My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Executioner Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Executioner Giant Skeleton Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Wall Breakers Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Wall Breakers Giant Skeleton
Giant Snowball
Minion Horde Wall Breakers Witch
Zap
Minion Horde Wall Breakers Witch
Barbarian Barrel
Wizard Wall Breakers Witch Executioner Giant Skeleton Ice Wizard Electro Wizard
The Log
Wall Breakers Witch Giant Skeleton
Earthquake
Witch
Arrows
Minion Horde Wall Breakers Witch
Royal Delivery
Minion Horde Wizard Wall Breakers Witch Executioner Giant Skeleton Ice Wizard Electro Wizard
Fireball
Minion Horde Wizard Wall Breakers Witch Executioner Ice Wizard Electro Wizard
Poison
Minion Horde Wizard Witch Executioner Ice Wizard Electro Wizard
Lightning
Wizard Witch Executioner Ice Wizard Electro Wizard
Rocket
Minion Horde Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Ice Wizard Electro Wizard Minion Horde Wizard Witch Executioner Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Wall Breakers Ice Wizard Electro Wizard Minion Horde

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Wizard
Giant Skeleton
Wall Breakers
Electro Wizard
Witch
Giant Skeleton
Executioner
Giant Skeleton
Minion Horde Wizard Witch Ice Wizard Electro Wizard
Ice Wizard
Giant Skeleton
Electro Wizard
Wall Breakers Giant Skeleton

Defense Synergies 0 10

Minion Horde
Ice Wizard
Wizard
Giant Skeleton Ice Wizard Electro Wizard
Wall Breakers
Witch
Giant Skeleton Ice Wizard Electro Wizard
Executioner
Giant Skeleton
Giant Skeleton
Wizard Witch Executioner Ice Wizard Electro Wizard
Ice Wizard
Minion Horde Wizard Witch Giant Skeleton
Electro Wizard
Wizard Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard Executioner Electro Wizard
Minion Horde Witch Executioner Ice Wizard Electro Wizard
Minion Horde Witch Executioner Giant Skeleton Ice Wizard Electro Wizard
Minion Horde Witch Ice Wizard Electro Wizard
Giant Skeleton
Executioner Ice Wizard Electro Wizard
Minion Horde Electro Wizard Wizard Witch Executioner Ice Wizard
Giant Skeleton Electro Wizard
Minion Horde Witch Ice Wizard
Minion Horde Giant Skeleton Ice Wizard Electro Wizard
Minion Horde Witch Executioner Ice Wizard Electro Wizard Wizard Giant Skeleton
Minion Horde Executioner Wizard Witch Ice Wizard Electro Wizard
Minion Horde Wizard Witch Giant Skeleton Ice Wizard Electro Wizard
Wizard Executioner Minion Horde Witch Electro Wizard
Minion Horde Electro Wizard
Minion Horde Electro Wizard
Minion Horde Wizard Witch Executioner Electro Wizard
Minion Horde Wizard Witch Executioner Ice Wizard Electro Wizard
Wizard Witch Executioner Giant Skeleton Ice Wizard Electro Wizard
Electro Wizard
Wizard Minion Horde Witch Executioner Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Electro Wizard
Electro Wizard Wizard Executioner
Giant Skeleton Minion Horde Witch Electro Wizard
Giant Skeleton Minion Horde Electro Wizard
Giant Skeleton Minion Horde Witch Executioner
Wizard Executioner Minion Horde Witch Ice Wizard Electro Wizard
Minion Horde Witch Giant Skeleton Ice Wizard Electro Wizard
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Electro Wizard Witch
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Giant Skeleton Electro Wizard
Giant Skeleton Minion Horde Wizard Witch Executioner
Wizard Minion Horde Witch Executioner
Witch Electro Wizard Minion Horde Executioner Giant Skeleton
Executioner Minion Horde Wizard Witch Giant Skeleton Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton
Executioner Ice Wizard Electro Wizard
Minion Horde Giant Skeleton
Giant Skeleton
Wizard Executioner Minion Horde
Wizard Executioner Minion Horde Witch Ice Wizard
Minion Horde Wizard Witch Executioner
Wizard Executioner Ice Wizard
Wizard
Minion Horde Electro Wizard
Minion Horde Wizard Electro Wizard
Wizard Executioner
Executioner
Minion Horde
Minion Horde Wizard Witch Executioner
Minion Horde Wizard Executioner
Minion Horde
Wizard Executioner Electro Wizard
Wizard Witch
Minion Horde Giant Skeleton
Wizard
Minion Horde
Wizard Witch Executioner Ice Wizard
Minion Horde Witch
Wizard Witch Executioner Ice Wizard Electro Wizard
Wizard Witch
Minion Horde Wizard Witch Executioner Ice Wizard Electro Wizard
Electro Wizard Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard
Minion Horde Electro Wizard
Minion Horde Giant Skeleton
Wizard
Minion Horde Electro Wizard Witch
Wizard Witch Executioner Ice Wizard Electro Wizard
Minion Horde Wizard Executioner Electro Wizard
Wizard Executioner
Giant Skeleton
Minion Horde Executioner
Minion Horde Witch Giant Skeleton Electro Wizard
Witch Executioner Electro Wizard
Witch Executioner Giant Skeleton Electro Wizard

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