My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Witch Princess Ice Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Inferno Dragon
Giant Snowball
Minion Horde Witch Princess Inferno Dragon
Zap
Minion Horde Witch Princess Inferno Dragon
Barbarian Barrel
Witch Princess Ice Wizard
The Log
Witch Princess
Earthquake
Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Minion Horde Witch Princess Ice Wizard Inferno Dragon
Fireball
Minion Horde Witch Princess Ice Wizard Inferno Dragon
Poison
Minion Horde Witch Princess Ice Wizard
Lightning
Witch Ice Wizard Inferno Dragon
Rocket
Minion Horde Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Princess Ice Wizard Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Princess Ice Wizard Inferno Dragon Minion Horde Giant Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Princess Ice Wizard Inferno Dragon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Giant
Giant
Rage Minion Horde Witch Princess Ice Wizard
Rage
Minion Horde Giant Witch
Witch
Rage Giant Mega Knight
Princess
Giant Mega Knight
Ice Wizard
Giant
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Witch Princess

Defense Synergies 0 8

Minion Horde
Ice Wizard
Giant
Rage
Witch
Ice Wizard Mega Knight
Princess
Ice Wizard Mega Knight
Ice Wizard
Minion Horde Witch Princess Inferno Dragon Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Mega Knight
Witch Princess Ice Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde
Minion Horde Inferno Dragon Witch Ice Wizard Mega Knight
Minion Horde Witch Mega Knight Ice Wizard Inferno Dragon
Minion Horde Witch Inferno Dragon Ice Wizard Mega Knight
Princess Mega Knight
Ice Wizard Mega Knight
Minion Horde Inferno Dragon Witch Princess Ice Wizard
Mega Knight
Minion Horde Witch Inferno Dragon Princess Ice Wizard
Minion Horde Ice Wizard Mega Knight
Minion Horde Witch Ice Wizard Princess Mega Knight
Minion Horde Inferno Dragon Witch Princess Ice Wizard
Minion Horde Mega Knight Witch Ice Wizard
Mega Knight Minion Horde Witch Princess
Inferno Dragon Minion Horde Mega Knight
Minion Horde Inferno Dragon Mega Knight
Minion Horde Mega Knight Witch
Mega Knight Minion Horde Witch Ice Wizard
Witch Princess Ice Wizard Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Inferno Dragon Mega Knight
Mega Knight Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Witch Inferno Dragon Mega Knight
Minion Horde Witch Princess Ice Wizard
Minion Horde Witch Ice Wizard
Mega Knight Minion Horde Inferno Dragon
Minion Horde Mega Knight Witch Inferno Dragon
Witch Minion Horde Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Witch
Mega Knight
Mega Knight Minion Horde Witch
Minion Horde Witch Princess Mega Knight
Witch Minion Horde Inferno Dragon
Mega Knight Minion Horde Witch Princess Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Minion Horde
Princess Ice Wizard
Minion Horde
Minion Horde Mega Knight
Minion Horde Witch Princess Ice Wizard
Minion Horde Witch Princess
Princess Ice Wizard
Minion Horde
Minion Horde Princess
Princess
Princess
Minion Horde Princess
Princess
Minion Horde Witch Princess
Minion Horde Princess Mega Knight
Minion Horde
Princess Mega Knight
Witch Princess Mega Knight
Minion Horde Mega Knight
Princess
Minion Horde
Witch Princess Ice Wizard Mega Knight
Minion Horde Witch Inferno Dragon
Witch Princess Ice Wizard
Witch Princess Mega Knight
Minion Horde Witch Princess Ice Wizard
Minion Horde Witch
Minion Horde
Minion Horde Mega Knight
Minion Horde Princess
Minion Horde Mega Knight
Princess
Minion Horde Witch Princess
Witch Princess Ice Wizard
Minion Horde Princess Mega Knight
Princess
Minion Horde Mega Knight
Minion Horde Witch Princess
Witch Princess
Witch Princess Mega Knight

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