My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Graveyard
Giant Snowball
Spear Goblins Cannon Barbarians Battle Ram Graveyard
Zap
Spear Goblins Cannon Battle Ram Graveyard
Barbarian Barrel
Spear Goblins Cannon Barbarians Battle Ram Hunter Electro Wizard Graveyard
The Log
Spear Goblins Cannon Barbarians Battle Ram Hunter Graveyard
Earthquake
Spear Goblins Cannon Barbarians Graveyard
Arrows
Spear Goblins Graveyard
Royal Delivery
Spear Goblins Barbarians Battle Ram Hunter Electro Wizard Graveyard
Fireball
Cannon Barbarians Battle Ram Hunter Electro Wizard
Poison
Spear Goblins Cannon Barbarians Hunter Electro Wizard Graveyard
Lightning
Cannon Battle Ram Hunter Electro Wizard
Rocket
Barbarians Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Cannon Battle Ram Hunter Electro Wizard Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Arrows Cannon Battle Ram

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Battle Ram Graveyard
Arrows
Graveyard Battle Ram
Cannon
Barbarians
Battle Ram
Spear Goblins Arrows Hunter Electro Wizard Graveyard
Hunter
Battle Ram
Electro Wizard
Graveyard Battle Ram
Graveyard
Arrows Electro Wizard Spear Goblins Battle Ram

Defense Synergies 0 9

Spear Goblins
Arrows Cannon Barbarians Electro Wizard
Arrows
Spear Goblins Cannon Barbarians
Cannon
Spear Goblins Arrows Hunter Electro Wizard
Barbarians
Spear Goblins Arrows
Battle Ram
Hunter
Cannon Electro Wizard
Electro Wizard
Spear Goblins Cannon Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Electro Wizard
Barbarians Hunter Cannon Electro Wizard
Cannon Barbarians Hunter Electro Wizard
Cannon Barbarians Hunter Electro Wizard
Arrows Barbarians
Arrows Spear Goblins Cannon Hunter Electro Wizard
Hunter Electro Wizard Spear Goblins Arrows Cannon
Arrows Cannon Barbarians Electro Wizard
Cannon Barbarians Hunter
Spear Goblins Cannon Barbarians Hunter Electro Wizard
Barbarians Electro Wizard Spear Goblins Arrows Cannon Hunter
Arrows Hunter Spear Goblins Electro Wizard
Cannon Barbarians Hunter Electro Wizard
Arrows Cannon Barbarians Hunter Electro Wizard
Barbarians Cannon Hunter Electro Wizard
Barbarians Cannon Hunter Electro Wizard
Barbarians Arrows Cannon Hunter Electro Wizard
Arrows Cannon Spear Goblins Barbarians Hunter Electro Wizard
Arrows Hunter Spear Goblins Cannon Barbarians Electro Wizard
Barbarians Cannon Hunter Electro Wizard
Spear Goblins Arrows Cannon Barbarians Hunter Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Spear Goblins Electro Wizard
Electro Wizard Arrows Hunter
Barbarians Spear Goblins Hunter Electro Wizard
Hunter Barbarians Electro Wizard
Barbarians Cannon Hunter
Arrows Hunter Electro Wizard
Spear Goblins Barbarians Hunter Electro Wizard
Barbarians Hunter
Electro Wizard Spear Goblins Barbarians
Cannon Barbarians
Barbarians Hunter
Arrows Barbarians Electro Wizard
Barbarians Cannon Hunter
Cannon Barbarians
Barbarians Electro Wizard Spear Goblins Hunter
Arrows Cannon Barbarians Hunter Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows
Arrows Barbarians
Arrows
Arrows Spear Goblins Hunter
Arrows
Arrows Hunter
Arrows
Electro Wizard
Arrows Electro Wizard
Arrows
Hunter
Arrows
Arrows
Spear Goblins Arrows Hunter
Arrows
Arrows
Arrows Hunter Electro Wizard
Arrows
Arrows
Arrows Barbarians
Arrows Hunter
Arrows Hunter Electro Wizard
Arrows
Arrows
Arrows Hunter Electro Wizard
Electro Wizard
Arrows Hunter
Arrows Electro Wizard
Arrows
Electro Wizard Spear Goblins Barbarians
Arrows Hunter Electro Wizard
Arrows
Hunter Electro Wizard
Arrows
Arrows
Electro Wizard
Electro Wizard
Electro Wizard

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