My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Hog Rider Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Goblin Barrel Witch Lumberjack
Zap
Minion Horde Goblin Barrel Witch
Barbarian Barrel
Goblin Barrel Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack
The Log
Hog Rider Goblin Barrel Witch Giant Skeleton Lumberjack
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Minion Horde Goblin Barrel Witch
Royal Delivery
Minion Horde Hog Rider Goblin Barrel Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Fireball
Minion Horde Hog Rider Goblin Barrel Witch Ice Wizard Electro Wizard Lumberjack
Poison
Minion Horde Witch Ice Wizard Electro Wizard
Lightning
Witch Ice Wizard Electro Wizard Lumberjack
Rocket
Minion Horde Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Goblin Barrel Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Ice Wizard Hog Rider Electro Wizard Lumberjack Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Ice Wizard Hog Rider Electro Wizard

Attack Synergies 0 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Hog Rider Giant Skeleton Lumberjack
Hog Rider
Minion Horde Goblin Barrel Witch Giant Skeleton Electro Wizard Lumberjack
Goblin Barrel
Hog Rider Giant Skeleton Ice Wizard Lumberjack
Witch
Hog Rider Giant Skeleton Lumberjack
Giant Skeleton
Minion Horde Hog Rider Goblin Barrel Witch Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Goblin Barrel Giant Skeleton Lumberjack
Electro Wizard
Hog Rider Giant Skeleton Lumberjack
Lumberjack
Minion Horde Hog Rider Goblin Barrel Witch Giant Skeleton Ice Wizard Electro Wizard

Defense Synergies 0 10

Minion Horde
Ice Wizard
Hog Rider
Goblin Barrel
Witch
Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Giant Skeleton
Witch Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Minion Horde Witch Giant Skeleton Lumberjack
Electro Wizard
Witch Giant Skeleton Lumberjack
Lumberjack
Witch Giant Skeleton Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Electro Wizard
Minion Horde Lumberjack Witch Ice Wizard Electro Wizard
Minion Horde Witch Lumberjack Giant Skeleton Ice Wizard Electro Wizard
Minion Horde Witch Lumberjack Ice Wizard Electro Wizard
Giant Skeleton Lumberjack
Ice Wizard Electro Wizard Lumberjack
Minion Horde Electro Wizard Witch Ice Wizard
Giant Skeleton Electro Wizard
Minion Horde Witch Ice Wizard Lumberjack
Minion Horde Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Minion Horde Witch Ice Wizard Electro Wizard Giant Skeleton Lumberjack
Minion Horde Witch Ice Wizard Electro Wizard
Minion Horde Lumberjack Witch Giant Skeleton Ice Wizard Electro Wizard
Minion Horde Witch Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard Lumberjack
Minion Horde Witch Electro Wizard Lumberjack
Minion Horde Witch Ice Wizard Electro Wizard Lumberjack
Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Electro Wizard Lumberjack
Minion Horde Witch Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Witch Giant Skeleton Electro Wizard
Electro Wizard Lumberjack
Giant Skeleton Lumberjack Minion Horde Witch Electro Wizard
Giant Skeleton Lumberjack Minion Horde Electro Wizard
Giant Skeleton Minion Horde Witch Lumberjack
Minion Horde Witch Ice Wizard Electro Wizard
Minion Horde Witch Giant Skeleton Ice Wizard Electro Wizard Lumberjack
Giant Skeleton Minion Horde Lumberjack
Minion Horde Giant Skeleton Electro Wizard Witch
Witch Minion Horde
Minion Horde Witch Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Witch Lumberjack
Minion Horde Witch
Witch Electro Wizard Minion Horde Giant Skeleton Lumberjack
Minion Horde Witch Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Ice Wizard Electro Wizard
Minion Horde Giant Skeleton
Giant Skeleton
Minion Horde
Minion Horde Witch Ice Wizard
Minion Horde Witch
Ice Wizard
Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard
Minion Horde
Minion Horde Witch
Minion Horde
Minion Horde
Electro Wizard
Witch
Minion Horde Giant Skeleton
Minion Horde
Witch Ice Wizard
Minion Horde Witch
Witch Ice Wizard Electro Wizard
Witch
Minion Horde Witch Ice Wizard Electro Wizard
Electro Wizard Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Minion Horde Electro Wizard Witch
Witch Ice Wizard Electro Wizard
Minion Horde Electro Wizard Lumberjack
Giant Skeleton
Minion Horde
Minion Horde Witch Giant Skeleton Electro Wizard
Witch Electro Wizard
Witch Giant Skeleton Electro Wizard

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