My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Ram Rider
Giant Snowball
Minion Horde Witch Ram Rider
Zap
Minion Horde Witch Ram Rider
Barbarian Barrel
Valkyrie Wizard Witch
The Log
Witch Ram Rider
Earthquake
Witch
Arrows
Minion Horde Witch
Royal Delivery
Minion Horde Valkyrie Wizard Witch Ram Rider
Fireball
Minion Horde Wizard Witch Ram Rider
Poison
Minion Horde Wizard Witch
Lightning
Valkyrie Wizard Witch Ram Rider
Rocket
Minion Horde Valkyrie Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Valkyrie Minion Horde Wizard Witch Ram Rider Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Fireball Valkyrie Minion Horde Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Fireball
Ram Rider Mega Knight
Valkyrie
Wizard Witch Ram Rider
Wizard
Valkyrie Ram Rider Mega Knight
Rocket
Witch
Valkyrie Ram Rider Mega Knight
Ram Rider
Fireball Valkyrie Wizard Witch Mega Knight
Mega Knight
Minion Horde Fireball Wizard Witch Ram Rider

Defense Synergies 0 7

Minion Horde
Fireball
Valkyrie Ram Rider Mega Knight
Valkyrie
Fireball Wizard Witch
Wizard
Valkyrie Mega Knight
Rocket
Witch
Valkyrie Mega Knight
Ram Rider
Fireball
Mega Knight
Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Fireball Valkyrie Wizard Ram Rider
Minion Horde Valkyrie Witch Ram Rider Mega Knight
Minion Horde Rocket Witch Ram Rider Mega Knight Valkyrie
Minion Horde Witch Valkyrie Ram Rider Mega Knight
Fireball Valkyrie Rocket Mega Knight
Fireball Valkyrie Mega Knight
Minion Horde Rocket Ram Rider Fireball Wizard Witch
Rocket Fireball Valkyrie Ram Rider Mega Knight
Minion Horde Witch
Minion Horde Valkyrie Mega Knight
Minion Horde Valkyrie Witch Fireball Wizard Ram Rider Mega Knight
Minion Horde Fireball Wizard Witch Ram Rider
Minion Horde Mega Knight Fireball Valkyrie Wizard Rocket Witch Ram Rider
Fireball Valkyrie Wizard Rocket Mega Knight Minion Horde Witch
Minion Horde Ram Rider Mega Knight
Minion Horde Rocket Fireball Ram Rider Mega Knight
Minion Horde Wizard Mega Knight Fireball Valkyrie Witch
Fireball Mega Knight Minion Horde Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Witch Fireball Ram Rider Mega Knight
Ram Rider
Valkyrie Wizard Mega Knight Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Witch
Fireball Valkyrie Wizard Rocket Mega Knight
Mega Knight Minion Horde Valkyrie Rocket Witch Ram Rider
Valkyrie Rocket Mega Knight Minion Horde Fireball Ram Rider
Minion Horde Valkyrie Witch Ram Rider Mega Knight
Fireball Wizard Rocket Minion Horde Witch Ram Rider
Rocket Minion Horde Fireball Valkyrie Witch Ram Rider
Mega Knight Minion Horde Valkyrie
Minion Horde Rocket Mega Knight Fireball Valkyrie Witch
Witch Minion Horde
Mega Knight Minion Horde Valkyrie Witch
Rocket Mega Knight Fireball Valkyrie
Rocket Mega Knight Minion Horde Fireball Valkyrie Wizard Witch Ram Rider
Wizard Minion Horde Fireball Valkyrie Witch Mega Knight
Witch Minion Horde Fireball Valkyrie Rocket
Valkyrie Mega Knight Minion Horde Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Rocket
Fireball Ram Rider
Rocket Minion Horde Fireball
Fireball Valkyrie Rocket
Fireball Wizard Rocket Minion Horde Valkyrie Mega Knight
Fireball Wizard Minion Horde Rocket Witch Ram Rider
Minion Horde Wizard Witch
Fireball Wizard Ram Rider
Fireball Wizard Ram Rider
Rocket Minion Horde Fireball
Rocket Minion Horde Fireball Valkyrie Wizard Ram Rider
Fireball Wizard Rocket
Rocket Fireball
Minion Horde Fireball Rocket
Fireball
Rocket Minion Horde Fireball Wizard Witch
Minion Horde Fireball Wizard Rocket Mega Knight
Fireball Rocket
Minion Horde Rocket
Rocket Fireball Wizard Mega Knight
Rocket Fireball Valkyrie Wizard Witch Mega Knight
Rocket Minion Horde Fireball Mega Knight
Rocket Fireball Wizard
Rocket
Rocket Minion Horde Fireball
Fireball Valkyrie Wizard Witch Mega Knight
Minion Horde Witch
Fireball Wizard Witch Ram Rider
Fireball Wizard Witch Ram Rider Mega Knight
Fireball Rocket
Minion Horde Fireball Wizard Witch
Rocket Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Rocket Mega Knight
Rocket Minion Horde Fireball
Minion Horde Mega Knight
Rocket Fireball Wizard
Minion Horde Fireball Rocket Witch
Fireball Rocket Wizard Witch Ram Rider
Fireball
Fireball Minion Horde Valkyrie Wizard Rocket Mega Knight
Fireball Wizard
Rocket Fireball
Minion Horde Mega Knight
Minion Horde Fireball Rocket Witch
Fireball Rocket Witch
Fireball Rocket Witch Mega Knight

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