My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Giant Hunter Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Giant
Giant Snowball
Bomber Bats Lumberjack
Zap
Bomber Bats
Barbarian Barrel
Bomber Hunter Magic Archer Lumberjack
The Log
Bomber Mini P.E.K.K.A Hunter Lumberjack
Earthquake
Bomber
Arrows
Bomber Bats
Royal Delivery
Bomber Bats Mini P.E.K.K.A Hunter Magic Archer Lumberjack
Fireball
Bomber Hunter Magic Archer Lumberjack
Poison
Bomber Bats Hunter Magic Archer
Lightning
Mini P.E.K.K.A Hunter Magic Archer Lumberjack
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Hunter Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Mini P.E.K.K.A Hunter Magic Archer Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Bats Arrows Mini P.E.K.K.A

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Bats Mini P.E.K.K.A Lumberjack
Bats
Giant Bomber Mini P.E.K.K.A Lumberjack
Arrows
Giant Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Giant Bomber Bats Arrows Hunter Magic Archer Lumberjack
Giant
Bomber Bats Arrows Mini P.E.K.K.A Hunter Magic Archer Lumberjack
Hunter
Giant Mini P.E.K.K.A Lumberjack
Magic Archer
Mini P.E.K.K.A Giant Lumberjack
Lumberjack
Bomber Bats Arrows Mini P.E.K.K.A Giant Hunter Magic Archer

Defense Synergies 0 11

Bomber
Bats Mini P.E.K.K.A
Bats
Bomber Mini P.E.K.K.A Hunter Lumberjack
Arrows
Mini P.E.K.K.A Lumberjack
Mini P.E.K.K.A
Bomber Bats Arrows Hunter Magic Archer
Giant
Hunter
Bats Mini P.E.K.K.A Lumberjack
Magic Archer
Mini P.E.K.K.A Lumberjack
Lumberjack
Bats Arrows Hunter Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
Mini P.E.K.K.A Hunter Lumberjack Bomber Bats
Mini P.E.K.K.A Hunter Lumberjack Bomber Bats
Mini P.E.K.K.A Hunter Lumberjack Bomber Bats
Bomber Arrows Mini P.E.K.K.A Lumberjack
Arrows Bomber Bats Hunter Magic Archer Lumberjack
Bats Hunter Arrows Magic Archer
Arrows Magic Archer
Mini P.E.K.K.A Hunter Lumberjack
Bomber Mini P.E.K.K.A Hunter Lumberjack
Bats Bomber Arrows Hunter Magic Archer Lumberjack
Arrows Hunter Bats Magic Archer
Mini P.E.K.K.A Hunter Lumberjack Bomber Bats
Bomber Bats Arrows Mini P.E.K.K.A Hunter Magic Archer Lumberjack
Mini P.E.K.K.A Hunter Lumberjack
Mini P.E.K.K.A Hunter Lumberjack
Bomber Bats Arrows Mini P.E.K.K.A Hunter Lumberjack
Arrows Bomber Bats Hunter Magic Archer Lumberjack
Arrows Hunter Bomber Bats Magic Archer Lumberjack
Mini P.E.K.K.A Hunter Lumberjack
Bomber Bats Arrows Mini P.E.K.K.A Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack
Bomber Arrows Mini P.E.K.K.A Hunter Magic Archer Lumberjack
Lumberjack Bats Mini P.E.K.K.A Hunter
Mini P.E.K.K.A Hunter Lumberjack Bats
Mini P.E.K.K.A Hunter Lumberjack
Arrows Bats Hunter Magic Archer
Mini P.E.K.K.A Bats Hunter Lumberjack
Mini P.E.K.K.A Hunter Lumberjack
Bats Mini P.E.K.K.A Magic Archer
Bats Mini P.E.K.K.A Hunter Lumberjack
Arrows
Mini P.E.K.K.A Hunter Lumberjack
Bomber Magic Archer
Bomber Bats Mini P.E.K.K.A Hunter Magic Archer Lumberjack
Bats Arrows Bomber Mini P.E.K.K.A Hunter Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Magic Archer
Arrows Magic Archer
Arrows
Bomber Arrows Magic Archer
Arrows Bats Hunter Magic Archer
Bomber Arrows Magic Archer
Arrows Hunter Magic Archer
Arrows
Bats Mini P.E.K.K.A Lumberjack
Arrows Magic Archer
Arrows Magic Archer
Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bomber Arrows Hunter Magic Archer
Magic Archer Arrows
Arrows
Bomber Bats Mini P.E.K.K.A
Bomber Arrows Mini P.E.K.K.A Hunter Magic Archer
Bomber Arrows Magic Archer
Magic Archer
Arrows
Arrows
Arrows Bomber Hunter Magic Archer
Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Arrows Hunter Magic Archer
Bats
Mini P.E.K.K.A
Bomber Arrows Hunter Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Bats Magic Archer
Arrows Hunter Magic Archer
Arrows
Mini P.E.K.K.A Hunter Magic Archer Lumberjack
Arrows Bomber Magic Archer
Arrows
Bats Magic Archer
Bats Magic Archer
Magic Archer

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