My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Royal Giant Ice Golem Valkyrie Witch Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Ice Golem Valkyrie Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Royal Giant Bandit
Giant Snowball
Skeleton Barrel Witch
Zap
Skeleton Barrel Royal Giant Witch Bandit
Barbarian Barrel
Skeleton Barrel Valkyrie Witch Royal Ghost Bandit
The Log
Skeleton Barrel Royal Giant Witch Bandit
Earthquake
Witch
Arrows
Skeleton Barrel Witch
Royal Delivery
Skeleton Barrel Valkyrie Witch Royal Ghost Bandit
Fireball
Skeleton Barrel Witch Bandit
Poison
Skeleton Barrel Witch
Lightning
Ice Golem Valkyrie Witch Bandit
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Poison Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Ice Golem Valkyrie Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Skeleton Barrel Royal Ghost Bandit Valkyrie Poison Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Skeleton Barrel Royal Ghost Bandit

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Royal Giant Ice Golem Valkyrie Poison Witch Royal Ghost Bandit
Royal Giant
Skeleton Barrel Poison Ice Golem Witch Royal Ghost Bandit
Ice Golem
Skeleton Barrel Royal Giant Witch
Valkyrie
Skeleton Barrel Witch Royal Ghost Bandit
Poison
Royal Giant Skeleton Barrel Royal Ghost
Witch
Skeleton Barrel Royal Giant Ice Golem Valkyrie Royal Ghost Bandit
Royal Ghost
Skeleton Barrel Royal Giant Valkyrie Poison Witch Bandit
Bandit
Skeleton Barrel Royal Giant Valkyrie Witch Royal Ghost

Defense Synergies 0 8

Skeleton Barrel
Royal Giant
Ice Golem
Poison Witch Royal Ghost Bandit
Valkyrie
Witch Bandit
Poison
Ice Golem
Witch
Ice Golem Valkyrie Royal Ghost Bandit
Royal Ghost
Ice Golem Witch
Bandit
Ice Golem Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Ice Golem Valkyrie
Valkyrie Witch Bandit
Witch Valkyrie Bandit
Witch Valkyrie Bandit
Valkyrie Poison
Valkyrie Royal Ghost Bandit
Poison Witch
Skeleton Barrel Ice Golem Valkyrie Poison Bandit
Witch
Ice Golem Valkyrie Royal Ghost Bandit
Valkyrie Poison Witch Ice Golem Royal Ghost Bandit
Poison Witch
Valkyrie Witch Bandit
Valkyrie Poison Witch Royal Ghost
Bandit
Bandit
Valkyrie Poison Witch
Valkyrie Witch Royal Ghost Bandit
Valkyrie Poison Witch Ice Golem Royal Ghost Bandit
Valkyrie Royal Ghost Poison Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Witch Royal Ghost Bandit
Poison Bandit Skeleton Barrel Ice Golem Valkyrie Royal Ghost
Bandit Ice Golem Valkyrie Witch
Valkyrie Ice Golem Bandit
Valkyrie Witch Bandit
Poison Skeleton Barrel Ice Golem Witch
Ice Golem Valkyrie Witch Bandit
Valkyrie
Ice Golem Valkyrie Poison Witch Bandit
Witch
Valkyrie Witch
Valkyrie Poison
Ice Golem Valkyrie Witch Bandit
Valkyrie Witch
Witch Ice Golem Valkyrie Poison
Valkyrie Poison Ice Golem Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Poison Ice Golem Valkyrie Royal Ghost Bandit
Poison Skeleton Barrel Royal Ghost Bandit
Skeleton Barrel Poison Bandit
Skeleton Barrel Ice Golem Valkyrie Poison
Poison Valkyrie
Poison Skeleton Barrel Ice Golem Witch
Poison Witch
Poison Skeleton Barrel Ice Golem
Poison Skeleton Barrel Bandit
Poison
Poison Skeleton Barrel Valkyrie Bandit
Poison
Poison Skeleton Barrel Ice Golem Bandit
Skeleton Barrel Poison Bandit
Skeleton Barrel Ice Golem Poison
Skeleton Barrel Poison Witch Bandit
Skeleton Barrel Poison Bandit
Poison
Skeleton Barrel Poison Bandit
Skeleton Barrel Valkyrie Poison Witch
Poison
Poison
Skeleton Barrel Poison
Ice Golem Poison Valkyrie Witch
Witch
Poison Skeleton Barrel Witch Royal Ghost Bandit
Skeleton Barrel Poison Witch Bandit
Poison Skeleton Barrel Bandit
Poison Ice Golem Witch
Skeleton Barrel Poison Witch
Poison Bandit
Poison
Poison
Skeleton Barrel Witch Bandit
Poison Witch
Poison Valkyrie
Skeleton Barrel Ice Golem Poison
Poison
Poison Witch
Poison Witch
Poison Skeleton Barrel Witch Royal Ghost Bandit

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