My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Three Musketeers Executioner Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Three Musketeers Executioner Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Recruits Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Royal Recruits Three Musketeers
Giant Snowball
Minion Horde Royal Recruits Three Musketeers Little Prince
Zap
Minion Horde Three Musketeers Little Prince
Barbarian Barrel
Elite Barbarians Royal Recruits Wizard Three Musketeers Executioner Little Prince
The Log
Elite Barbarians Royal Recruits Three Musketeers Little Prince
Earthquake
Arrows
Minion Horde Royal Recruits Little Prince
Royal Delivery
Minion Horde Elite Barbarians Royal Recruits Wizard Three Musketeers Executioner Little Prince
Fireball
Minion Horde Elite Barbarians Wizard Three Musketeers Executioner Little Prince
Poison
Minion Horde Royal Recruits Wizard Three Musketeers Executioner Little Prince
Lightning
Elite Barbarians Wizard Three Musketeers Executioner Little Prince
Rocket
Minion Horde Elite Barbarians Wizard Three Musketeers Executioner Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Minion Horde Wizard Executioner Elite Barbarians Royal Recruits Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Little Prince Minion Horde Wizard Executioner

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Elite Barbarians
Wizard Three Musketeers Mega Knight
Royal Recruits
Wizard
Elite Barbarians Mega Knight
Three Musketeers
Elite Barbarians
Executioner
Mega Knight
Mega Knight
Minion Horde Elite Barbarians Wizard Executioner
Little Prince

Defense Synergies 0 4

Minion Horde
Elite Barbarians
Wizard Mega Knight
Royal Recruits
Wizard
Elite Barbarians Mega Knight
Three Musketeers
Executioner
Mega Knight
Mega Knight
Elite Barbarians Wizard Executioner
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Royal Recruits Wizard Executioner
Minion Horde Elite Barbarians Royal Recruits Three Musketeers Executioner Mega Knight
Minion Horde Three Musketeers Mega Knight Elite Barbarians Royal Recruits Executioner
Minion Horde Elite Barbarians Royal Recruits Three Musketeers Mega Knight
Elite Barbarians Royal Recruits Mega Knight
Executioner Mega Knight
Minion Horde Three Musketeers Wizard Executioner Little Prince
Royal Recruits Mega Knight
Minion Horde Three Musketeers Elite Barbarians Royal Recruits
Elite Barbarians Minion Horde Royal Recruits Mega Knight Little Prince
Minion Horde Executioner Royal Recruits Wizard Mega Knight
Minion Horde Three Musketeers Executioner Wizard
Minion Horde Royal Recruits Mega Knight Elite Barbarians Wizard Three Musketeers
Wizard Three Musketeers Executioner Mega Knight Minion Horde Royal Recruits
Elite Barbarians Royal Recruits Minion Horde Three Musketeers Mega Knight
Minion Horde Elite Barbarians Royal Recruits Three Musketeers Mega Knight
Minion Horde Wizard Three Musketeers Mega Knight Elite Barbarians Royal Recruits Executioner
Mega Knight Minion Horde Elite Barbarians Royal Recruits Wizard Three Musketeers Executioner Little Prince
Wizard Executioner Royal Recruits Mega Knight Little Prince
Elite Barbarians Royal Recruits Three Musketeers
Royal Recruits Wizard Mega Knight Minion Horde Elite Barbarians Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Elite Barbarians
Elite Barbarians Wizard Executioner Mega Knight
Royal Recruits Mega Knight Minion Horde Elite Barbarians
Royal Recruits Mega Knight Minion Horde Elite Barbarians
Royal Recruits Minion Horde Elite Barbarians Three Musketeers Executioner Mega Knight
Wizard Executioner Minion Horde Three Musketeers
Royal Recruits Minion Horde Elite Barbarians
Mega Knight Minion Horde Elite Barbarians Royal Recruits
Minion Horde Royal Recruits Mega Knight Elite Barbarians
Royal Recruits Minion Horde Three Musketeers
Mega Knight Minion Horde Elite Barbarians Royal Recruits
Royal Recruits Mega Knight Elite Barbarians
Elite Barbarians Royal Recruits Mega Knight Minion Horde Wizard Three Musketeers Executioner
Royal Recruits Wizard Minion Horde Three Musketeers Executioner Mega Knight
Elite Barbarians Royal Recruits Minion Horde Three Musketeers Executioner Little Prince
Executioner Mega Knight Minion Horde Elite Barbarians Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Royal Recruits
Executioner
Minion Horde
Royal Recruits
Wizard Executioner Minion Horde Mega Knight
Wizard Executioner Minion Horde
Minion Horde Wizard Executioner
Wizard Executioner
Wizard
Minion Horde Elite Barbarians Three Musketeers
Minion Horde Royal Recruits Wizard
Wizard Executioner
Elite Barbarians Three Musketeers Executioner
Minion Horde
Elite Barbarians
Minion Horde Wizard Three Musketeers Executioner
Minion Horde Royal Recruits Wizard Three Musketeers Executioner Mega Knight
Three Musketeers
Minion Horde
Wizard Three Musketeers Executioner Mega Knight
Wizard Mega Knight Little Prince
Minion Horde Mega Knight
Wizard
Minion Horde Royal Recruits
Wizard Executioner Mega Knight Little Prince
Minion Horde
Wizard Executioner
Wizard Mega Knight
Elite Barbarians Minion Horde Wizard Executioner Little Prince
Minion Horde Wizard
Minion Horde Elite Barbarians
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Royal Recruits
Wizard Three Musketeers Executioner
Minion Horde Wizard Three Musketeers Executioner Mega Knight
Wizard Executioner
Minion Horde Elite Barbarians Royal Recruits Three Musketeers Executioner Mega Knight
Minion Horde Elite Barbarians Royal Recruits
Executioner
Royal Recruits Executioner Mega Knight Little Prince

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