My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Prince
Giant Snowball
Minion Horde Skeleton Army Witch Lumberjack
Zap
Minion Horde Skeleton Army Witch Prince
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch Lumberjack
The Log
Skeleton Army Witch Prince Lumberjack
Earthquake
Skeleton Army Witch
Arrows
Minion Horde Skeleton Army Witch
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Witch Prince Lumberjack
Fireball
Minion Horde Wizard Skeleton Army Witch Lumberjack
Poison
Minion Horde Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch Prince Lumberjack
Rocket
Minion Horde Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Lumberjack Minion Horde Wizard Witch Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Valkyrie Lumberjack Minion Horde

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Prince Lumberjack
Valkyrie
Prince Lumberjack Wizard Witch
Wizard
Valkyrie Prince Lumberjack
Rocket
Skeleton Army
Witch
Valkyrie Prince Lumberjack
Prince
Valkyrie Minion Horde Wizard Witch Lumberjack
Lumberjack
Valkyrie Minion Horde Wizard Witch Prince

Defense Synergies 0 11

Minion Horde
Valkyrie
Wizard Witch Prince Lumberjack
Wizard
Valkyrie Skeleton Army Prince Lumberjack
Rocket
Skeleton Army
Wizard Prince Lumberjack
Witch
Valkyrie Prince Lumberjack
Prince
Valkyrie Wizard Skeleton Army Witch
Lumberjack
Valkyrie Wizard Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army Lumberjack Valkyrie Witch Prince
Minion Horde Rocket Skeleton Army Witch Prince Lumberjack Valkyrie
Minion Horde Skeleton Army Witch Prince Lumberjack Valkyrie
Valkyrie Rocket Skeleton Army Prince Lumberjack
Skeleton Army Valkyrie Lumberjack
Minion Horde Rocket Wizard Witch
Rocket Valkyrie
Minion Horde Witch Skeleton Army Prince Lumberjack
Skeleton Army Minion Horde Valkyrie Prince Lumberjack
Minion Horde Valkyrie Skeleton Army Witch Wizard Lumberjack
Minion Horde Wizard Witch
Minion Horde Skeleton Army Prince Lumberjack Valkyrie Wizard Rocket Witch
Valkyrie Wizard Rocket Skeleton Army Minion Horde Witch Prince Lumberjack
Skeleton Army Minion Horde Prince Lumberjack
Minion Horde Rocket Skeleton Army Prince Lumberjack
Minion Horde Wizard Valkyrie Skeleton Army Witch Prince Lumberjack
Minion Horde Valkyrie Wizard Skeleton Army Witch Prince Lumberjack
Valkyrie Wizard Witch Lumberjack
Prince Lumberjack
Valkyrie Wizard Skeleton Army Minion Horde Witch Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Lumberjack Witch Prince
Valkyrie Wizard Rocket Prince Lumberjack
Skeleton Army Lumberjack Minion Horde Valkyrie Rocket Witch Prince
Valkyrie Rocket Skeleton Army Prince Lumberjack Minion Horde
Minion Horde Valkyrie Skeleton Army Witch Prince Lumberjack
Wizard Rocket Minion Horde Witch
Rocket Skeleton Army Prince Minion Horde Valkyrie Witch Lumberjack
Minion Horde Valkyrie Skeleton Army Prince Lumberjack
Minion Horde Rocket Valkyrie Skeleton Army Witch Prince
Witch Minion Horde Skeleton Army
Minion Horde Valkyrie Witch Prince Lumberjack
Rocket Skeleton Army Valkyrie Prince
Rocket Skeleton Army Prince Minion Horde Valkyrie Wizard Witch Lumberjack
Wizard Minion Horde Valkyrie Skeleton Army Witch
Skeleton Army Witch Minion Horde Valkyrie Rocket Prince Lumberjack
Valkyrie Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Rocket
Rocket Minion Horde
Valkyrie Rocket Prince
Wizard Rocket Minion Horde Valkyrie
Wizard Minion Horde Rocket Witch
Minion Horde Wizard Witch
Wizard
Wizard
Rocket Minion Horde Prince Lumberjack
Rocket Minion Horde Valkyrie Wizard Prince
Wizard Rocket
Rocket
Minion Horde Rocket
Prince
Rocket Minion Horde Wizard Witch
Minion Horde Wizard Rocket
Rocket
Minion Horde Rocket
Rocket Wizard Prince
Rocket Valkyrie Wizard Witch
Rocket Minion Horde Prince
Rocket Wizard
Rocket Prince
Rocket Minion Horde
Valkyrie Wizard Witch
Minion Horde Witch
Wizard Witch
Wizard Witch Prince
Rocket
Minion Horde Wizard Witch
Rocket Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde Prince
Rocket Wizard
Minion Horde Rocket Skeleton Army Witch Prince
Rocket Wizard Witch
Minion Horde Valkyrie Wizard Rocket Prince Lumberjack
Wizard
Rocket
Minion Horde Prince
Minion Horde Rocket Witch
Rocket Witch
Rocket Witch Prince

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