My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace Wizard Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Wizard Baby Dragon X-Bow Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Baby Dragon X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Ram Rider
Giant Snowball
Minion Horde Furnace Skeleton Army Baby Dragon Ram Rider
Zap
Minion Horde Furnace Skeleton Army X-Bow Ram Rider
Barbarian Barrel
Valkyrie Furnace Wizard Skeleton Army X-Bow
The Log
Furnace Skeleton Army X-Bow Ram Rider
Earthquake
Furnace Skeleton Army X-Bow
Arrows
Minion Horde Furnace Skeleton Army
Royal Delivery
Minion Horde Valkyrie Wizard Skeleton Army Baby Dragon Ram Rider
Fireball
Minion Horde Furnace Wizard Skeleton Army Baby Dragon X-Bow Ram Rider
Poison
Minion Horde Furnace Wizard Skeleton Army X-Bow
Lightning
Valkyrie Furnace Wizard Baby Dragon X-Bow Ram Rider
Rocket
Minion Horde Valkyrie Furnace Wizard X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Furnace Wizard Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Valkyrie Furnace Baby Dragon Minion Horde Wizard Ram Rider X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Valkyrie Furnace Baby Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Valkyrie
Furnace Wizard Baby Dragon X-Bow Ram Rider
Furnace
Valkyrie Baby Dragon X-Bow Ram Rider
Wizard
Valkyrie Ram Rider
Skeleton Army
X-Bow
Baby Dragon
Valkyrie Furnace Ram Rider
X-Bow
Valkyrie Furnace Skeleton Army
Ram Rider
Valkyrie Furnace Wizard Baby Dragon

Defense Synergies 0 9

Minion Horde
Valkyrie
Furnace Wizard Baby Dragon X-Bow
Furnace
Valkyrie Skeleton Army Baby Dragon X-Bow
Wizard
Valkyrie Skeleton Army
Skeleton Army
Furnace Wizard X-Bow
Baby Dragon
Valkyrie Furnace
X-Bow
Valkyrie Furnace Skeleton Army
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Baby Dragon X-Bow Ram Rider
Minion Horde Skeleton Army Valkyrie Furnace X-Bow Ram Rider
Minion Horde Furnace Skeleton Army Ram Rider Valkyrie
Minion Horde Skeleton Army Valkyrie Furnace Ram Rider
Valkyrie Skeleton Army X-Bow
Skeleton Army Valkyrie Furnace Baby Dragon X-Bow
Minion Horde Furnace Ram Rider Wizard Baby Dragon X-Bow
Valkyrie Baby Dragon X-Bow Ram Rider
Minion Horde Furnace Skeleton Army X-Bow
Skeleton Army Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Furnace Wizard Baby Dragon X-Bow Ram Rider
Minion Horde Furnace Wizard Baby Dragon Ram Rider
Minion Horde Furnace Skeleton Army Valkyrie Wizard X-Bow Ram Rider
Valkyrie Wizard Skeleton Army Minion Horde Furnace Baby Dragon X-Bow
Skeleton Army Minion Horde Furnace X-Bow Ram Rider
Minion Horde Skeleton Army Furnace X-Bow Ram Rider
Minion Horde Wizard Valkyrie Furnace Skeleton Army X-Bow
Minion Horde Valkyrie Furnace Wizard Skeleton Army Baby Dragon X-Bow Ram Rider
Valkyrie Furnace Wizard Baby Dragon Ram Rider
Ram Rider
Valkyrie Wizard Skeleton Army Minion Horde Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Furnace X-Bow
Valkyrie Wizard Baby Dragon X-Bow
Skeleton Army Minion Horde Valkyrie Furnace Ram Rider
Valkyrie Skeleton Army Minion Horde X-Bow Ram Rider
Minion Horde Valkyrie Skeleton Army Ram Rider
Furnace Wizard Minion Horde Baby Dragon Ram Rider
Skeleton Army Minion Horde Valkyrie Furnace Ram Rider
Minion Horde Valkyrie Skeleton Army
Minion Horde Valkyrie Skeleton Army Baby Dragon X-Bow
Minion Horde Skeleton Army
Minion Horde Valkyrie
Skeleton Army Valkyrie
Skeleton Army Minion Horde Valkyrie Wizard Ram Rider
Wizard Minion Horde Valkyrie Furnace Skeleton Army Baby Dragon
Skeleton Army Minion Horde Valkyrie Furnace Baby Dragon X-Bow
Valkyrie Minion Horde Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Baby Dragon X-Bow
Baby Dragon X-Bow Ram Rider
Minion Horde Baby Dragon X-Bow
Valkyrie
Wizard Minion Horde Valkyrie Furnace Baby Dragon
Wizard Minion Horde Furnace Baby Dragon Ram Rider
Minion Horde Furnace Wizard Baby Dragon
X-Bow Wizard Baby Dragon Ram Rider
Wizard X-Bow Ram Rider
Minion Horde X-Bow
Minion Horde Valkyrie Wizard X-Bow Ram Rider
Wizard Baby Dragon
Baby Dragon
Minion Horde Baby Dragon X-Bow
Furnace Baby Dragon X-Bow
X-Bow Minion Horde Furnace Wizard Baby Dragon
Minion Horde Furnace Wizard Baby Dragon X-Bow
Minion Horde
Wizard Baby Dragon X-Bow
Valkyrie Wizard Baby Dragon X-Bow
Minion Horde Baby Dragon X-Bow
Wizard
X-Bow
Minion Horde Baby Dragon X-Bow
Valkyrie Furnace Wizard Baby Dragon
Minion Horde
X-Bow Wizard Baby Dragon Ram Rider
Wizard Baby Dragon X-Bow Ram Rider
Baby Dragon X-Bow
Minion Horde Furnace Wizard Baby Dragon X-Bow
Minion Horde Wizard
Minion Horde
Minion Horde Wizard X-Bow
Minion Horde
Minion Horde
Wizard
Minion Horde Skeleton Army X-Bow
Wizard Baby Dragon Ram Rider
Minion Horde Valkyrie Wizard Baby Dragon
Wizard Baby Dragon
Minion Horde
Minion Horde Baby Dragon
Baby Dragon X-Bow

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