My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Ice Golem Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Three Musketeers Prince Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Ice Golem Prince Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Three Musketeers Prince Lava Hound
Giant Snowball
Bats Minion Horde Three Musketeers Lava Hound
Zap
Bats Minion Horde Three Musketeers Prince Lava Hound
Barbarian Barrel
Three Musketeers
The Log
Three Musketeers Prince
Earthquake
Arrows
Bats Minion Horde Lava Hound
Royal Delivery
Bats Minion Horde Three Musketeers Prince Lava Hound
Fireball
Minion Horde Three Musketeers Lava Hound
Poison
Bats Minion Horde Three Musketeers Lava Hound
Lightning
Ice Golem Three Musketeers Prince
Rocket
Minion Horde Three Musketeers Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem Three Musketeers Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Arrows Minion Horde Prince Rocket Lava Hound Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Ice Golem Arrows Minion Horde

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Lava Hound Prince
Arrows
Lava Hound Prince
Minion Horde
Lava Hound Ice Golem Prince
Ice Golem
Bats Three Musketeers Prince Minion Horde
Rocket
Lava Hound
Three Musketeers
Ice Golem
Prince
Ice Golem Bats Arrows Minion Horde
Lava Hound
Bats Arrows Minion Horde Rocket

Defense Synergies 0 6

Bats
Ice Golem Prince
Arrows
Ice Golem Prince
Minion Horde
Ice Golem
Ice Golem
Bats Arrows Minion Horde Three Musketeers
Rocket
Three Musketeers
Ice Golem
Prince
Bats Arrows
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Ice Golem
Minion Horde Bats Three Musketeers Prince
Minion Horde Rocket Three Musketeers Prince Bats
Minion Horde Three Musketeers Prince Bats
Arrows Rocket Prince
Arrows Bats
Bats Minion Horde Rocket Three Musketeers Arrows
Rocket Arrows Ice Golem
Minion Horde Three Musketeers Prince
Minion Horde Ice Golem Prince
Bats Minion Horde Arrows Ice Golem
Arrows Minion Horde Three Musketeers Bats
Minion Horde Prince Bats Rocket Three Musketeers
Rocket Three Musketeers Bats Arrows Minion Horde Prince
Minion Horde Three Musketeers Prince
Minion Horde Rocket Three Musketeers Prince
Minion Horde Three Musketeers Bats Arrows Prince
Arrows Bats Minion Horde Three Musketeers Prince
Arrows Bats Ice Golem
Three Musketeers Prince
Bats Arrows Minion Horde Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Prince
Arrows Ice Golem Rocket Prince
Bats Minion Horde Ice Golem Rocket Prince
Rocket Prince Bats Minion Horde Ice Golem
Minion Horde Three Musketeers Prince
Arrows Rocket Bats Minion Horde Ice Golem Three Musketeers
Rocket Prince Bats Minion Horde Ice Golem
Minion Horde Prince
Minion Horde Rocket Bats Ice Golem Prince
Minion Horde Three Musketeers
Bats Minion Horde Prince
Rocket Arrows Prince
Rocket Prince Minion Horde Ice Golem Three Musketeers
Minion Horde Three Musketeers
Bats Minion Horde Ice Golem Rocket Three Musketeers Prince
Bats Arrows Minion Horde Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Ice Golem Rocket
Arrows
Rocket Arrows Minion Horde
Arrows Ice Golem Rocket Prince
Rocket Arrows Minion Horde
Arrows Bats Minion Horde Ice Golem Rocket
Arrows Minion Horde
Arrows Ice Golem
Arrows
Rocket Bats Minion Horde Three Musketeers Prince
Rocket Arrows Minion Horde Prince
Arrows Rocket
Rocket Ice Golem Three Musketeers
Arrows Minion Horde Rocket
Arrows Ice Golem Prince
Rocket Arrows Minion Horde Three Musketeers
Arrows Minion Horde Rocket Three Musketeers
Arrows Rocket Three Musketeers
Bats Minion Horde Rocket
Rocket Arrows Three Musketeers Prince
Rocket Arrows
Rocket Minion Horde Prince
Rocket Arrows
Rocket Prince
Rocket Arrows Minion Horde
Arrows Ice Golem
Minion Horde
Arrows
Arrows Prince
Rocket Arrows
Bats Arrows Minion Horde Ice Golem
Rocket Bats Minion Horde
Minion Horde
Arrows Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde Prince
Rocket Arrows
Minion Horde Bats Rocket Prince
Rocket Arrows Three Musketeers
Arrows
Minion Horde Rocket Three Musketeers Prince
Arrows Ice Golem
Rocket Arrows
Minion Horde Three Musketeers Prince
Bats Minion Horde Rocket
Bats Rocket
Rocket Prince

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