My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Goblin Barrel Skeleton Army Skeleton King
Giant Snowball
Minion Horde Goblin Barrel Skeleton Army Skeleton King
Zap
Minion Horde Goblin Barrel Skeleton Army Skeleton King
Barbarian Barrel
Elite Barbarians Wizard Goblin Barrel Skeleton Army Magic Archer Skeleton King
The Log
Elite Barbarians Goblin Barrel Skeleton Army Skeleton King
Earthquake
Goblin Barrel Skeleton Army Skeleton King
Arrows
Minion Horde Goblin Barrel Skeleton Army Skeleton King
Royal Delivery
Minion Horde Elite Barbarians Wizard Goblin Barrel Skeleton Army Magic Archer Skeleton King
Fireball
Minion Horde Elite Barbarians Wizard Goblin Barrel Skeleton Army Magic Archer Skeleton King
Poison
Minion Horde Wizard Skeleton Army Magic Archer Skeleton King
Lightning
Elite Barbarians Wizard Magic Archer Skeleton King
Rocket
Minion Horde Elite Barbarians Wizard Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Magic Archer Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Barrel Skeleton Army Magic Archer Skeleton King Minion Horde Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Goblin Barrel Skeleton Army Magic Archer

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage
Elite Barbarians
Rage Wizard
Wizard
Elite Barbarians Rage
Rage
Minion Horde Elite Barbarians Wizard
Goblin Barrel
Skeleton Army Skeleton King
Skeleton Army
Skeleton King Goblin Barrel
Magic Archer
Skeleton King
Skeleton Army Goblin Barrel

Defense Synergies 0 5

Minion Horde
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Skeleton King
Rage
Goblin Barrel
Skeleton Army
Wizard Magic Archer Skeleton King
Magic Archer
Skeleton Army
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Magic Archer
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Skeleton Army Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army
Skeleton Army Magic Archer
Minion Horde Wizard Magic Archer
Magic Archer
Minion Horde Elite Barbarians Skeleton Army Skeleton King
Elite Barbarians Skeleton Army Minion Horde
Minion Horde Skeleton Army Wizard Magic Archer Skeleton King
Minion Horde Wizard Magic Archer
Minion Horde Skeleton Army Elite Barbarians Wizard
Wizard Skeleton Army Minion Horde Magic Archer Skeleton King
Elite Barbarians Skeleton Army Minion Horde Skeleton King
Minion Horde Skeleton Army Elite Barbarians
Minion Horde Wizard Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Wizard Skeleton Army Magic Archer
Wizard Magic Archer
Elite Barbarians
Wizard Skeleton Army Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians
Elite Barbarians Wizard Magic Archer
Skeleton Army Minion Horde Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Wizard Minion Horde Magic Archer
Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Skeleton Army Magic Archer
Minion Horde Skeleton Army
Minion Horde Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Wizard Skeleton King
Wizard Minion Horde Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Minion Horde Magic Archer Skeleton King
Minion Horde Elite Barbarians Wizard Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde
Magic Archer
Minion Horde Magic Archer
Wizard Minion Horde Magic Archer
Wizard Minion Horde Magic Archer
Minion Horde Wizard Magic Archer
Wizard Magic Archer
Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Magic Archer
Wizard Magic Archer
Elite Barbarians Magic Archer
Minion Horde Magic Archer
Elite Barbarians Magic Archer
Minion Horde Wizard Magic Archer
Magic Archer Minion Horde Wizard
Minion Horde
Wizard Magic Archer
Wizard Magic Archer
Minion Horde Magic Archer
Wizard
Minion Horde
Wizard Magic Archer
Minion Horde
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Elite Barbarians Minion Horde Wizard Magic Archer
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Magic Archer
Minion Horde Magic Archer
Minion Horde
Wizard Magic Archer
Minion Horde Skeleton Army Magic Archer
Wizard Magic Archer
Minion Horde Wizard Magic Archer
Wizard Magic Archer Skeleton King
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Magic Archer Skeleton King
Magic Archer
Magic Archer

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