My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Goblin Giant Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Ram Rider
Giant Snowball
Minion Horde Witch Ram Rider
Zap
Minion Horde Witch Goblin Giant Ram Rider
Barbarian Barrel
Elite Barbarians Valkyrie Witch
The Log
Elite Barbarians Witch Ram Rider
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Witch Ram Rider
Fireball
Minion Horde Elite Barbarians Witch Ram Rider
Poison
Minion Horde Witch
Lightning
Elite Barbarians Valkyrie Witch Ram Rider
Rocket
Minion Horde Elite Barbarians Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Valkyrie Golden Knight Minion Horde Witch Ram Rider Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Rage Valkyrie Golden Knight Minion Horde

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Goblin Giant
Elite Barbarians
Valkyrie Rage Goblin Giant Golden Knight
Valkyrie
Elite Barbarians Witch Ram Rider
Rage
Minion Horde Elite Barbarians Witch Goblin Giant Golden Knight
Witch
Rage Valkyrie Goblin Giant Ram Rider
Goblin Giant
Minion Horde Elite Barbarians Rage Witch
Ram Rider
Valkyrie Witch Golden Knight
Golden Knight
Elite Barbarians Rage Ram Rider

Defense Synergies 1 2

Minion Horde
Elite Barbarians
Valkyrie Golden Knight
Valkyrie
Elite Barbarians Witch
Rage
Witch
Valkyrie
Goblin Giant
Ram Rider
Golden Knight
Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Goblin Giant Ram Rider Golden Knight
Minion Horde Elite Barbarians Valkyrie Witch Ram Rider
Minion Horde Witch Ram Rider Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Witch Valkyrie Ram Rider
Elite Barbarians Valkyrie
Valkyrie
Minion Horde Ram Rider Witch
Valkyrie Goblin Giant Ram Rider Golden Knight
Minion Horde Witch Elite Barbarians
Elite Barbarians Minion Horde Valkyrie
Minion Horde Valkyrie Witch Goblin Giant Ram Rider
Minion Horde Witch Ram Rider
Minion Horde Elite Barbarians Valkyrie Witch Ram Rider
Valkyrie Minion Horde Witch Golden Knight
Elite Barbarians Minion Horde Ram Rider
Minion Horde Elite Barbarians Ram Rider
Minion Horde Elite Barbarians Valkyrie Witch
Minion Horde Elite Barbarians Valkyrie Witch Ram Rider Golden Knight
Valkyrie Witch Ram Rider
Elite Barbarians Ram Rider
Valkyrie Minion Horde Elite Barbarians Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians Witch
Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Witch Goblin Giant Ram Rider Golden Knight
Valkyrie Minion Horde Elite Barbarians Goblin Giant Ram Rider
Minion Horde Elite Barbarians Valkyrie Witch Goblin Giant Ram Rider
Minion Horde Witch Goblin Giant Ram Rider
Minion Horde Elite Barbarians Valkyrie Witch Goblin Giant Ram Rider
Minion Horde Elite Barbarians Valkyrie Goblin Giant
Minion Horde Elite Barbarians Valkyrie Witch
Witch Minion Horde Goblin Giant
Minion Horde Elite Barbarians Valkyrie Witch Golden Knight
Elite Barbarians Valkyrie Goblin Giant
Elite Barbarians Minion Horde Valkyrie Witch Goblin Giant Ram Rider Golden Knight
Minion Horde Valkyrie Witch
Elite Barbarians Witch Minion Horde Valkyrie Goblin Giant Golden Knight
Valkyrie Minion Horde Elite Barbarians Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Golden Knight
Ram Rider Golden Knight
Minion Horde Goblin Giant
Valkyrie
Minion Horde Valkyrie
Minion Horde Witch Goblin Giant Ram Rider
Minion Horde Witch
Ram Rider
Ram Rider Golden Knight
Minion Horde Elite Barbarians
Minion Horde Valkyrie Ram Rider Golden Knight
Elite Barbarians Golden Knight
Minion Horde
Elite Barbarians
Minion Horde Witch Golden Knight
Minion Horde
Minion Horde
Valkyrie Witch Golden Knight
Minion Horde
Minion Horde
Valkyrie Witch
Minion Horde Witch
Witch Ram Rider Golden Knight
Witch Ram Rider Golden Knight
Golden Knight
Elite Barbarians Minion Horde Witch
Minion Horde Witch
Minion Horde Elite Barbarians
Minion Horde
Minion Horde
Minion Horde
Minion Horde Witch
Witch Ram Rider
Minion Horde Valkyrie
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch Golden Knight
Witch
Witch Goblin Giant Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: