My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Balloon Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider Balloon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Balloon Graveyard
Giant Snowball
Minion Horde Hog Rider Balloon Graveyard
Zap
Minion Horde Balloon Graveyard
Barbarian Barrel
Elite Barbarians Valkyrie Wizard Graveyard
The Log
Elite Barbarians Hog Rider Graveyard
Earthquake
Hog Rider Graveyard
Arrows
Minion Horde Graveyard
Royal Delivery
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard Balloon Graveyard
Fireball
Minion Horde Elite Barbarians Hog Rider Wizard Balloon
Poison
Minion Horde Wizard Balloon Graveyard
Lightning
Elite Barbarians Valkyrie Wizard Balloon
Rocket
Minion Horde Elite Barbarians Valkyrie Hog Rider Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Valkyrie Hog Rider Freeze Minion Horde Wizard Balloon Graveyard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Valkyrie Hog Rider Freeze Minion Horde

Attack Synergies 7 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Freeze
Elite Barbarians
Valkyrie Hog Rider Wizard Graveyard
Valkyrie
Elite Barbarians Hog Rider Balloon Graveyard Wizard
Hog Rider
Valkyrie Freeze Minion Horde Elite Barbarians Wizard Balloon Graveyard
Wizard
Elite Barbarians Valkyrie Hog Rider Balloon
Freeze
Hog Rider Balloon Graveyard Minion Horde
Balloon
Valkyrie Freeze Hog Rider Wizard Graveyard
Graveyard
Valkyrie Freeze Elite Barbarians Hog Rider Balloon

Defense Synergies 1 5

Minion Horde
Freeze
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Wizard Freeze
Hog Rider
Wizard
Elite Barbarians Valkyrie Freeze
Freeze
Minion Horde Valkyrie Wizard
Balloon
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Freeze
Minion Horde Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Freeze Valkyrie
Minion Horde Wizard Freeze
Valkyrie
Minion Horde Elite Barbarians
Elite Barbarians Minion Horde Valkyrie
Minion Horde Valkyrie Wizard Freeze
Minion Horde Wizard
Minion Horde Elite Barbarians Valkyrie Wizard Freeze
Valkyrie Wizard Minion Horde Freeze
Elite Barbarians Minion Horde
Minion Horde Elite Barbarians Freeze
Minion Horde Wizard Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie Wizard
Valkyrie Wizard Freeze
Elite Barbarians
Valkyrie Wizard Minion Horde Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Elite Barbarians
Elite Barbarians Valkyrie Wizard
Minion Horde Elite Barbarians Valkyrie
Valkyrie Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Valkyrie
Wizard Minion Horde Freeze
Minion Horde Elite Barbarians Valkyrie
Minion Horde Elite Barbarians Valkyrie
Minion Horde Freeze Elite Barbarians Valkyrie
Minion Horde
Minion Horde Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie
Elite Barbarians Minion Horde Valkyrie Freeze
Valkyrie Minion Horde Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Freeze
Minion Horde
Valkyrie Freeze
Wizard Minion Horde Valkyrie
Wizard Minion Horde Freeze
Minion Horde Wizard
Wizard Freeze
Wizard
Minion Horde Elite Barbarians
Minion Horde Valkyrie Wizard
Wizard
Elite Barbarians
Minion Horde Freeze
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard
Freeze
Minion Horde
Wizard
Valkyrie Wizard
Minion Horde
Wizard
Minion Horde
Freeze Valkyrie Wizard
Minion Horde
Wizard
Wizard
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians
Minion Horde Wizard
Minion Horde Freeze
Minion Horde
Wizard
Minion Horde Freeze
Wizard
Freeze
Minion Horde Valkyrie Wizard
Wizard
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Freeze
Freeze

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