My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Elixir Collector Golem Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Sparky
Giant Snowball
Minion Horde Musketeer Little Prince
Zap
Minion Horde Sparky Little Prince
Barbarian Barrel
Musketeer Sparky Little Prince
The Log
Musketeer Sparky Little Prince
Earthquake
Elixir Collector
Arrows
Minion Horde Little Prince
Royal Delivery
Minion Horde Musketeer Sparky Little Prince
Fireball
Minion Horde Musketeer Elixir Collector Sparky Little Prince
Poison
Minion Horde Musketeer Elixir Collector Sparky Little Prince
Lightning
Musketeer Elixir Collector Sparky Little Prince
Rocket
Minion Horde Musketeer Elixir Collector Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Golem Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Little Prince Musketeer Minion Horde Elixir Collector Sparky Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Void Little Prince Musketeer

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Golem Sparky
Musketeer
Golem
Elixir Collector
Rage
Minion Horde Sparky
Void
Golem
Minion Horde Musketeer Sparky
Sparky
Rage Minion Horde Golem
Little Prince

Defense Synergies 0 1

Minion Horde
Sparky
Musketeer
Elixir Collector
Rage
Void
Golem
Sparky
Minion Horde
Little Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer Void Sparky
Minion Horde Sparky Musketeer
Minion Horde Sparky Musketeer Void
Minion Horde Sparky Musketeer
Sparky
Musketeer
Minion Horde Musketeer Void Little Prince
Musketeer Void Sparky
Minion Horde Sparky Musketeer
Minion Horde Musketeer Sparky Little Prince
Minion Horde Musketeer
Minion Horde Musketeer
Minion Horde Sparky Musketeer
Sparky Minion Horde
Sparky Minion Horde
Minion Horde Sparky
Minion Horde Sparky Musketeer
Minion Horde Musketeer Little Prince
Musketeer Little Prince
Sparky Musketeer
Minion Horde Musketeer Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Sparky
Void Musketeer
Minion Horde Musketeer Sparky
Minion Horde Musketeer Sparky
Minion Horde Musketeer Sparky
Minion Horde Musketeer
Sparky Minion Horde Musketeer Void
Minion Horde Sparky
Minion Horde Void Sparky
Minion Horde Musketeer Sparky
Minion Horde Musketeer Sparky
Void
Minion Horde Sparky
Minion Horde Musketeer Sparky
Sparky Minion Horde Musketeer Little Prince
Minion Horde Musketeer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Minion Horde Musketeer Sparky
Void Musketeer
Minion Horde Void Sparky
Musketeer Void Sparky
Minion Horde Sparky
Minion Horde Musketeer
Minion Horde Musketeer Sparky
Void
Minion Horde Musketeer Void Sparky
Void Minion Horde Musketeer Sparky
Void Musketeer
Musketeer Void Sparky
Minion Horde Musketeer Void
Musketeer Sparky
Minion Horde Musketeer Sparky
Minion Horde Musketeer Sparky
Sparky
Minion Horde Sparky
Void Musketeer Sparky
Little Prince
Minion Horde Musketeer Void Sparky
Void
Void Musketeer Sparky
Minion Horde Musketeer Void
Sparky Little Prince
Minion Horde
Void Musketeer Sparky
Void Musketeer Sparky
Void Musketeer Sparky
Minion Horde Musketeer Sparky Little Prince
Minion Horde Musketeer Void
Minion Horde Void Sparky
Void Minion Horde Musketeer Sparky
Void Minion Horde Sparky
Minion Horde Sparky
Sparky
Minion Horde Musketeer Void
Musketeer
Void Minion Horde Musketeer Sparky
Musketeer
Void Sparky
Minion Horde Musketeer Sparky
Minion Horde Musketeer Sparky
Musketeer Void
Void Musketeer Sparky Little Prince

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