My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone
Giant Snowball
Minion Horde Skeleton Army Clone
Zap
Minion Horde Skeleton Army Clone
Barbarian Barrel
Skeleton Army Clone
The Log
Skeleton Army Clone
Earthquake
Skeleton Army Clone
Arrows
Minion Horde Skeleton Army Clone
Royal Delivery
Minion Horde Skeleton Army Clone
Fireball
Minion Horde Skeleton Army Clone
Poison
Minion Horde Skeleton Army Clone
Lightning
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Tornado Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Skeleton Army Clone Tornado Minion Horde Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Skeleton Army Clone

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Mirror Clone
Mirror
Electro Giant The Log Minion Horde Skeleton Army Tornado
Skeleton Army
Clone Mirror
Clone
Skeleton Army Minion Horde
Tornado
Electro Giant Mirror The Log Mega Knight
Electro Giant
Mirror Tornado
The Log
Mirror Tornado Mega Knight
Mega Knight
Minion Horde Tornado The Log

Defense Synergies 3 9

Minion Horde
Mirror Tornado The Log
Mirror
Minion Horde Skeleton Army Tornado The Log Mega Knight
Skeleton Army
Mirror The Log
Clone
Tornado
Mirror Minion Horde Electro Giant The Log Mega Knight
Electro Giant
Tornado
The Log
Minion Horde Mirror Skeleton Army Tornado Mega Knight
Mega Knight
Mirror Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Skeleton Army The Log Mega Knight
Minion Horde Skeleton Army Tornado Mega Knight
Minion Horde Skeleton Army Mega Knight
Skeleton Army Tornado The Log Mega Knight
Skeleton Army Tornado The Log Mega Knight
Minion Horde Tornado
Electro Giant The Log Mega Knight
Minion Horde Skeleton Army Tornado
Skeleton Army Tornado Minion Horde Mega Knight
Minion Horde Skeleton Army Tornado Electro Giant The Log Mega Knight
Minion Horde Tornado
Minion Horde Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Minion Horde Tornado The Log
Skeleton Army Minion Horde Mega Knight
Minion Horde Skeleton Army Tornado Electro Giant The Log Mega Knight
Minion Horde Mega Knight Skeleton Army Tornado
Mega Knight Minion Horde Skeleton Army Tornado The Log
Tornado The Log Mega Knight
Tornado
Skeleton Army Mega Knight Minion Horde Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Giant
The Log Mega Knight
Skeleton Army Mega Knight Minion Horde The Log
Skeleton Army Mega Knight Minion Horde Tornado The Log
Minion Horde Skeleton Army Mega Knight
Electro Giant Minion Horde Tornado
Skeleton Army Minion Horde
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Skeleton Army Tornado The Log
Minion Horde Skeleton Army
Mega Knight Minion Horde
Skeleton Army Mega Knight Tornado Electro Giant The Log
Skeleton Army Mega Knight Minion Horde
Minion Horde Skeleton Army Electro Giant Mega Knight
Skeleton Army Electro Giant Minion Horde Tornado The Log
Mega Knight Minion Horde Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde The Log
Tornado The Log
Minion Horde The Log
The Log
Minion Horde The Log Mega Knight
Electro Giant Minion Horde Tornado
Minion Horde Tornado The Log
The Log Tornado
The Log Tornado
Minion Horde Tornado
Minion Horde Tornado The Log
Tornado
The Log
Minion Horde
The Log
Minion Horde The Log
Minion Horde The Log Mega Knight
Tornado
Minion Horde
The Log Mega Knight
Tornado Electro Giant The Log Mega Knight
Minion Horde The Log Mega Knight
Tornado
Tornado The Log
Minion Horde The Log
Tornado Electro Giant The Log Mega Knight
Minion Horde
The Log Tornado
Tornado The Log Mega Knight
Tornado The Log
Minion Horde Tornado Electro Giant
Minion Horde Electro Giant
Minion Horde
Minion Horde The Log Mega Knight
Minion Horde
Minion Horde Mega Knight
The Log
Minion Horde Skeleton Army
Tornado
The Log
Minion Horde Mega Knight
The Log
Tornado Electro Giant
Minion Horde Mega Knight
Electro Giant Minion Horde Tornado The Log
Tornado
Tornado Electro Giant The Log Mega Knight

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