My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Barbarian Barrel
Ice Spirit Barbarians Valkyrie Wizard
The Log
Ice Spirit Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Barbarians Valkyrie Hog Rider Wizard
Fireball
Barbarians Hog Rider Wizard
Poison
Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie Wizard Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Fireball Valkyrie Hog Rider Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Tornado Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Hog Rider Barbarians
Barbarians
Ice Spirit Hog Rider
Fireball
Hog Rider Tornado The Log
Valkyrie
Ice Spirit Hog Rider Wizard Tornado
Hog Rider
Ice Spirit Fireball Valkyrie The Log Barbarians Wizard Tornado
Wizard
Tornado Valkyrie Hog Rider
Tornado
Fireball Wizard Valkyrie Hog Rider The Log
The Log
Hog Rider Fireball Tornado

Defense Synergies 3 12

Ice Spirit
Barbarians Fireball Valkyrie Wizard Tornado The Log
Barbarians
Ice Spirit
Fireball
Tornado The Log Ice Spirit Valkyrie
Valkyrie
Ice Spirit Fireball Wizard Tornado The Log
Hog Rider
Wizard
Tornado Ice Spirit Valkyrie The Log
Tornado
Fireball Wizard Ice Spirit Valkyrie The Log
The Log
Fireball Ice Spirit Valkyrie Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard The Log
Barbarians Ice Spirit Valkyrie The Log
Barbarians Tornado Valkyrie
Barbarians Valkyrie
Barbarians Fireball Valkyrie Tornado The Log
Fireball Tornado The Log Valkyrie
Tornado Ice Spirit Fireball Wizard
Barbarians Fireball Valkyrie The Log
Barbarians Tornado
Tornado Ice Spirit Barbarians Valkyrie
Barbarians Valkyrie Fireball Wizard Tornado The Log
Fireball Wizard Tornado
Barbarians Ice Spirit Fireball Valkyrie Wizard The Log
Fireball Valkyrie Wizard Ice Spirit Barbarians Tornado The Log
Barbarians
Barbarians Tornado Ice Spirit Fireball The Log
Barbarians Wizard Fireball Valkyrie Tornado
Ice Spirit Fireball Barbarians Valkyrie Wizard Tornado The Log
Valkyrie Wizard Tornado The Log Ice Spirit Barbarians Fireball
Barbarians Tornado
Valkyrie Wizard Barbarians Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Fireball
Fireball Valkyrie Wizard The Log
Barbarians Ice Spirit Valkyrie The Log
Valkyrie Barbarians Fireball Tornado The Log
Barbarians Valkyrie
Fireball Wizard Ice Spirit Tornado
Barbarians Fireball Valkyrie
Barbarians Valkyrie
Ice Spirit Barbarians Fireball Valkyrie Tornado The Log
Barbarians
Barbarians Valkyrie
Barbarians Fireball Valkyrie Tornado The Log
Barbarians Fireball Valkyrie Wizard
Wizard Barbarians Fireball Valkyrie
Barbarians Ice Spirit Fireball Valkyrie Tornado The Log
Valkyrie Barbarians Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball Tornado The Log
Fireball The Log
Barbarians Fireball Valkyrie The Log
Fireball Wizard Valkyrie The Log
Fireball Wizard Ice Spirit Tornado
Wizard Tornado The Log
Fireball The Log Ice Spirit Wizard Tornado
Fireball The Log Wizard Tornado
Fireball Tornado
Fireball Valkyrie Wizard Tornado The Log
Fireball Wizard Tornado
Fireball The Log
Fireball
Fireball The Log
Fireball Wizard The Log
Fireball Wizard The Log
Fireball Tornado
Fireball Wizard The Log
Fireball Valkyrie Wizard Tornado The Log
Fireball The Log
Fireball Wizard Tornado
Tornado The Log
Barbarians Fireball The Log
Tornado The Log Ice Spirit Fireball Valkyrie Wizard
Fireball The Log Wizard Tornado
Fireball Wizard Tornado The Log
Fireball Tornado The Log
Fireball Wizard Tornado
Ice Spirit Fireball Wizard
Fireball
Fireball Wizard The Log
Ice Spirit Fireball
Fireball Wizard The Log
Ice Spirit Barbarians Fireball
Fireball Wizard Tornado
The Log Fireball
Fireball Valkyrie Wizard
The Log Fireball Wizard
Fireball Tornado
Ice Spirit Fireball Tornado The Log
Fireball Tornado
Fireball Tornado The Log

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