The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Golden Knight
Ice Spirit Bats Witch The Log
Witch Bats
Witch Bats Guards
The Log Princess
The Log Bats Guards
Bats Ice Spirit Witch Princess
The Log Golden Knight
Witch Princess
Guards Ice Spirit
Bats Guards Witch The Log Princess
Bats Witch Princess
Ice Spirit Bats Guards Witch The Log
Ice Spirit Bats Guards Witch The Log Princess Golden Knight
Ice Spirit The Log
Bats Witch
Ice Spirit Bats Guards Witch The Log Golden Knight
Witch The Log Ice Spirit Bats Guards Princess
Bats Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch
The Log
Guards Ice Spirit Bats Witch The Log Golden Knight
Guards Bats The Log
Guards Witch
Ice Spirit Bats Witch Princess
Guards Bats Witch
Ice Spirit Bats Witch The Log
Witch Guards
Bats Guards Witch Golden Knight
Guards The Log
Guards Witch Golden Knight
Witch Princess
Guards Witch Ice Spirit Bats The Log Golden Knight
Bats Witch The Log Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log Golden Knight
The Log Princess Golden Knight
The Log
Guards The Log
The Log
Ice Spirit Bats Witch Princess
Witch The Log Princess
The Log Ice Spirit Princess
The Log Golden Knight
Bats Guards
The Log Princess Golden Knight
Princess
The Log Princess Golden Knight
Princess
Princess The Log
Witch The Log Princess Golden Knight
The Log Princess
Bats
The Log Princess
Witch The Log Princess Golden Knight
The Log
Princess
The Log
The Log
The Log Ice Spirit Witch Princess
Witch
The Log Witch Princess Golden Knight
Witch The Log Princess Golden Knight
The Log Golden Knight
Bats Witch Princess
Ice Spirit Bats Guards Witch
The Log
Ice Spirit Princess
The Log Princess
Ice Spirit Bats Guards Witch Princess
Witch Princess
The Log
Princess
The Log Princess
Ice Spirit Bats Guards Witch The Log Princess Golden Knight
Bats Witch Princess
Witch The Log Princess Golden Knight

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