My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Royal Giant Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Dart Goblin Electro Dragon
Zap
Royal Giant Dart Goblin
Barbarian Barrel
Ice Spirit Knight Dart Goblin Electro Wizard
The Log
Ice Spirit Royal Giant Dart Goblin
Earthquake
Arrows
Ice Spirit Dart Goblin
Royal Delivery
Ice Spirit Knight Dart Goblin Electro Dragon Electro Wizard
Fireball
Dart Goblin Electro Dragon Electro Wizard
Poison
Dart Goblin Electro Dragon Electro Wizard
Lightning
Knight Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Ice Spirit Arrows Knight Dart Goblin Electro Wizard Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Ice Spirit Arrows Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Royal Giant Dart Goblin
Arrows
Royal Giant Mirror Knight
Knight
Ice Spirit Dart Goblin Arrows Electro Dragon Electro Wizard
Royal Giant
Ice Spirit Arrows Dart Goblin Ice Spirit Mirror Electro Dragon Electro Wizard
Dart Goblin
Knight Royal Giant Ice Spirit Mirror Electro Dragon
Mirror
Arrows Royal Giant Dart Goblin
Electro Dragon
Knight Royal Giant Dart Goblin
Electro Wizard
Knight Royal Giant

Defense Synergies 4 11

Ice Spirit
Knight Dart Goblin Electro Dragon Electro Wizard
Arrows
Mirror Knight
Knight
Dart Goblin Electro Dragon Electro Wizard Ice Spirit Arrows
Royal Giant
Dart Goblin
Knight Ice Spirit Mirror Electro Dragon Electro Wizard
Mirror
Arrows Dart Goblin Electro Dragon Electro Wizard
Electro Dragon
Knight Ice Spirit Dart Goblin Mirror Electro Wizard
Electro Wizard
Knight Ice Spirit Dart Goblin Mirror Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Electro Dragon Electro Wizard
Ice Spirit Knight Dart Goblin Electro Dragon Electro Wizard
Knight Dart Goblin Electro Dragon Electro Wizard
Knight Dart Goblin Electro Dragon Electro Wizard
Arrows
Arrows Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Electro Wizard Ice Spirit Arrows Electro Dragon
Arrows Dart Goblin Electro Dragon Electro Wizard
Knight Ice Spirit Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Knight Electro Dragon
Arrows Dart Goblin Electro Dragon Electro Wizard
Ice Spirit Knight Electro Dragon Electro Wizard
Ice Spirit Arrows Dart Goblin Electro Dragon Electro Wizard
Knight Electro Wizard
Ice Spirit Electro Wizard
Arrows Knight Electro Dragon Electro Wizard
Ice Spirit Arrows Knight Dart Goblin Electro Dragon Electro Wizard
Arrows Ice Spirit Knight Dart Goblin Electro Dragon Electro Wizard
Dart Goblin Electro Wizard
Arrows Knight Dart Goblin Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Electro Wizard
Electro Wizard Arrows Knight Electro Dragon
Ice Spirit Knight Electro Dragon Electro Wizard
Knight Electro Wizard
Knight
Arrows Ice Spirit Dart Goblin Electro Dragon Electro Wizard
Knight Dart Goblin Electro Wizard
Knight
Electro Dragon Electro Wizard Ice Spirit Knight
Dart Goblin
Knight Dart Goblin Electro Dragon
Arrows Electro Wizard
Knight
Dart Goblin Electro Dragon
Electro Dragon Electro Wizard Ice Spirit Knight Dart Goblin
Arrows Dart Goblin Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon Electro Wizard
Arrows Dart Goblin Electro Dragon
Arrows Knight Dart Goblin
Arrows
Arrows Ice Spirit Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Electro Dragon Electro Wizard
Arrows Knight Dart Goblin Electro Dragon Electro Wizard
Arrows Dart Goblin Electro Dragon
Knight Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows
Arrows Dart Goblin Electro Dragon Electro Wizard
Arrows Dart Goblin Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Ice Spirit Electro Dragon
Arrows Dart Goblin Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Dart Goblin
Arrows Dart Goblin Electro Dragon Electro Wizard
Electro Dragon Electro Wizard Ice Spirit Dart Goblin
Arrows Dart Goblin Electro Dragon
Ice Spirit Arrows Electro Dragon Electro Wizard
Arrows
Electro Wizard Ice Spirit Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon Electro Wizard
Arrows
Knight Dart Goblin Electro Dragon Electro Wizard
Arrows Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon
Electro Dragon Ice Spirit Dart Goblin Electro Wizard
Dart Goblin Electro Dragon Electro Wizard
Electro Dragon Dart Goblin Electro Wizard

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