My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Ice Golem Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Mega Minion Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Graveyard
Giant Snowball
Fire Spirit Bats Mega Minion Zappies Skeleton Army Graveyard
Zap
Fire Spirit Bats Zappies Skeleton Army Graveyard
Barbarian Barrel
Fire Spirit Zappies Skeleton Army Graveyard
The Log
Fire Spirit Zappies Skeleton Army Graveyard
Earthquake
Zappies Skeleton Army Graveyard
Arrows
Fire Spirit Bats Zappies Skeleton Army Graveyard
Royal Delivery
Fire Spirit Bats Mega Minion Zappies Skeleton Army Graveyard
Fireball
Mega Minion Zappies Skeleton Army
Poison
Bats Mega Minion Zappies Skeleton Army Graveyard
Lightning
Ice Golem Mega Minion
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Ice Golem Mega Minion Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Ice Golem Mega Minion Skeleton Army Zappies Graveyard Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Ice Golem Mega Minion

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem Mega Minion
Bats
Ice Golem Mega Minion Graveyard
Ice Golem
Bats Mega Minion Graveyard Fire Spirit Zappies
Mega Minion
Ice Golem Fire Spirit Bats Graveyard
Zappies
Ice Golem Graveyard
Skeleton Army
Lightning
Graveyard
Ice Golem Bats Mega Minion Zappies

Defense Synergies 1 7

Fire Spirit
Ice Golem
Bats
Ice Golem Zappies
Ice Golem
Mega Minion Fire Spirit Bats Zappies
Mega Minion
Ice Golem Zappies Skeleton Army
Zappies
Bats Ice Golem Mega Minion Skeleton Army
Skeleton Army
Mega Minion Zappies
Lightning
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Ice Golem Mega Minion Zappies
Skeleton Army Bats Mega Minion Zappies
Skeleton Army Fire Spirit Bats Mega Minion Zappies Lightning
Skeleton Army Bats Mega Minion Zappies
Lightning Skeleton Army
Skeleton Army Fire Spirit Bats Mega Minion Zappies
Bats Mega Minion Lightning Fire Spirit Zappies
Lightning Ice Golem
Zappies Skeleton Army
Skeleton Army Fire Spirit Ice Golem Zappies
Bats Skeleton Army Ice Golem Mega Minion Zappies
Mega Minion Bats Zappies
Skeleton Army Fire Spirit Bats Zappies Lightning
Fire Spirit Skeleton Army Bats Mega Minion Zappies
Skeleton Army Zappies
Skeleton Army Zappies Lightning
Bats Zappies Skeleton Army
Fire Spirit Bats Mega Minion Zappies Skeleton Army
Fire Spirit Bats Ice Golem Mega Minion Zappies
Zappies
Skeleton Army Fire Spirit Bats Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Ice Golem Zappies
Ice Golem Mega Minion Lightning
Zappies Skeleton Army Bats Ice Golem Lightning
Skeleton Army Lightning Bats Ice Golem Zappies
Zappies Skeleton Army
Fire Spirit Bats Ice Golem Zappies
Skeleton Army Bats Ice Golem Mega Minion Zappies Lightning
Zappies Skeleton Army
Lightning Bats Ice Golem Mega Minion Zappies Skeleton Army
Mega Minion Zappies Skeleton Army
Bats Mega Minion Zappies
Skeleton Army Lightning
Skeleton Army Lightning Ice Golem Zappies
Zappies Skeleton Army
Zappies Skeleton Army Bats Ice Golem Mega Minion Lightning
Bats Ice Golem Mega Minion Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Ice Golem
Lightning
Lightning Ice Golem
Fire Spirit
Fire Spirit Bats Ice Golem Mega Minion
Fire Spirit
Fire Spirit Ice Golem Lightning
Lightning
Lightning Fire Spirit Bats
Lightning
Lightning Fire Spirit
Lightning Fire Spirit Ice Golem
Lightning
Lightning Ice Golem
Lightning
Lightning
Lightning
Bats Lightning
Lightning Fire Spirit Mega Minion
Lightning Fire Spirit
Lightning
Lightning
Lightning
Lightning
Ice Golem Fire Spirit
Mega Minion
Lightning
Lightning
Lightning
Lightning Fire Spirit Bats Ice Golem
Lightning Bats Mega Minion Zappies
Lightning Mega Minion
Lightning
Lightning Zappies
Lightning
Lightning Fire Spirit Bats Zappies Skeleton Army
Lightning Fire Spirit Mega Minion Zappies
Lightning Mega Minion
Ice Golem Lightning
Lightning
Mega Minion
Bats Zappies Lightning
Bats Zappies Lightning
Lightning

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