My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Golem Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde Witch Princess
Zap
Minion Horde Witch Princess
Barbarian Barrel
Wizard Witch Princess
The Log
Witch Princess
Earthquake
Witch
Arrows
Minion Horde Witch Princess
Royal Delivery
Minion Horde Wizard Witch Princess
Fireball
Minion Horde Wizard Witch Princess
Poison
Minion Horde Wizard Witch Princess
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Fireball Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Earthquake Princess Fireball Minion Horde Wizard Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Earthquake Princess Fireball

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Golem
Earthquake
Golem Fireball
Fireball
Golem Earthquake Princess
Wizard
Rage Golem
Rage
Minion Horde Witch Wizard
Witch
Rage Golem
Golem
Earthquake Fireball Minion Horde Wizard Witch
Princess
Fireball

Defense Synergies 0 3

Minion Horde
Earthquake
Fireball Princess
Fireball
Earthquake Princess
Wizard
Rage
Witch
Golem
Princess
Earthquake Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minion Horde Fireball Wizard
Minion Horde Witch
Minion Horde Witch
Minion Horde Witch
Earthquake Fireball Princess
Fireball Earthquake
Minion Horde Fireball Wizard Witch Princess
Earthquake Fireball
Minion Horde Witch Princess
Minion Horde
Minion Horde Witch Earthquake Fireball Wizard Princess
Minion Horde Fireball Wizard Witch Princess
Minion Horde Earthquake Fireball Wizard Witch
Fireball Wizard Minion Horde Earthquake Witch Princess
Minion Horde
Minion Horde Fireball
Minion Horde Wizard Fireball Witch
Fireball Minion Horde Wizard Witch
Earthquake Wizard Witch Fireball Princess
Wizard Minion Horde Earthquake Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch
Fireball Wizard
Minion Horde Witch
Minion Horde Fireball
Minion Horde Witch
Fireball Wizard Minion Horde Witch Princess
Minion Horde Fireball Witch
Minion Horde
Minion Horde Fireball Witch
Witch Minion Horde
Minion Horde Witch
Fireball
Minion Horde Fireball Wizard Witch
Wizard Minion Horde Fireball Witch Princess
Witch Minion Horde Fireball
Minion Horde Earthquake Fireball Wizard Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Fireball Princess Minion Horde
Fireball Princess
Earthquake Minion Horde Fireball
Earthquake Fireball
Fireball Wizard Minion Horde Earthquake
Fireball Wizard Minion Horde Witch Princess
Minion Horde Earthquake Wizard Witch Princess
Earthquake Fireball Wizard Princess
Fireball Wizard
Minion Horde Fireball
Minion Horde Earthquake Fireball Wizard Princess
Fireball Wizard Princess
Earthquake Fireball Princess
Earthquake Minion Horde Fireball Princess
Earthquake Princess Fireball
Earthquake Minion Horde Fireball Wizard Witch Princess
Earthquake Minion Horde Fireball Wizard Princess
Earthquake Fireball
Minion Horde
Earthquake Fireball Wizard Princess
Earthquake Fireball Wizard Witch Princess
Minion Horde Earthquake Fireball
Fireball Wizard Princess
Earthquake Minion Horde Fireball
Earthquake Fireball Wizard Witch Princess
Minion Horde Witch
Fireball Earthquake Wizard Witch Princess
Fireball Wizard Witch Princess
Fireball
Minion Horde Fireball Wizard Witch Princess
Minion Horde Fireball Wizard Witch
Minion Horde Fireball
Minion Horde Earthquake Fireball Wizard
Minion Horde Fireball Princess
Minion Horde
Earthquake Fireball Wizard Princess
Minion Horde Earthquake Fireball Witch Princess
Fireball Wizard Witch Princess
Fireball
Fireball Minion Horde Wizard Princess
Earthquake Fireball Wizard Princess
Fireball
Minion Horde
Minion Horde Fireball Witch Princess
Fireball Witch Princess
Fireball Witch Princess

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