My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Mini P.E.K.K.A Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Giant Skeleton Army Balloon
Giant Snowball
Minion Horde Skeleton Army Witch Balloon
Zap
Minion Horde Skeleton Army Witch Balloon
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Witch
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Skeleton Army Witch Balloon
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army Witch Balloon
Poison
Minion Horde Wizard Skeleton Army Witch Balloon
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Witch Balloon
Rocket
Minion Horde Elite Barbarians Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Minion Horde Giant Wizard Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Mini P.E.K.K.A Minion Horde Giant

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant
Elite Barbarians
Wizard
Mini P.E.K.K.A
Giant Wizard
Giant
Mini P.E.K.K.A Minion Horde Wizard Witch Balloon
Wizard
Elite Barbarians Mini P.E.K.K.A Giant Balloon
Skeleton Army
Witch
Giant
Balloon
Giant Wizard

Defense Synergies 0 6

Minion Horde
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Elite Barbarians Wizard Skeleton Army Witch
Giant
Wizard
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Wizard
Witch
Mini P.E.K.K.A
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Minion Horde Mini P.E.K.K.A Skeleton Army Witch Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Elite Barbarians Mini P.E.K.K.A Skeleton Army
Skeleton Army
Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A Witch Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Mini P.E.K.K.A
Minion Horde Skeleton Army Witch Wizard
Minion Horde Wizard Witch
Minion Horde Mini P.E.K.K.A Skeleton Army Elite Barbarians Wizard Witch
Wizard Skeleton Army Minion Horde Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde
Minion Horde Skeleton Army Elite Barbarians Mini P.E.K.K.A
Minion Horde Wizard Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Minion Horde Elite Barbarians Wizard Skeleton Army Witch
Wizard Witch
Mini P.E.K.K.A Elite Barbarians
Wizard Skeleton Army Minion Horde Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Elite Barbarians Witch
Elite Barbarians Mini P.E.K.K.A Wizard
Skeleton Army Minion Horde Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Wizard Minion Horde Witch
Mini P.E.K.K.A Skeleton Army Minion Horde Elite Barbarians Witch
Mini P.E.K.K.A Minion Horde Elite Barbarians Skeleton Army
Minion Horde Elite Barbarians Mini P.E.K.K.A Skeleton Army Witch
Witch Minion Horde Skeleton Army
Minion Horde Elite Barbarians Mini P.E.K.K.A Witch
Skeleton Army Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Minion Horde Wizard Witch
Wizard Minion Horde Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Minion Horde Mini P.E.K.K.A
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde
Wizard Minion Horde Witch
Minion Horde Wizard Witch
Wizard
Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A
Minion Horde Wizard
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard Witch
Minion Horde Wizard
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard Witch
Minion Horde
Wizard
Minion Horde
Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch
Elite Barbarians Minion Horde Wizard Witch
Minion Horde Wizard Witch
Minion Horde Elite Barbarians Mini P.E.K.K.A
Minion Horde Wizard
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army Witch
Wizard Witch
Minion Horde Mini P.E.K.K.A Wizard
Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Witch
Witch
Witch

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