My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Skeleton Army Sparky
Giant Snowball
Minion Horde Skeleton Army Lumberjack
Zap
Minion Horde Royal Giant Skeleton Army Sparky
Barbarian Barrel
Elite Barbarians Wizard Skeleton Army Lumberjack Sparky
The Log
Royal Giant Elite Barbarians Skeleton Army Lumberjack Sparky
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Wizard Skeleton Army Lumberjack Sparky
Fireball
Minion Horde Elite Barbarians Wizard Skeleton Army Lumberjack Sparky
Poison
Minion Horde Wizard Skeleton Army Sparky
Lightning
Elite Barbarians Wizard Lumberjack Sparky
Rocket
Minion Horde Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Freeze Lumberjack Minion Horde Wizard Royal Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Freeze Lumberjack Minion Horde

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Freeze Lumberjack Sparky
Royal Giant
Minion Horde Elite Barbarians Wizard Lumberjack Sparky
Elite Barbarians
Royal Giant Wizard Lumberjack Sparky
Wizard
Royal Giant Elite Barbarians Lumberjack Sparky
Skeleton Army
Sparky
Freeze
Minion Horde
Lumberjack
Minion Horde Royal Giant Elite Barbarians Wizard Sparky
Sparky
Minion Horde Royal Giant Elite Barbarians Wizard Skeleton Army Lumberjack

Defense Synergies 0 11

Minion Horde
Freeze Sparky
Royal Giant
Elite Barbarians
Wizard
Wizard
Elite Barbarians Skeleton Army Freeze Lumberjack
Skeleton Army
Wizard Freeze Lumberjack Sparky
Freeze
Minion Horde Wizard Skeleton Army Lumberjack Sparky
Lumberjack
Wizard Skeleton Army Freeze
Sparky
Minion Horde Skeleton Army Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Sparky
Minion Horde Elite Barbarians Skeleton Army Lumberjack Sparky
Minion Horde Skeleton Army Lumberjack Sparky Elite Barbarians Freeze
Minion Horde Elite Barbarians Skeleton Army Lumberjack Sparky
Elite Barbarians Skeleton Army Lumberjack Sparky
Skeleton Army Freeze Lumberjack
Minion Horde Wizard Freeze
Sparky
Minion Horde Sparky Elite Barbarians Skeleton Army Lumberjack
Elite Barbarians Skeleton Army Minion Horde Lumberjack Sparky
Minion Horde Skeleton Army Wizard Freeze Lumberjack
Minion Horde Wizard
Minion Horde Skeleton Army Lumberjack Sparky Elite Barbarians Wizard Freeze
Wizard Skeleton Army Sparky Minion Horde Freeze Lumberjack
Elite Barbarians Skeleton Army Sparky Minion Horde Lumberjack
Minion Horde Skeleton Army Elite Barbarians Freeze Lumberjack Sparky
Minion Horde Wizard Sparky Elite Barbarians Skeleton Army Lumberjack
Minion Horde Elite Barbarians Wizard Skeleton Army Lumberjack
Wizard Freeze Lumberjack
Sparky Elite Barbarians Lumberjack
Wizard Skeleton Army Minion Horde Elite Barbarians Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Elite Barbarians Sparky
Elite Barbarians Wizard Lumberjack
Skeleton Army Lumberjack Minion Horde Elite Barbarians Sparky
Skeleton Army Lumberjack Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Skeleton Army Lumberjack Sparky
Wizard Minion Horde Freeze
Skeleton Army Sparky Minion Horde Elite Barbarians Lumberjack
Minion Horde Elite Barbarians Skeleton Army Lumberjack Sparky
Minion Horde Freeze Elite Barbarians Skeleton Army Sparky
Minion Horde Skeleton Army Sparky
Minion Horde Elite Barbarians Lumberjack Sparky
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Minion Horde Wizard Lumberjack Sparky
Wizard Minion Horde Skeleton Army Sparky
Elite Barbarians Skeleton Army Sparky Minion Horde Freeze Lumberjack
Minion Horde Elite Barbarians Wizard Freeze Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze Sparky
Minion Horde Sparky
Freeze Sparky
Wizard Minion Horde Sparky
Wizard Minion Horde Freeze
Minion Horde Wizard Sparky
Wizard Freeze
Wizard
Minion Horde Elite Barbarians Lumberjack Sparky
Minion Horde Wizard Sparky
Wizard
Elite Barbarians Sparky
Minion Horde Freeze
Elite Barbarians Sparky
Minion Horde Wizard Sparky
Minion Horde Wizard Sparky
Freeze Sparky
Minion Horde Sparky
Wizard Sparky
Wizard
Minion Horde Sparky
Wizard
Sparky
Minion Horde
Freeze Wizard Sparky
Minion Horde
Wizard Sparky
Wizard Sparky
Sparky
Elite Barbarians Minion Horde Wizard Sparky
Minion Horde Wizard Freeze
Minion Horde Elite Barbarians Sparky
Minion Horde Wizard Sparky
Minion Horde Freeze Sparky
Minion Horde Sparky
Wizard Sparky
Minion Horde Skeleton Army Freeze
Wizard
Freeze
Minion Horde Wizard Lumberjack Sparky
Wizard
Sparky
Minion Horde Elite Barbarians Sparky
Minion Horde Elite Barbarians Freeze Sparky
Freeze Sparky

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