My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector P.E.K.K.A Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Wall Breakers P.E.K.K.A Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Wall Breakers Clone
Giant Snowball
Minion Horde Hog Rider Wall Breakers Clone Lumberjack
Zap
Minion Horde Wall Breakers Clone
Barbarian Barrel
Wall Breakers Clone Lumberjack
The Log
Hog Rider Wall Breakers Clone Lumberjack
Earthquake
Hog Rider Elixir Collector Clone
Arrows
Minion Horde Wall Breakers Clone
Royal Delivery
Minion Horde Hog Rider Wall Breakers Clone P.E.K.K.A Lumberjack
Fireball
Minion Horde Hog Rider Elixir Collector Wall Breakers Clone Lumberjack
Poison
Minion Horde Elixir Collector Clone
Lightning
Elixir Collector Lumberjack Archer Queen
Rocket
Minion Horde Hog Rider Elixir Collector Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Clone P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Clone Hog Rider Lumberjack Minion Horde Archer Queen Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Wall Breakers Clone Hog Rider Lumberjack

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Clone Lumberjack
Hog Rider
Minion Horde Lumberjack Archer Queen
Elixir Collector
Wall Breakers
Clone
Minion Horde Lumberjack
P.E.K.K.A
Lumberjack Archer Queen
Lumberjack
Minion Horde Hog Rider Clone P.E.K.K.A
Archer Queen
Hog Rider P.E.K.K.A

Defense Synergies 0 0

Minion Horde
Hog Rider
Elixir Collector
Wall Breakers
Clone
P.E.K.K.A
Lumberjack
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde P.E.K.K.A Lumberjack
Minion Horde P.E.K.K.A Lumberjack
Minion Horde P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack
Lumberjack
Minion Horde
P.E.K.K.A
Minion Horde P.E.K.K.A Lumberjack Archer Queen
Minion Horde Lumberjack
Minion Horde Lumberjack
Minion Horde
Minion Horde P.E.K.K.A Lumberjack
Minion Horde P.E.K.K.A Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde P.E.K.K.A Lumberjack
Minion Horde P.E.K.K.A Lumberjack
Minion Horde Lumberjack
Lumberjack
P.E.K.K.A Lumberjack
Minion Horde P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack P.E.K.K.A
Lumberjack
P.E.K.K.A Lumberjack Minion Horde
P.E.K.K.A Lumberjack Minion Horde
P.E.K.K.A Minion Horde Lumberjack
Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Minion Horde Lumberjack
Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Lumberjack
P.E.K.K.A Archer Queen
P.E.K.K.A Minion Horde Lumberjack
Minion Horde
Minion Horde P.E.K.K.A Lumberjack Archer Queen
Minion Horde P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde Lumberjack
Minion Horde
Archer Queen
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde
Minion Horde
Archer Queen
Minion Horde Lumberjack
Archer Queen
Minion Horde P.E.K.K.A Archer Queen
Minion Horde Archer Queen
Archer Queen
Archer Queen

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: