My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Balloon Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Ram Rider
Giant Snowball
Minion Horde Witch Balloon Lumberjack Ram Rider
Zap
Minion Horde Witch Balloon Ram Rider
Barbarian Barrel
Wizard Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack Ram Rider
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Wizard Witch Balloon Electro Wizard Lumberjack Ram Rider
Fireball
Minion Horde Wizard Witch Balloon Electro Wizard Lumberjack Ram Rider
Poison
Minion Horde Wizard Witch Balloon Electro Wizard
Lightning
Wizard Witch Balloon Electro Wizard Lumberjack Ram Rider
Rocket
Minion Horde Wizard Witch Balloon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Freeze Electro Wizard Lumberjack Minion Horde Wizard Witch Balloon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Freeze Electro Wizard Lumberjack Minion Horde

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Freeze Lumberjack
Wizard
Balloon Lumberjack Ram Rider
Freeze
Balloon Minion Horde
Witch
Lumberjack Ram Rider
Balloon
Freeze Lumberjack Wizard Electro Wizard
Electro Wizard
Balloon Lumberjack Ram Rider
Lumberjack
Balloon Minion Horde Wizard Witch Electro Wizard Ram Rider
Ram Rider
Wizard Witch Electro Wizard Lumberjack

Defense Synergies 0 11

Minion Horde
Freeze
Wizard
Freeze Electro Wizard Lumberjack
Freeze
Minion Horde Wizard Electro Wizard Lumberjack
Witch
Electro Wizard Lumberjack
Balloon
Electro Wizard
Wizard Freeze Witch Lumberjack Ram Rider
Lumberjack
Wizard Freeze Witch Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Electro Wizard Ram Rider
Minion Horde Lumberjack Witch Electro Wizard Ram Rider
Minion Horde Witch Lumberjack Ram Rider Freeze Electro Wizard
Minion Horde Witch Lumberjack Electro Wizard Ram Rider
Lumberjack
Freeze Electro Wizard Lumberjack
Minion Horde Electro Wizard Ram Rider Wizard Freeze Witch
Electro Wizard Ram Rider
Minion Horde Witch Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Witch Electro Wizard Wizard Freeze Lumberjack Ram Rider
Minion Horde Wizard Witch Electro Wizard Ram Rider
Minion Horde Lumberjack Wizard Freeze Witch Electro Wizard Ram Rider
Wizard Minion Horde Freeze Witch Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack Ram Rider
Minion Horde Freeze Electro Wizard Lumberjack Ram Rider
Minion Horde Wizard Witch Electro Wizard Lumberjack
Minion Horde Wizard Witch Electro Wizard Lumberjack Ram Rider
Wizard Freeze Witch Electro Wizard Lumberjack Ram Rider
Electro Wizard Lumberjack Ram Rider
Wizard Minion Horde Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Electro Wizard
Electro Wizard Wizard Lumberjack
Lumberjack Minion Horde Witch Electro Wizard Ram Rider
Lumberjack Minion Horde Electro Wizard Ram Rider
Minion Horde Witch Lumberjack Ram Rider
Wizard Minion Horde Freeze Witch Electro Wizard Ram Rider
Minion Horde Witch Electro Wizard Lumberjack Ram Rider
Minion Horde Lumberjack
Minion Horde Freeze Electro Wizard Witch
Witch Minion Horde
Minion Horde Witch Lumberjack
Electro Wizard
Minion Horde Wizard Witch Lumberjack Ram Rider
Wizard Minion Horde Witch
Witch Electro Wizard Minion Horde Freeze Lumberjack
Minion Horde Wizard Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze
Electro Wizard Ram Rider
Minion Horde
Freeze
Wizard Minion Horde
Wizard Minion Horde Freeze Witch Ram Rider
Minion Horde Wizard Witch
Wizard Freeze Ram Rider
Wizard Ram Rider
Minion Horde Electro Wizard Lumberjack
Minion Horde Wizard Electro Wizard Ram Rider
Wizard
Minion Horde Freeze
Minion Horde Wizard Witch
Minion Horde Wizard
Freeze
Minion Horde
Wizard Electro Wizard
Wizard Witch
Minion Horde
Wizard
Minion Horde
Freeze Wizard Witch
Minion Horde Witch
Wizard Witch Electro Wizard Ram Rider
Wizard Witch Ram Rider
Minion Horde Wizard Witch Electro Wizard
Electro Wizard Minion Horde Wizard Freeze Witch
Minion Horde
Minion Horde Wizard
Minion Horde Freeze Electro Wizard
Minion Horde
Wizard
Minion Horde Electro Wizard Freeze Witch
Wizard Witch Electro Wizard Ram Rider
Freeze
Minion Horde Wizard Electro Wizard Lumberjack
Wizard
Minion Horde
Minion Horde Freeze Witch Electro Wizard
Witch Electro Wizard
Freeze Witch Electro Wizard

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