My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Flying Machine Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Flying Machine Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Skeleton Army
Giant Snowball
Goblin Gang Minion Horde Flying Machine Furnace Skeleton Army
Zap
Goblin Gang Minion Horde Flying Machine Furnace Skeleton Army
Barbarian Barrel
Goblin Gang Furnace Skeleton Army Executioner
The Log
Goblin Gang Furnace Skeleton Army
Earthquake
Goblin Gang Furnace Skeleton Army
Arrows
Goblin Gang Minion Horde Flying Machine Furnace Skeleton Army
Royal Delivery
Goblin Gang Minion Horde Flying Machine Skeleton Army Executioner
Fireball
Goblin Gang Minion Horde Flying Machine Furnace Skeleton Army Executioner
Poison
Goblin Gang Minion Horde Flying Machine Furnace Skeleton Army Executioner
Lightning
Furnace Executioner
Rocket
Minion Horde Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Skeleton Army Flying Machine Furnace Minion Horde Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Gang Skeleton Army Flying Machine

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mega Knight
Goblin Gang
Minion Horde
Mega Knight
Flying Machine
Furnace Mega Knight
Furnace
Flying Machine
Skeleton Army
Executioner
Mega Knight
Mega Knight
Minion Horde Arrows Flying Machine Executioner

Defense Synergies 1 10

Arrows
Mega Knight Furnace
Goblin Gang
Flying Machine Furnace Skeleton Army
Minion Horde
Flying Machine
Goblin Gang Furnace Skeleton Army Mega Knight
Furnace
Arrows Goblin Gang Flying Machine Skeleton Army
Skeleton Army
Goblin Gang Flying Machine Furnace Executioner
Executioner
Skeleton Army Mega Knight
Mega Knight
Arrows Flying Machine Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Flying Machine Executioner
Minion Horde Skeleton Army Goblin Gang Flying Machine Furnace Executioner Mega Knight
Goblin Gang Minion Horde Furnace Skeleton Army Mega Knight Executioner
Minion Horde Skeleton Army Goblin Gang Furnace Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Flying Machine Furnace Executioner Mega Knight
Minion Horde Furnace Arrows Goblin Gang Flying Machine Executioner
Arrows Flying Machine Mega Knight
Minion Horde Goblin Gang Furnace Skeleton Army
Goblin Gang Skeleton Army Minion Horde Mega Knight
Goblin Gang Minion Horde Skeleton Army Executioner Arrows Flying Machine Furnace Mega Knight
Arrows Minion Horde Executioner Goblin Gang Flying Machine Furnace
Minion Horde Furnace Skeleton Army Mega Knight Goblin Gang Flying Machine
Skeleton Army Executioner Mega Knight Arrows Goblin Gang Minion Horde Furnace
Skeleton Army Goblin Gang Minion Horde Furnace Mega Knight
Minion Horde Skeleton Army Goblin Gang Furnace Mega Knight
Minion Horde Mega Knight Arrows Goblin Gang Furnace Skeleton Army Executioner
Arrows Mega Knight Goblin Gang Minion Horde Flying Machine Furnace Skeleton Army Executioner
Arrows Furnace Executioner Flying Machine Mega Knight
Goblin Gang Skeleton Army Mega Knight Arrows Minion Horde Flying Machine Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Furnace
Arrows Goblin Gang Flying Machine Executioner Mega Knight
Goblin Gang Skeleton Army Mega Knight Minion Horde Furnace
Goblin Gang Skeleton Army Mega Knight Minion Horde
Goblin Gang Minion Horde Skeleton Army Executioner Mega Knight
Arrows Furnace Executioner Goblin Gang Minion Horde Flying Machine
Goblin Gang Skeleton Army Minion Horde Flying Machine Furnace
Mega Knight Minion Horde Skeleton Army
Minion Horde Mega Knight Flying Machine Skeleton Army
Goblin Gang Minion Horde Skeleton Army
Mega Knight Minion Horde Flying Machine
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Goblin Gang Minion Horde Executioner
Minion Horde Flying Machine Furnace Skeleton Army Executioner Mega Knight
Goblin Gang Skeleton Army Minion Horde Flying Machine Furnace Executioner
Arrows Executioner Mega Knight Minion Horde Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Flying Machine
Arrows Flying Machine Executioner
Arrows Minion Horde Flying Machine
Arrows Flying Machine
Executioner Arrows Minion Horde Furnace Mega Knight
Arrows Executioner Minion Horde Flying Machine Furnace
Arrows Minion Horde Flying Machine Furnace Executioner
Arrows Flying Machine Executioner
Arrows Flying Machine
Goblin Gang Minion Horde
Arrows Minion Horde Flying Machine
Arrows Flying Machine Executioner
Flying Machine Executioner
Arrows Minion Horde Flying Machine
Arrows Flying Machine Furnace
Arrows Minion Horde Flying Machine Furnace Executioner
Arrows Minion Horde Flying Machine Furnace Executioner Mega Knight
Arrows
Minion Horde
Arrows Flying Machine Executioner Mega Knight
Arrows Flying Machine Mega Knight
Minion Horde Mega Knight
Arrows
Arrows Minion Horde Flying Machine
Arrows Furnace Executioner Mega Knight
Minion Horde
Arrows Flying Machine Executioner
Arrows Flying Machine Mega Knight
Arrows
Arrows Minion Horde Flying Machine Furnace Executioner
Minion Horde Flying Machine
Minion Horde
Arrows Minion Horde Mega Knight
Arrows Minion Horde
Minion Horde Mega Knight
Arrows
Minion Horde Goblin Gang Flying Machine Skeleton Army
Arrows Flying Machine Executioner
Arrows
Goblin Gang Minion Horde Flying Machine Executioner Mega Knight
Arrows Flying Machine Executioner
Arrows
Minion Horde Flying Machine Executioner Mega Knight
Goblin Gang Minion Horde Flying Machine
Flying Machine Executioner
Flying Machine Executioner Mega Knight

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