My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dart Goblin Flying Machine Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Dart Goblin Flying Machine Baby Dragon Witch
Zap
Minion Horde Dart Goblin Flying Machine Witch
Barbarian Barrel
Dart Goblin Wizard Witch Executioner Magic Archer
The Log
Dart Goblin Witch
Earthquake
Witch
Arrows
Minion Horde Dart Goblin Flying Machine Witch
Royal Delivery
Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer
Fireball
Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer
Poison
Minion Horde Dart Goblin Flying Machine Wizard Witch Executioner Magic Archer
Lightning
Wizard Baby Dragon Witch Executioner Magic Archer
Rocket
Minion Horde Wizard Witch Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Flying Machine Baby Dragon Magic Archer Minion Horde Wizard Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Dart Goblin Flying Machine Baby Dragon Magic Archer

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Dart Goblin
Baby Dragon
Flying Machine
Baby Dragon
Wizard
Baby Dragon
Dart Goblin Flying Machine Witch
Witch
Baby Dragon
Executioner
Magic Archer

Defense Synergies 0 5

Minion Horde
Dart Goblin
Flying Machine Baby Dragon Magic Archer
Flying Machine
Dart Goblin Baby Dragon
Wizard
Baby Dragon
Dart Goblin Flying Machine Witch
Witch
Baby Dragon
Executioner
Magic Archer
Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Executioner Magic Archer
Minion Horde Dart Goblin Flying Machine Witch Executioner
Minion Horde Witch Dart Goblin Executioner
Minion Horde Witch Dart Goblin
Dart Goblin Flying Machine Baby Dragon Executioner Magic Archer
Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer
Dart Goblin Flying Machine Baby Dragon Magic Archer
Minion Horde Witch
Minion Horde Dart Goblin
Minion Horde Dart Goblin Witch Executioner Flying Machine Wizard Baby Dragon Magic Archer
Minion Horde Executioner Dart Goblin Flying Machine Wizard Baby Dragon Witch Magic Archer
Minion Horde Flying Machine Wizard Witch
Wizard Executioner Minion Horde Dart Goblin Baby Dragon Witch Magic Archer
Minion Horde
Minion Horde
Minion Horde Wizard Witch Executioner
Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer
Wizard Baby Dragon Witch Executioner Dart Goblin Flying Machine Magic Archer
Dart Goblin
Wizard Minion Horde Dart Goblin Flying Machine Baby Dragon Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Flying Machine Wizard Baby Dragon Executioner Magic Archer
Minion Horde Witch
Minion Horde
Minion Horde Witch Executioner
Wizard Executioner Minion Horde Dart Goblin Flying Machine Baby Dragon Witch Magic Archer
Minion Horde Dart Goblin Flying Machine Witch
Minion Horde
Minion Horde Flying Machine Baby Dragon Witch Magic Archer
Witch Minion Horde Dart Goblin
Minion Horde Dart Goblin Flying Machine Witch
Minion Horde Wizard Witch Executioner
Wizard Minion Horde Dart Goblin Flying Machine Baby Dragon Witch Executioner Magic Archer
Witch Minion Horde Dart Goblin Flying Machine Baby Dragon Executioner Magic Archer
Executioner Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Dart Goblin Flying Machine Baby Dragon
Dart Goblin Flying Machine Baby Dragon Executioner Magic Archer
Minion Horde Dart Goblin Flying Machine Baby Dragon Magic Archer
Dart Goblin Flying Machine
Wizard Executioner Minion Horde Baby Dragon Magic Archer
Wizard Executioner Minion Horde Dart Goblin Flying Machine Baby Dragon Witch Magic Archer
Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer
Dart Goblin Flying Machine Wizard Baby Dragon Executioner Magic Archer
Dart Goblin Flying Machine Wizard
Minion Horde
Minion Horde Dart Goblin Flying Machine Wizard Magic Archer
Dart Goblin Flying Machine Wizard Baby Dragon Executioner Magic Archer
Flying Machine Dart Goblin Baby Dragon Executioner Magic Archer
Minion Horde Dart Goblin Flying Machine Baby Dragon Magic Archer
Dart Goblin Flying Machine Baby Dragon Magic Archer
Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer
Magic Archer Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Executioner
Minion Horde
Dart Goblin Flying Machine Wizard Baby Dragon Executioner Magic Archer
Dart Goblin Flying Machine Wizard Baby Dragon Witch Magic Archer
Minion Horde Baby Dragon Magic Archer
Wizard
Minion Horde Flying Machine Baby Dragon
Wizard Baby Dragon Witch Executioner Magic Archer
Minion Horde Witch
Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer
Flying Machine Wizard Baby Dragon Witch Magic Archer
Dart Goblin Baby Dragon Magic Archer
Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer
Minion Horde Dart Goblin Flying Machine Wizard Witch
Minion Horde
Minion Horde Dart Goblin Wizard Magic Archer
Minion Horde Magic Archer
Minion Horde
Wizard Magic Archer
Minion Horde Dart Goblin Flying Machine Witch Magic Archer
Dart Goblin Flying Machine Wizard Baby Dragon Witch Executioner Magic Archer
Minion Horde Dart Goblin Flying Machine Wizard Baby Dragon Executioner Magic Archer
Dart Goblin Flying Machine Wizard Baby Dragon Executioner Magic Archer
Minion Horde Dart Goblin Flying Machine Executioner
Minion Horde Dart Goblin Flying Machine Baby Dragon Witch Magic Archer
Dart Goblin Flying Machine Witch Executioner Magic Archer
Dart Goblin Flying Machine Baby Dragon Witch Executioner Magic Archer

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