My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Mega Minion Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Mega Minion Goblin Giant Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Goblin Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Night Witch
Giant Snowball
Bats Mega Minion Goblin Barrel Night Witch
Zap
Bats Goblin Barrel Goblin Giant Night Witch
Barbarian Barrel
Goblin Barrel Night Witch
The Log
Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Goblin Barrel Night Witch
Royal Delivery
Bats Mega Minion Goblin Barrel Night Witch
Fireball
Mega Minion Goblin Barrel Night Witch
Poison
Bats Mega Minion Night Witch
Lightning
Ice Golem Mega Minion Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mega Minion Poison Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Mega Minion Goblin Barrel Poison Night Witch Goblin Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Mega Minion Goblin Barrel

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Mega Minion Goblin Barrel Goblin Giant Golem
Ice Golem
Bats Mega Minion Goblin Barrel
Mega Minion
Ice Golem Goblin Giant Golem Bats Poison
Goblin Barrel
Ice Golem Bats Goblin Giant Golem
Poison
Golem Mega Minion Goblin Giant Night Witch
Goblin Giant
Mega Minion Bats Goblin Barrel Poison Night Witch
Golem
Mega Minion Poison Night Witch Bats Goblin Barrel
Night Witch
Golem Poison Goblin Giant

Defense Synergies 2 4

Bats
Ice Golem Goblin Giant
Ice Golem
Mega Minion Night Witch Bats Poison
Mega Minion
Ice Golem Night Witch
Goblin Barrel
Poison
Ice Golem
Goblin Giant
Bats
Golem
Night Witch
Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Goblin Giant
Bats Mega Minion Night Witch
Bats Mega Minion Night Witch
Night Witch Bats Mega Minion
Poison
Bats Mega Minion Night Witch
Bats Mega Minion Poison Night Witch
Ice Golem Poison Goblin Giant
Night Witch
Ice Golem Night Witch
Bats Poison Ice Golem Mega Minion Goblin Giant Night Witch
Mega Minion Bats Poison Night Witch
Night Witch Bats
Bats Mega Minion Poison Night Witch
Bats Poison Night Witch
Bats Mega Minion Night Witch
Poison Bats Ice Golem Mega Minion
Bats Poison Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Poison Ice Golem Mega Minion
Bats Ice Golem Goblin Giant
Bats Ice Golem Goblin Giant Night Witch
Goblin Giant Night Witch
Poison Bats Ice Golem Goblin Giant
Bats Ice Golem Mega Minion Goblin Giant Night Witch
Goblin Giant
Bats Ice Golem Mega Minion Poison
Mega Minion Goblin Giant
Bats Mega Minion
Poison Goblin Giant
Ice Golem Goblin Giant Night Witch
Bats Ice Golem Mega Minion Poison Goblin Giant Night Witch
Bats Poison Ice Golem Mega Minion

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem
Poison
Poison Goblin Giant
Ice Golem Poison
Poison
Poison Bats Ice Golem Mega Minion Goblin Giant
Poison
Poison Ice Golem
Poison
Bats Poison Night Witch
Poison
Poison
Poison Ice Golem
Poison
Ice Golem Poison
Poison
Poison
Poison
Bats Night Witch
Mega Minion Poison
Poison
Poison Night Witch
Poison
Poison
Ice Golem Poison
Mega Minion
Poison
Poison
Poison
Poison Bats Ice Golem Night Witch
Bats Mega Minion Poison
Mega Minion Night Witch
Poison Night Witch
Poison
Poison
Bats Night Witch
Poison Mega Minion
Poison Mega Minion
Ice Golem Poison
Poison
Mega Minion
Bats Poison
Bats Poison
Poison Goblin Giant

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