My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

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Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

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AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch Princess
Zap
Minion Horde Inferno Tower Witch Princess
Barbarian Barrel
Valkyrie Inferno Tower Wizard Witch Princess
The Log
Witch Princess
Earthquake
Inferno Tower Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Minion Horde Valkyrie Wizard Witch Princess
Fireball
Minion Horde Inferno Tower Wizard Witch Princess
Poison
Minion Horde Inferno Tower Wizard Witch Princess
Lightning
Valkyrie Inferno Tower Wizard Witch
Rocket
Minion Horde Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Fireball Valkyrie Minion Horde Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Princess Fireball Valkyrie Minion Horde

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Fireball
Princess Mega Knight
Valkyrie
Wizard Witch
Inferno Tower
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Princess
Fireball Mega Knight
Mega Knight
Minion Horde Fireball Wizard Witch Princess

Defense Synergies 0 14

Minion Horde
Inferno Tower
Fireball
Valkyrie Inferno Tower Princess Mega Knight
Valkyrie
Fireball Inferno Tower Wizard Witch Princess
Inferno Tower
Minion Horde Fireball Valkyrie Princess Mega Knight
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Princess
Fireball Valkyrie Inferno Tower Mega Knight
Mega Knight
Fireball Inferno Tower Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Inferno Tower Wizard
Minion Horde Inferno Tower Valkyrie Witch Mega Knight
Minion Horde Inferno Tower Witch Mega Knight Valkyrie
Minion Horde Inferno Tower Witch Valkyrie Mega Knight
Fireball Valkyrie Princess Mega Knight
Fireball Valkyrie Mega Knight
Minion Horde Inferno Tower Fireball Wizard Witch Princess
Fireball Valkyrie Inferno Tower Mega Knight
Minion Horde Inferno Tower Witch Princess
Minion Horde Valkyrie Inferno Tower Mega Knight
Minion Horde Valkyrie Witch Fireball Wizard Princess Mega Knight
Minion Horde Inferno Tower Fireball Wizard Witch Princess
Minion Horde Inferno Tower Mega Knight Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Mega Knight Minion Horde Witch Princess
Inferno Tower Minion Horde Mega Knight
Minion Horde Inferno Tower Fireball Mega Knight
Minion Horde Wizard Mega Knight Fireball Valkyrie Inferno Tower Witch
Fireball Mega Knight Minion Horde Valkyrie Wizard Witch
Valkyrie Wizard Witch Fireball Princess Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Minion Horde Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Inferno Tower Witch
Fireball Valkyrie Wizard Mega Knight
Mega Knight Minion Horde Valkyrie Inferno Tower Witch
Valkyrie Mega Knight Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Valkyrie Witch Mega Knight
Fireball Wizard Minion Horde Witch Princess
Minion Horde Fireball Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Minion Horde Valkyrie
Minion Horde Mega Knight Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch Minion Horde
Mega Knight Minion Horde Valkyrie Inferno Tower Witch
Mega Knight Fireball Valkyrie
Mega Knight Minion Horde Fireball Valkyrie Inferno Tower Wizard Witch
Wizard Minion Horde Fireball Valkyrie Witch Princess Mega Knight
Inferno Tower Witch Minion Horde Fireball Valkyrie
Valkyrie Mega Knight Minion Horde Fireball Inferno Tower Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Minion Horde Valkyrie
Fireball Princess
Minion Horde Fireball
Fireball Valkyrie
Fireball Wizard Minion Horde Valkyrie Mega Knight
Fireball Wizard Minion Horde Witch Princess
Minion Horde Wizard Witch Princess
Fireball Wizard Princess
Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Valkyrie Wizard Princess
Fireball Wizard Princess
Fireball Princess
Minion Horde Fireball Princess
Princess Fireball
Minion Horde Fireball Wizard Witch Princess
Minion Horde Fireball Wizard Princess Mega Knight
Fireball
Minion Horde
Fireball Wizard Princess Mega Knight
Fireball Valkyrie Wizard Witch Princess Mega Knight
Minion Horde Fireball Mega Knight
Fireball Wizard Princess
Minion Horde Fireball
Fireball Valkyrie Wizard Witch Princess Mega Knight
Minion Horde Witch
Fireball Wizard Witch Princess
Fireball Wizard Witch Princess Mega Knight
Fireball
Minion Horde Fireball Wizard Witch Princess
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Fireball Wizard Mega Knight
Minion Horde Fireball Princess
Minion Horde Mega Knight
Fireball Wizard Princess
Minion Horde Fireball Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Minion Horde Valkyrie Wizard Princess Mega Knight
Fireball Wizard Princess
Fireball
Minion Horde Mega Knight
Minion Horde Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess Mega Knight

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