My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Zappies Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Balloon Electro Dragon Giant Skeleton Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Balloon Giant Skeleton Inferno Dragon Lava Hound
Giant Snowball
Minion Horde Zappies Goblin Barrel Balloon Electro Dragon Inferno Dragon Lava Hound
Zap
Minion Horde Zappies Goblin Barrel Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Zappies Goblin Barrel Giant Skeleton
The Log
Zappies Goblin Barrel Giant Skeleton
Earthquake
Zappies Goblin Barrel
Arrows
Minion Horde Zappies Goblin Barrel Lava Hound
Royal Delivery
Minion Horde Zappies Goblin Barrel Balloon Electro Dragon Giant Skeleton Inferno Dragon Lava Hound
Fireball
Minion Horde Zappies Goblin Barrel Balloon Electro Dragon Inferno Dragon Lava Hound
Poison
Minion Horde Zappies Balloon Electro Dragon Lava Hound
Lightning
Balloon Electro Dragon Inferno Dragon
Rocket
Minion Horde Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Zappies Inferno Dragon Minion Horde Balloon Electro Dragon Giant Skeleton Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Goblin Barrel Zappies Inferno Dragon Minion Horde

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Lava Hound Giant Skeleton
Zappies
Goblin Barrel Balloon Electro Dragon Giant Skeleton Lava Hound
Goblin Barrel
Zappies Balloon Giant Skeleton Lava Hound
Balloon
Lava Hound Zappies Goblin Barrel Electro Dragon Giant Skeleton
Electro Dragon
Lava Hound Zappies Balloon Giant Skeleton Inferno Dragon
Giant Skeleton
Minion Horde Zappies Goblin Barrel Balloon Electro Dragon
Inferno Dragon
Lava Hound Electro Dragon
Lava Hound
Minion Horde Balloon Electro Dragon Inferno Dragon Zappies Goblin Barrel

Defense Synergies 0 3

Minion Horde
Zappies
Giant Skeleton
Goblin Barrel
Balloon
Electro Dragon
Giant Skeleton Inferno Dragon
Giant Skeleton
Zappies Electro Dragon
Inferno Dragon
Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Zappies Electro Dragon
Minion Horde Inferno Dragon Zappies Electro Dragon
Minion Horde Zappies Electro Dragon Giant Skeleton Inferno Dragon
Minion Horde Inferno Dragon Zappies Electro Dragon
Giant Skeleton
Zappies Electro Dragon
Minion Horde Inferno Dragon Zappies Electro Dragon
Electro Dragon Giant Skeleton
Minion Horde Zappies Inferno Dragon
Minion Horde Zappies Giant Skeleton
Minion Horde Zappies Electro Dragon Giant Skeleton
Minion Horde Inferno Dragon Zappies Electro Dragon
Minion Horde Zappies Electro Dragon Giant Skeleton
Minion Horde Zappies Electro Dragon
Inferno Dragon Minion Horde Zappies
Minion Horde Zappies Inferno Dragon
Minion Horde Zappies Electro Dragon
Minion Horde Zappies Electro Dragon
Zappies Electro Dragon Giant Skeleton Inferno Dragon
Zappies Inferno Dragon
Minion Horde Zappies Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Giant Skeleton
Electro Dragon Inferno Dragon
Zappies Giant Skeleton Minion Horde Electro Dragon
Giant Skeleton Minion Horde Zappies
Giant Skeleton Minion Horde Zappies Inferno Dragon
Minion Horde Zappies Electro Dragon
Minion Horde Zappies Giant Skeleton
Giant Skeleton Minion Horde Zappies Inferno Dragon
Minion Horde Electro Dragon Giant Skeleton Zappies Inferno Dragon
Minion Horde Zappies Inferno Dragon
Inferno Dragon Minion Horde Zappies Electro Dragon Giant Skeleton
Giant Skeleton
Giant Skeleton Minion Horde Zappies
Minion Horde Zappies Electro Dragon
Zappies Electro Dragon Minion Horde Giant Skeleton Inferno Dragon
Minion Horde Zappies Electro Dragon Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Electro Dragon Giant Skeleton
Electro Dragon
Minion Horde Electro Dragon Giant Skeleton
Giant Skeleton
Minion Horde
Minion Horde Electro Dragon
Minion Horde
Electro Dragon
Electro Dragon
Minion Horde Electro Dragon
Minion Horde Electro Dragon
Electro Dragon
Minion Horde Electro Dragon
Minion Horde Electro Dragon
Minion Horde Electro Dragon
Minion Horde
Electro Dragon
Electro Dragon
Minion Horde Giant Skeleton
Minion Horde Electro Dragon
Electro Dragon
Minion Horde Inferno Dragon
Electro Dragon
Electro Dragon
Minion Horde Electro Dragon
Electro Dragon Minion Horde Zappies
Minion Horde
Minion Horde Electro Dragon
Minion Horde Zappies Electro Dragon
Minion Horde Giant Skeleton
Minion Horde Zappies Electro Dragon
Zappies Electro Dragon
Minion Horde Electro Dragon
Electro Dragon
Giant Skeleton
Minion Horde Electro Dragon
Electro Dragon Minion Horde Zappies Giant Skeleton
Zappies Electro Dragon
Electro Dragon Giant Skeleton

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