My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elite Barbarians
Giant Snowball
Goblin Gang Minion Horde
Zap
Goblin Gang Minion Horde
Barbarian Barrel
Goblin Gang Elite Barbarians Wizard
The Log
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Goblin Gang Minion Horde
Royal Delivery
Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Goblin Gang Minion Horde Elite Barbarians Wizard
Poison
Goblin Gang Minion Horde Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Minion Horde Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Goblin Gang Mini P.E.K.K.A Minion Horde Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Rage Goblin Gang Mini P.E.K.K.A

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Mini P.E.K.K.A Mirror
Minion Horde
Rage Mega Knight Mirror
Elite Barbarians
Rage Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Wizard Mirror Rage Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Rage Mega Knight
Mirror
Goblin Gang Minion Horde Mini P.E.K.K.A
Rage
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard
Mega Knight
Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard

Defense Synergies 1 9

Goblin Gang
Mini P.E.K.K.A Mirror
Minion Horde
Mirror
Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Goblin Gang Elite Barbarians Wizard Mirror
Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mirror
Minion Horde Goblin Gang Mini P.E.K.K.A Mega Knight
Rage
Mega Knight
Elite Barbarians Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A Goblin Gang Mega Knight
Goblin Gang Minion Horde Mini P.E.K.K.A Mega Knight Elite Barbarians
Minion Horde Elite Barbarians Mini P.E.K.K.A Goblin Gang Mega Knight
Elite Barbarians Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight
Minion Horde Goblin Gang Wizard
Mega Knight
Minion Horde Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Minion Horde Mini P.E.K.K.A Mega Knight
Goblin Gang Minion Horde Wizard Mega Knight
Minion Horde Goblin Gang Wizard
Minion Horde Mini P.E.K.K.A Mega Knight Goblin Gang Elite Barbarians Wizard
Wizard Mega Knight Goblin Gang Minion Horde Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Goblin Gang Minion Horde Mega Knight
Minion Horde Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight
Minion Horde Wizard Mega Knight Goblin Gang Elite Barbarians Mini P.E.K.K.A
Mega Knight Goblin Gang Minion Horde Elite Barbarians Wizard
Wizard Mega Knight
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Wizard Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard Mega Knight
Goblin Gang Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Mega Knight Minion Horde Elite Barbarians
Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Goblin Gang Minion Horde
Goblin Gang Mini P.E.K.K.A Minion Horde Elite Barbarians
Mini P.E.K.K.A Mega Knight Minion Horde Elite Barbarians
Minion Horde Mega Knight Elite Barbarians Mini P.E.K.K.A
Goblin Gang Minion Horde
Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Mega Knight Goblin Gang Minion Horde Wizard
Wizard Minion Horde Mega Knight
Goblin Gang Elite Barbarians Minion Horde Mini P.E.K.K.A
Mega Knight Minion Horde Elite Barbarians Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Minion Horde
Wizard Minion Horde Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Goblin Gang Minion Horde Elite Barbarians Mini P.E.K.K.A
Minion Horde Wizard
Wizard
Elite Barbarians
Minion Horde
Elite Barbarians
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Wizard Mega Knight
Minion Horde
Wizard
Wizard Mega Knight
Elite Barbarians Minion Horde Wizard
Minion Horde Wizard
Minion Horde Elite Barbarians Mini P.E.K.K.A
Minion Horde Wizard Mega Knight
Minion Horde
Minion Horde Mega Knight
Wizard
Minion Horde Goblin Gang
Wizard
Goblin Gang Minion Horde Mini P.E.K.K.A Wizard Mega Knight
Wizard
Minion Horde Elite Barbarians Mega Knight
Goblin Gang Minion Horde Elite Barbarians
Mega Knight

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