My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Musketeer Hog Rider
Zap
Goblins Mortar
Barbarian Barrel
Ice Spirit Goblins Knight Mortar Musketeer
The Log
Ice Spirit Goblins Musketeer Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Ice Spirit Goblins
Royal Delivery
Ice Spirit Goblins Knight Musketeer Hog Rider
Fireball
Mortar Musketeer Hog Rider
Poison
Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Mortar

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Zap Arrows Knight Mortar Musketeer Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Zap Arrows

Attack Synergies 11 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Goblins Mortar Musketeer
Goblins
Hog Rider Ice Spirit Zap
Zap
Ice Spirit Arrows Hog Rider Goblins Knight Mortar Musketeer
Arrows
Zap Hog Rider Knight Mortar
Knight
Ice Spirit Mortar Musketeer Hog Rider Zap Arrows
Mortar
Knight Ice Spirit Zap Arrows Musketeer Hog Rider
Musketeer
Knight Hog Rider Ice Spirit Zap Mortar
Hog Rider
Ice Spirit Goblins Zap Arrows Knight Musketeer Mortar

Defense Synergies 3 15

Ice Spirit
Zap Musketeer Goblins Knight Mortar
Goblins
Ice Spirit Zap Knight Mortar Musketeer
Zap
Ice Spirit Goblins Arrows Knight Mortar Musketeer
Arrows
Zap Knight Mortar
Knight
Musketeer Ice Spirit Goblins Zap Arrows Mortar
Mortar
Ice Spirit Goblins Zap Arrows Knight Musketeer
Musketeer
Ice Spirit Knight Goblins Zap Mortar
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar Musketeer
Ice Spirit Goblins Zap Knight Mortar Musketeer
Mortar Goblins Knight Musketeer
Goblins Knight Mortar Musketeer
Arrows
Arrows Goblins Zap Musketeer
Musketeer Ice Spirit Zap Arrows Mortar
Zap Arrows Musketeer
Goblins Mortar Musketeer
Knight Ice Spirit Goblins Musketeer
Goblins Zap Arrows Knight Musketeer
Arrows Musketeer Zap
Mortar Ice Spirit Zap Knight Musketeer
Ice Spirit Goblins Zap Arrows Mortar
Knight Mortar
Ice Spirit Zap Mortar
Goblins Arrows Knight Mortar Musketeer
Ice Spirit Arrows Mortar Goblins Zap Knight Musketeer
Zap Arrows Mortar Ice Spirit Knight Musketeer
Mortar Musketeer
Goblins Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblins Zap
Zap Arrows Knight Mortar Musketeer
Ice Spirit Goblins Zap Knight Musketeer
Zap Knight Musketeer
Knight Musketeer
Arrows Ice Spirit Zap Musketeer
Goblins Knight Musketeer
Knight
Zap Ice Spirit Goblins Knight Mortar
Musketeer
Knight Musketeer
Zap Arrows
Knight
Musketeer
Ice Spirit Goblins Zap Knight Mortar Musketeer
Arrows Zap Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer
Arrows Mortar Zap Musketeer
Arrows
Arrows Knight Musketeer
Zap Arrows Mortar
Arrows Ice Spirit Zap Musketeer
Arrows Mortar Musketeer
Arrows Ice Spirit Zap
Arrows Zap Mortar
Goblins Musketeer
Zap Arrows Knight Mortar Musketeer
Zap Arrows Musketeer
Knight Mortar Musketeer
Arrows Mortar Musketeer
Zap Arrows Mortar Musketeer
Zap Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar
Zap Arrows Mortar Musketeer
Zap Arrows Mortar
Musketeer
Arrows
Musketeer
Zap Arrows Mortar Musketeer
Zap Arrows Ice Spirit Mortar
Arrows Mortar Zap Musketeer
Zap Arrows Mortar Musketeer
Zap Arrows Mortar Musketeer
Zap Arrows Musketeer
Zap Ice Spirit Musketeer
Zap Arrows Mortar Musketeer
Zap Ice Spirit Arrows
Arrows
Zap Ice Spirit Musketeer
Zap Arrows Musketeer
Arrows
Knight Musketeer
Arrows Zap Mortar Musketeer
Zap Arrows
Musketeer
Zap Ice Spirit Musketeer
Zap Musketeer
Zap Mortar Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: