My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Guards Miner
Giant Snowball
Bats Minion Horde Guards Witch Miner
Zap
Bats Minion Horde Guards Witch
Barbarian Barrel
Valkyrie Guards Witch Executioner
The Log
Guards Witch
Earthquake
Guards Witch
Arrows
Bats Minion Horde Guards Witch
Royal Delivery
Bats Minion Horde Valkyrie Guards Witch Executioner Miner
Fireball
Minion Horde Witch Executioner
Poison
Bats Minion Horde Guards Witch Executioner
Lightning
Valkyrie Witch Executioner
Rocket
Minion Horde Valkyrie Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Guards Miner Fireball Valkyrie Minion Horde Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Guards Miner Fireball

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner
Minion Horde
Miner
Fireball
Miner
Valkyrie
Bats Witch Executioner
Guards
Miner
Witch
Valkyrie Miner
Executioner
Valkyrie Miner
Miner
Bats Minion Horde Guards Fireball Witch Executioner

Defense Synergies 0 7

Bats
Valkyrie
Minion Horde
Fireball
Valkyrie Miner
Valkyrie
Bats Fireball Witch Executioner
Guards
Witch Executioner
Witch
Valkyrie Guards
Executioner
Valkyrie Guards
Miner
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Fireball Valkyrie Executioner
Minion Horde Bats Valkyrie Witch Executioner
Minion Horde Witch Bats Valkyrie Executioner
Minion Horde Witch Bats Valkyrie Guards
Fireball Valkyrie
Fireball Bats Valkyrie Guards Executioner
Bats Minion Horde Fireball Witch Executioner
Fireball Valkyrie
Minion Horde Witch
Guards Minion Horde Valkyrie Miner
Bats Minion Horde Valkyrie Guards Witch Executioner Fireball
Minion Horde Executioner Bats Fireball Witch
Minion Horde Bats Fireball Valkyrie Guards Witch
Fireball Valkyrie Executioner Bats Minion Horde Guards Witch
Minion Horde
Minion Horde Fireball
Minion Horde Bats Fireball Valkyrie Witch Executioner
Fireball Bats Minion Horde Valkyrie Guards Witch Executioner
Valkyrie Witch Executioner Bats Fireball Guards
Valkyrie Bats Minion Horde Fireball Guards Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Witch
Fireball Valkyrie Executioner Miner
Guards Bats Minion Horde Valkyrie Witch
Valkyrie Guards Bats Minion Horde Fireball
Minion Horde Valkyrie Guards Witch Executioner
Fireball Executioner Bats Minion Horde Witch
Guards Bats Minion Horde Fireball Valkyrie Witch
Minion Horde Valkyrie
Minion Horde Bats Fireball Valkyrie Witch
Witch Minion Horde Guards
Bats Minion Horde Valkyrie Guards Witch
Fireball Valkyrie Guards
Minion Horde Fireball Valkyrie Guards Witch Executioner
Minion Horde Fireball Valkyrie Witch Executioner
Guards Witch Bats Minion Horde Fireball Valkyrie Executioner
Bats Valkyrie Executioner Minion Horde Fireball Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde Valkyrie Guards
Fireball Executioner Miner
Minion Horde Fireball Miner
Fireball Valkyrie Guards
Fireball Executioner Minion Horde Valkyrie
Fireball Executioner Bats Minion Horde Witch
Minion Horde Witch Executioner
Fireball Executioner
Fireball Miner
Bats Minion Horde Fireball Guards
Miner Minion Horde Fireball Valkyrie
Fireball Executioner
Fireball Executioner Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball Witch Executioner
Minion Horde Fireball Executioner
Fireball
Bats Minion Horde
Fireball Executioner
Fireball Valkyrie Witch Miner
Minion Horde Fireball
Fireball
Minion Horde Fireball
Fireball Valkyrie Witch Executioner
Minion Horde Witch
Fireball Miner Witch Executioner
Fireball Witch Miner
Fireball Miner
Bats Minion Horde Fireball Witch Executioner
Bats Minion Horde Fireball Guards Witch
Minion Horde Fireball
Minion Horde Fireball Miner
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Bats Fireball Guards Witch
Fireball Witch Executioner
Fireball
Fireball Miner Minion Horde Valkyrie Executioner
Fireball Executioner
Fireball
Minion Horde Executioner
Bats Minion Horde Fireball Guards Witch
Bats Fireball Witch Executioner
Fireball Witch Executioner Miner

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