My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Musketeer Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Dart Goblin Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Dart Goblin Musketeer Guards Witch
Zap
Archers Dart Goblin Guards Witch
Barbarian Barrel
Ice Spirit Archers Dart Goblin Musketeer Guards Witch
The Log
Ice Spirit Archers Dart Goblin Musketeer Guards Witch
Earthquake
Archers Guards Witch
Arrows
Ice Spirit Archers Dart Goblin Guards Witch
Royal Delivery
Ice Spirit Archers Dart Goblin Musketeer Guards Witch
Fireball
Archers Dart Goblin Musketeer Witch
Poison
Archers Dart Goblin Musketeer Guards Witch
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Archers Dart Goblin Guards Musketeer Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Archers Dart Goblin

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Archers Dart Goblin Musketeer Guards Witch
Archers
Ice Spirit
Dart Goblin
Ice Spirit The Log
Musketeer
Ice Spirit The Log
Guards
Ice Spirit The Log
Witch
Ice Spirit
Electro Giant
The Log
Dart Goblin Musketeer Guards

Defense Synergies 3 15

Ice Spirit
Musketeer Archers Dart Goblin Guards Witch The Log
Archers
Ice Spirit Dart Goblin Guards Witch The Log
Dart Goblin
Ice Spirit Archers Musketeer Guards The Log
Musketeer
Ice Spirit Guards The Log Dart Goblin
Guards
Musketeer Ice Spirit Archers Dart Goblin Witch The Log
Witch
Ice Spirit Archers Guards The Log
Electro Giant
The Log
Musketeer Ice Spirit Archers Dart Goblin Guards Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer The Log
Ice Spirit Dart Goblin Musketeer Witch The Log
Witch Archers Dart Goblin Musketeer
Witch Dart Goblin Musketeer Guards
The Log
The Log Archers Dart Goblin Musketeer Guards
Dart Goblin Musketeer Ice Spirit Archers Witch
Dart Goblin Musketeer Electro Giant The Log
Witch Musketeer
Guards Ice Spirit Archers Dart Goblin Musketeer
Archers Dart Goblin Guards Witch Musketeer Electro Giant The Log
Musketeer Archers Dart Goblin Witch
Ice Spirit Musketeer Guards Witch The Log
Ice Spirit Dart Goblin Guards Witch The Log
Ice Spirit Electro Giant The Log
Musketeer Witch
Ice Spirit Archers Dart Goblin Musketeer Guards Witch The Log
Witch The Log Ice Spirit Archers Dart Goblin Musketeer Guards
Dart Goblin Musketeer
Archers Dart Goblin Musketeer Guards Witch Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Witch Electro Giant
Archers Musketeer The Log
Guards Ice Spirit Musketeer Witch The Log
Guards Musketeer The Log
Musketeer Guards Witch
Electro Giant Ice Spirit Archers Dart Goblin Musketeer Witch
Guards Archers Dart Goblin Musketeer Witch
Ice Spirit Witch The Log
Witch Dart Goblin Musketeer Guards
Dart Goblin Musketeer Guards Witch
Guards Electro Giant The Log
Guards Witch
Archers Dart Goblin Musketeer Witch Electro Giant
Guards Witch Electro Giant Ice Spirit Archers Dart Goblin Musketeer The Log
Archers Dart Goblin Musketeer Witch Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Guards The Log
Dart Goblin Musketeer The Log
Dart Goblin The Log
Dart Goblin Musketeer Guards The Log
The Log
Electro Giant Ice Spirit Dart Goblin Musketeer Witch
Archers Dart Goblin Musketeer Witch The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Musketeer Guards
Dart Goblin Musketeer The Log
Archers Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Dart Goblin Musketeer Witch The Log
Dart Goblin Musketeer The Log
Archers Dart Goblin Musketeer The Log
Dart Goblin Witch Electro Giant The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Electro Giant The Log Ice Spirit Witch
Witch
The Log Dart Goblin Musketeer Witch
Musketeer Witch The Log
Dart Goblin Musketeer The Log
Archers Dart Goblin Musketeer Witch Electro Giant
Ice Spirit Dart Goblin Musketeer Guards Witch Electro Giant
Dart Goblin Musketeer The Log
Ice Spirit
The Log
Ice Spirit Archers Dart Goblin Musketeer Guards Witch
Archers Dart Goblin Musketeer Witch
The Log
Dart Goblin Musketeer
The Log Dart Goblin Musketeer
Electro Giant
Dart Goblin Musketeer
Electro Giant Ice Spirit Dart Goblin Musketeer Guards Witch The Log
Dart Goblin Musketeer Witch
Dart Goblin Musketeer Witch Electro Giant The Log

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